XCOM 2
Make all Items Available & Remove Unused Upgrades
154 Comments
Whyte One 9 Sep, 2022 @ 5:58am 
Is there a vanilla game version of this mod?
[TuP]tammi 2 Jan, 2021 @ 6:02am 
@Dragon32 now there is LWOTC. So the question is valid right? is it compat with WOTC?
Slow 12 Feb, 2019 @ 12:38pm 
Just fired up XCOM2 again after a couple of months away and it fails to start because of three mods including this one (FYI other two are stop wasting my time - legacy and true concealment for lw2). Any ideas?

Colossus715 3 Nov, 2018 @ 4:07pm 
@prokolyo

Um, this says that it's compatible with LW2?
tiktaalik 3 Nov, 2018 @ 3:24pm 
Are weapon upgrades removable in LW2? Cause they are permanent in vanilla...
Player 13 Mar, 2018 @ 8:00pm 
Also looking for WOTC mod that does this. Other mods i have to remove the upgrades manually which is time consuming
Dragon32 8 Oct, 2017 @ 9:31am 
@Ser Lancelot:
This is for LW 2.
Ser Lancelot 8 Oct, 2017 @ 9:24am 
Or do you have to start a new game instead of in the middle?
Ser Lancelot 8 Oct, 2017 @ 9:24am 
Guessing this doesn't work with WotC?
iriemk 2 Sep, 2017 @ 12:45pm 
Ok, I've been loking for a while and on first glance this mod here appeared to be what I was looking for, but before I get it wrong:

It can only strip secondary weapons from soldiers, not upgrades from secondary weapons that are currently equipped, correct?
Dragon32 2 Sep, 2017 @ 1:43am 
@Spiner909:
How are you planning on playing LW 2 with WoTC?
Spiner909 1 Sep, 2017 @ 3:01pm 
WOTC version?
Bartinga 30 Aug, 2017 @ 12:32pm 
Would actually like a mod that equips the same items for shall we say, all your snipers, or rangers. Would safe a lot of time, especially later when your character pool get very long.

Can that be done?
Dragon32 30 Jul, 2017 @ 11:12am 
@Colossus715:
Not exactly but combining "robojumper's Squad Select" and "Remove Equipment Mods" kinda does it (I tie the latter to the "Lock and Load" continent bonus and then use "Proving Grounds Lock And Load")
Colossus715 30 Jul, 2017 @ 6:36am 
Yup; crashed my non-LW2 game when I just tried to load it again. Thank goodness I was able to unsub & reload my saved game file. I totally understand that it's LW2 only.

Any plans on making this non-LW2 compatible? If not, do you know of any other MOD that does this? Thanks.
LeaderEnemyBoss  [author] 9 Jun, 2017 @ 8:15am 
yes
Colossus715 9 Jun, 2017 @ 4:08am 
This will only work with LW2 installed & not its individual modules, correct? I just want to make sure. It may explain what's happening to my game.
darktoto 29 Apr, 2017 @ 5:31am 
downloading your mod for now :) If they update LW2 , could you put 'outdated" or remove it ? Thanks for your work ! :D
LeaderEnemyBoss  [author] 3 Apr, 2017 @ 6:27pm 
yeah the ini is just the default setting for the start of the campaign.
Dragonlord 3 Apr, 2017 @ 6:17pm 
OMG i just noticed it LOL. I had edited your ini but i guess the options override it. LOL great work man thanks.
LeaderEnemyBoss  [author] 3 Apr, 2017 @ 6:06pm 
Sure just use the ingame options menu provided by this mod
Dragonlord 3 Apr, 2017 @ 6:04pm 
I see. Is there any way to enable a mid campaign don't strip named items? Cause right now it is giving me headaches. The problem is that it is stripping armors also and i would have no problem but when it strips them they also lose their 3 slots.... So i have to make sure someone is wearing them when i hit the strip upgrades.
LeaderEnemyBoss  [author] 3 Apr, 2017 @ 6:02pm 
Hm, I assumed it only affects Sparks, because there was bug with them not correctly being recognized as "on a Mission" when they were damaged. Note: My Code is identical to the vanilla code when deciding which soldier to strip. Dunno what causes these sporadic issues ;/
Dragonlord 3 Apr, 2017 @ 5:40pm 
Yeah
LeaderEnemyBoss  [author] 3 Apr, 2017 @ 5:39pm 
@Dragonlord do you use LW 1.2?
Dragonlord 3 Apr, 2017 @ 5:08pm 
Yeah i can verify that the make all items available has stripped now twice my mechs while infiltrating... Strange how it only strips mechs... Well i'll just won't use it and keep the strip upgrades :)
hamed91211173 3 Apr, 2017 @ 4:30am 
thanks for this i have a request
you can add functions to remove/hide the vanilla buttons
utiliity items / armor / weapons / ...
LeaderEnemyBoss  [author] 21 Mar, 2017 @ 9:29pm 
which would be LW2's button ...which would make me happy, since hunting obscure bugs is not fun :p
plockets 21 Mar, 2017 @ 9:24pm 
Yeah, it's basically impossible to reproduce because you are never going to look at the gear for an infiltrating squad again until they begin the mission, so you won't know when their weapons were stripped. It was not that rare in my case though, it happened 3 times so far this week.

