Tabletop Simulator

Tabletop Simulator

Battlestar Galactica Scripted
70 Comments
James 15 May, 2023 @ 12:36pm 
Hi Great Mod but a small issue

When clicking complete from a crisis the the current play does not move on and we get this error

error in script (global ) function <check crisis> chunk 0:(697,6-25) cannot access field asset of userdata<LuaGameObjectScript>
Rickornichon 22 Feb, 2023 @ 12:47am 
Besides the nukes somehow automagically ending up on the skillcheck mini-table, and breaking it, until removed, I also ran into an issue, where (after manually building one) the destiny deck just kept growing - and not being added to the skillcheck automatically either. I guess I should avoid building one manually. The second issue could be due to an pre-check card config having become sticky for subsequent checks?
Demonchild 4 Feb, 2021 @ 3:06pm 
Also getting the "Error in Script (Global) function <OptionCrisis>: chunk_0:(679, 6-15): cannot access field assert of userdata<LuaGameObjectScript>" alot. Especially once pegasus is added.
thinkEdem 15 Jan, 2021 @ 10:33am 
Can confirm INP's report, with the addition that if I test it alone (emulating three players the "change colour" trick) the button works; it only seemed broken when other players have joined the table.
INP | Radon ✓ 18 Oct, 2020 @ 6:16pm 
Turns are broken due to the complete button on crises erroring. I've tried looking into this, but Tabletop workshop items are new to me. It seems that there's an include test/test which prevents the modification and re-upload of existing Lua script. This is not helpful for trying to debug the issue. It's semi-playable currently, but this does need fixing. @Flolania Can we chat about this?
dammit_rab 12 Jul, 2020 @ 3:17pm 
Amazing work on this. But we can't seem to figure out how to actually end turns?
BrokenYozeff 12 Jul, 2020 @ 3:15pm 
My friends and I are having the same problem that Coronach is having. We get an error "Error in Script (Global) function <OptionCrisis>: chunk_0:(679, 6-15): cannot access field assert of userdata<LuaGameObjectScript>" We are unable to pass turns from player to player. This script is awesome! thank you for what you've done so far.
ADHD__Socialist 5 Jul, 2020 @ 1:11am 
Currently playing a 3 player game - all expansions enabled, Ionian Nebula destination.
I know there isn't meant to be a Mutineer, but the Mutiny deck hasn't spawned and most of the Treachery cards require the deck.
Also getting the same Crisis error in scripting that Coronach reported below.
Mazriel 26 Jun, 2020 @ 8:42pm 
@Flolania My bad, posted on the wrong Scripted version. Yours works. All is well.
Flolania  [author] 26 Jun, 2020 @ 6:35pm 
@Mazriel they are on the screen.. zoom in and read them?
Mazriel 26 Jun, 2020 @ 4:00pm 
unable to look at the character cards. right clicking and choosing character sheet does not work. Is there another way to view the characters before having to choose them?
Flolania  [author] 21 Jun, 2020 @ 3:46pm 
@bonk! Destiny doesn't build till it is used.. after you get your starting cards and draw first crisis. Pass is under options under the crisis. No rulebook asset, guess I could add something.
b0nk! 20 Jun, 2020 @ 5:58pm 
I seem to have done something wrong. Selected player count and options. We chose our characters and the setup started but a lot of options were missing. The destiny deck didn't auto build and I didn't see a button for it. I also thought I remembered pass turn button but didn't see that either. Finally, is there a rulebook asset, we didn't see one in our game. Thanks!
Coronach 10 May, 2020 @ 2:06pm 
The automated crisis checks are failing on the Complete stage pretty regularly: (Error in Script (Global) function <CheckCrisis>: chunk_0:(693,6-25): cannot access field assert of userdata<LuaGameObjectScript>)

