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~Population Adjustment & Build Limits
link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=393314493
I would greatly appreciate it. PLSS
Legionaries can now be converted in Veterans, a villager-like unit that can gather and build some economic buildings. These can then be converted into Veteran Legionaries at cost which have slightly boosted stats.
Town Guard can be upgraded to Urban Legionaries (so the Urban "Cohort" unit was removed).
Other than that, there were a bunch of other renamings and repurposings as work continues on the faction system. Instead of myth units, I envision the historical factions having a slew of mercenary units that they can recruit so you will also notice some of those.
Update: That did it! alright now to re-position the files and all that, although the greek phalangites dont show up i'll settle with the carthaginian ones.
Thanks Callistonian.
1. None of the AUP units show up even in the editor (as of yet), which might be a clue as to what the problem is. Perhaps swapping the locations of your proto document with the vanilla game's would help...? Or perhaps even just placing the AUP proto alongside the vanilla one?
2. I have in fact made sure that the unit does not overlap the position of other unit's icons. In this case I put it in the 4th column.
I think my possible problem is that the game is for some reason not picking up on the units whatsoever, I am not quite sure how this happened but I will be digging into it for sure.
While I do understand your thought process (because there are units in this addon and in others that dont fit with any of the in-game factions), i DO CERTAINLY think you have enough here to potentially create a sort of 'Expanded Armies' mod that adds units to most if not all of the factions, just with this coding
I've taken immediate interest in this mod sheerly based off the phalangite unit, though I might pick up on some of the others. I'd love nothing more right now than to see my enemies charging into a wall of pikes.
I've followed your guide to the letter in an attempt to get the Greek Phalangite unit to show up in greek military acadamies once the player reaches the heroic age in normal games (Not the second method you covered), so far I have had no dice in it working.
If it means anything, the unit itself in the 'proto' file was missing the <allowedculture> code segment entirely, so I added it in on my version of the file.
Is there anything else in particular I would need to do for this particular unit to show up? I get the feeling i might need to do something that isnt covered in the otherwise VERY useful guide you posted.
I'm going to release an update soon that removes a lot of units by virtue of using some as upgrade logic for others. So for example, the Urban Cohort will be removed because he will be used as the upgrade version of the Town Guard which will be a militia style unit trained at the TC. So there will be a lot fewer than 100 objects total.