If I had to guess, possibly the "strip weapons" button on the Armory character sheet is the culprit (which basically only gets used when gearing Haven Advisers -- and I was doing a lot of that in the last week).
LeaderEnemyBoss  [author] 21 Mar, 2017 @ 8:32pm 
This is not the first time i hear something like this, but so far i could never reproduce it and if it happens it seems to be very rare. In your case I would just unsubscribe from my mod and see if it ever happens again. (And I would probably cheat through that one mission :p)
plockets 21 Mar, 2017 @ 7:46pm 
I have no way to know if LW2 or this mod is the culprit, but one of the "Strip Weapons" buttons I am using is stripping weapons from soldiers who are already on infiltrations. I thought I just forgot to equip them the first time it happened, but after my squad showed up in full ballistic on my Network Tower, I knew it was not just me being a forgetful dufus.
LeaderEnemyBoss  [author] 15 Mar, 2017 @ 6:28pm 
@Dick if no gamebreaking bugs appear, i consider this mod finished. I will not add any new features, sorry.
Dick Justice 15 Mar, 2017 @ 4:36pm 
Can you add an option to remove the "make utility items available", "make armor available" and "make weapons available" icons at the bottom of the screen, and replace them with the "make all items available" icon?
Coyote 7 Mar, 2017 @ 4:42am 
@Desric: longwar doesnt even have full controller support... and thats a required item for this mod :P
LeaderEnemyBoss  [author] 7 Mar, 2017 @ 3:58am 
Um .... i dont know? ...probably not :p
Cal 7 Mar, 2017 @ 2:50am 
Does this mod have controller support?
k47 28 Feb, 2017 @ 10:07pm 
Just what I needed. Back to using this mod. ShowMeTheSkillsRevived also saves me a lot of headaches. Thanks!
LeaderEnemyBoss  [author] 28 Feb, 2017 @ 6:09am 
New version moved the buttons on the top of the screen (near the launch button). I hope this doesnt cause missclicks, but this is basically the one spot that was still available (in conjunction with my other mod ShowMeTheSkillsRevived).
k47 27 Feb, 2017 @ 10:17am 
That's perfect, no hurries. thanks for maintaining the mod and updating it :)
LeaderEnemyBoss  [author] 26 Feb, 2017 @ 2:19pm 
however wont be today, probably tomorrow
LeaderEnemyBoss  [author] 26 Feb, 2017 @ 2:19pm 
@Black47 ...yes will do some testing and probably move it to the top and may offer the option for players to customize the position
k47 26 Feb, 2017 @ 2:18pm 
Btw, I prefer your mod exactly because of that "one in all button" thing it has going :)
k47 26 Feb, 2017 @ 2:17pm 
Any chance of moving it to another part of the screen? It now overlaps with some new mission information displayed on the Squad Loadout.
LeaderEnemyBoss  [author] 26 Feb, 2017 @ 12:27pm 
Well my mod still has the "one in all button" for it going ... i will keep it online as long as people are using it
Proaxel 26 Feb, 2017 @ 12:16pm 
Long War 1.2 officially added a Strip Weapon Upgrades button! Is this mod dead now?
-shhfiftyfive 19 Feb, 2017 @ 10:56pm 
is there a mod that would also put these functional buttons up at the top of the "view soldiers" screen?
Magixian 19 Feb, 2017 @ 9:27am 
@leaderenemyboss There is a nice mod i used for my vanilla playthroughs that handles what you're doing differently, and which might solve your space requirements for this mod. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=623564391 . It reuses the the exsisting buttons for new functionalities. Could really use your versions of the buttons there instead :)
Sbrubbles 14 Feb, 2017 @ 8:34am 
Very useful when upgrading tiers of weapons, thanks a lot!
Senjutsu 12 Feb, 2017 @ 11:03pm 
@LeaderEnemyBoss Understood. Thank you again for making this mod, it's super useful!
LeaderEnemyBoss  [author] 12 Feb, 2017 @ 10:55am 
@taptwobluemana I will probably let the players themselves decide where the buttons should go in a future update. Thing is, combined with my other mod (Showmetheskills revived) there is just no space!