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Meow, hiss.
And Thanks again Fluffy!!
I would donate if I wasnt broke.
I'll see what I can do!
https://steamhost.cn/steamcommunity_com/workshop/browse/?appid=294100&searchtext=architect+sense&childpublishedfileid=0&browsesort=textsearch§ion=home
The good news is that all past and current steam releases, as well as releases for preview builds of RW are available on my GitHub (see the link in the description). It's a bit more work to install mods manually, but there are good guides on the forum, and you'll never have to worry about the steam workshop auto-updating.
This is all plain modding, the reason there are no mods that do this for you is that it depends on what mods you have installed.
The next step is where Architect Sense comes in. After you've consolidated, you'll likely have very large categories. Architect Sense makes it possible to put a number of items (e.g. all chairs, beds, etc.) under the same dropdown button. Again, that is a manual process of editing xml files until it works the way you want it.
Ahh, ok. Well, if you're interested in sorting that out, I can give you a few pointers. I'm afraid that you will have to figure out how to work with the game's def xml files though.
The main buttons (e.g. structure, orders, etc) are called designation categories, and are defined in a DesignationCategoryDef, either in the Core def files, or in the mod that adds or overrides them.
Any buildables will have a field in their def called 'designationCategory' that links them to a particular category. Change that, and the button will appear in a different category. You could consolidate items into categories by removing a designationCategory, and then changing all the thingDefs in it to instead be in a different category.
When you first click on the architect button, a small menu pops up with stuff like "Structure", "Orders", and "Ship". I have enough mods that add those types of things that the majority are not showing up. Just look at the only picture on the architect page on the wiki for a visual example of the thing I'm talking about. It seems that menu can only hold 16 things in it, unless one of the mods I have extends it on it's own.
There's actually an example file shipped with the mod that shows all the options (there's not all that many), which should hopefully help get you started.
That said, note that architect sense is really only meant for grouping together items into subcategories, reducing the clutter a bit. If mod menus (not sure what you mean by that) are not showing up, that might be an altogether different problem.