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When clicking complete from a crisis the the current play does not move on and we get this error
error in script (global ) function <check crisis> chunk 0:(697,6-25) cannot access field asset of userdata<LuaGameObjectScript>
I know there isn't meant to be a Mutineer, but the Mutiny deck hasn't spawned and most of the Treachery cards require the deck.
Also getting the same Crisis error in scripting that Coronach reported below.
Also, loyalty card drawing consistently bugs out after the first few cards are drawn, and assigns the loyalty card's invisibility control to a random player but puts it in the drawing player's hand: (Error in Script (Loyalty - 4233bd): chunk_3:(17,8-54): cannot access field Grey of userdata<LuaGlobalPlayer>)
This was a 6 player game with all 3 expansions. _NOT_ using CFB, Destination Kobol, and there was a Cylon Leader.
I should also mention that the Mutiny Deck did not appear, but we had that bug in the previous version of the add-in so I had saved it as an object for the future...
Eventuallly we just had the host DELETE the crisis board and we managed skill checks manually for the rest of the game.
Crisis deck automatically shuffled on first crisis, but Roslin was the first player. So after she had drawn 2 crises and put one on top, we got a different random crisis.
Similarly, Leoben used Glimpse the Face of God on a fresh Destiny Deck, leaving 2 specific cards on top, but it got autoshuffled before contributing its 2 cards to the next crisis.
There were a bunch of other script errors that popped up but those might have been a result of us manually controlling things instead of pushing buttons.
We would also like the ability to re-align the Crisis Contribution Mat if we accidentally passed it to the wrong person...
But now I see, you reqworked all. Looks good, but when I tried testing with hotseat and 4 players, I even wasn't able to draw cards except for one player. Maybe its hot-seat problem. Also as hint: You have many functions, but most often it's not very obvious how they have to be used. Maybe add some explanations for those. Maybe it's getting a little bit too complex?
* Load/Save doesn't work
* Quorum Cards of Pegasus missing (or to be more explicit: Its Named the same like those of Exodus)
* Missing agenda cards when playing with sympathetic cylon
* Missing destination cards (Kobol, Earth, ...)
* Go-Token (for spawn crisis board) flips away during character selection (Dices also flips aways)
* Loyalty like mentioned below: 4/6 player with daybreak wrong, 5 players with pegasus, ...
Can you tell me how the "Auto turn / option for adding cards to checks" is working? I didn't found that so far?
First, the destination card never shows up regardless of which option is picked (the New Caprica board turns up as normal, but not the "New Caprica Destination" card.
Secondly, I can't seem to find a way to turn Colonial One to the "destroyed" side, or flipping the Cylon locations to the "Hub Destroyed" side. Are these assets not loaded? Because I own the complete game and am happy to supply high-res scans if you need them.
I new version is slated soon.
I am however having a bit of trouble with an object I added to help out - it's just a simple colour changing turn indicator, but when people pick it up and rotate it, it ends up with a button push dialogue box above it. Was wondering if we could collaborate to try and fix it? Sending a friends request. :)