Space Engineers

Space Engineers

More Solar Power - Rebalanced
14 Comments
CJ187 11 Sep, 2019 @ 1:13am 
okay, then i must remove this, because the required mod i dont like
Delebre  [author] 10 Sep, 2019 @ 11:07pm 
Note the requirements dude..
CJ187 10 Sep, 2019 @ 11:06pm 
the solar panels need some reccources N/A ???
SVV 26 May, 2017 @ 8:20pm 
@Foogs @Brenku I'm confused. Should I use this mod or MoreSolarPower v2?
Foogs(▰˘◡˘▰) 28 Mar, 2017 @ 11:42am 
@Brenku check new version =)
Codebender 13 Feb, 2017 @ 6:39pm 
Posting to original thread now
Codebender 13 Feb, 2017 @ 6:39pm 
I just did some testing, I found that the crash happens when you mouse over the modified solar cells in the assembler.
Delebre  [author] 1 Feb, 2017 @ 2:14am 
It was also just meant for my dedicated server.. I _had_ to make it public for the game to use it.
Delebre  [author] 1 Feb, 2017 @ 2:13am 
This mod really was just a copy of Sonnar's, with changes to the solar panel requirements. If you are getting crashes regarding my graphene, please post on that mod page instead. If it is indeed the solar panels, please answer the questions above.
Delebre  [author] 1 Feb, 2017 @ 2:10am 
Which components? Survival or Creative? Stable or Dev?
MexicanTapWater 31 Jan, 2017 @ 7:49pm 
There is a problem with your mod, whenever my cursor goes over any of the components from your mod in the production screen of an assembler, the game crashes.
Delebre  [author] 31 Jan, 2017 @ 3:40am 
Because instead of using uranium and platinum, I use carbon as a filler.. Arguing for graphene to be more efficient in solar capture.
Jones 27 30 Jan, 2017 @ 10:25pm 
realla nice, but why does this need the graph mod and the original does not?
Delebre  [author] 29 Jan, 2017 @ 5:24am 
This is for my dedicated server. Not necessarily for the general public. Though if you feel the platinum/uranium requirements on Sonnar's version are a bit.. challenging.. in survival, this is better. I prefer solar vs. uranium!