Also, loyalty card drawing consistently bugs out after the first few cards are drawn, and assigns the loyalty card's invisibility control to a random player but puts it in the drawing player's hand: (Error in Script (Loyalty - 4233bd): chunk_3:(17,8-54): cannot access field Grey of userdata<LuaGlobalPlayer>)
OssianGrr 7 May, 2020 @ 7:32am 
I guess some features are unclear. Any chance of a video tutorial through all the options and buttons? :)
Flolania  [author] 6 May, 2020 @ 11:53am 
@ossiangrr when you click the start check, click pass for all players, click reveal, etc till Complete. Once you click complete the next player moves so you don't have to use a turn option. The script adds that feature so you don't need to use TTS one. Make sure you use the options (pass) to pass when people are in the brig, etc when crisis check is not done.
OssianGrr 6 May, 2020 @ 11:16am 
It almost never said the correct current player at the top of the screen. We were using the TTS "End Turn" button to pass turns, and it seemed like the plugin would randomly keep one person as "Current player" at top of screen for a long time and then randomly switch to another person, we couldn't figure out how it was changing. We thought that was a bug.

This was a 6 player game with all 3 expansions. _NOT_ using CFB, Destination Kobol, and there was a Cylon Leader.

I should also mention that the Mutiny Deck did not appear, but we had that bug in the previous version of the add-in so I had saved it as an object for the future...
Flolania  [author] 6 May, 2020 @ 7:17am 
@ossiangrr Did you notice if it said the correct current player at the top of the screen?
OssianGrr 6 May, 2020 @ 3:27am 
"Out of sync" meaning: When we clicked the button to start skill check, it chose the wrong person as first player to contribute. It was off by one, started with the person who should have been second. So we faked it by having the real first player put their cards in directly. But it got confusing.


Eventuallly we just had the host DELETE the crisis board and we managed skill checks manually for the rest of the game.

Flolania  [author] 5 May, 2020 @ 10:05pm 
@ossiangrr what do you mean out of sync? Like not in front of the player? skipping a person?
OssianGrr 5 May, 2020 @ 8:26pm 
Something happened where the crisis board went out of sync. Not exactly sure what we did, but we couldn't reset it back to the right place.
Flolania  [author] 5 May, 2020 @ 8:25pm 
@ossiangrr thanks for the heads up on the interactions that I missed. I'll see what I can do. Also how can you accidentally pass the crisis board? You can also just have the missed player manually add his cards.
OssianGrr 5 May, 2020 @ 7:58pm 
Came across 2 identifiable bugs today on the new version:
Crisis deck automatically shuffled on first crisis, but Roslin was the first player. So after she had drawn 2 crises and put one on top, we got a different random crisis.
Similarly, Leoben used Glimpse the Face of God on a fresh Destiny Deck, leaving 2 specific cards on top, but it got autoshuffled before contributing its 2 cards to the next crisis.

There were a bunch of other script errors that popped up but those might have been a result of us manually controlling things instead of pushing buttons.

We would also like the ability to re-align the Crisis Contribution Mat if we accidentally passed it to the wrong person...

Flolania  [author] 4 May, 2020 @ 6:18pm 
@masterozz666 thanks for all the feedback. Don't use hotseat because it doesn't work well with scripting in general. I'd make a game, and switch colors.
Masterozz666 4 May, 2020 @ 11:29am 
Ok, I thought this project is dead, because two days ago, the latest update were in 2017 ;)
But now I see, you reqworked all. Looks good, but when I tried testing with hotseat and 4 players, I even wasn't able to draw cards except for one player. Maybe its hot-seat problem. Also as hint: You have many functions, but most often it's not very obvious how they have to be used. Maybe add some explanations for those. Maybe it's getting a little bit too complex?
Flolania  [author] 3 May, 2020 @ 3:52pm 
Please let me know if anything isn't right.
Masterozz666 3 May, 2020 @ 3:30pm 
Ok, just to mention some more bugs I found during my tests:
* Load/Save doesn't work
* Quorum Cards of Pegasus missing (or to be more explicit: Its Named the same like those of Exodus)
* Missing agenda cards when playing with sympathetic cylon
* Missing destination cards (Kobol, Earth, ...)
* Go-Token (for spawn crisis board) flips away during character selection (Dices also flips aways)
* Loyalty like mentioned below: 4/6 player with daybreak wrong, 5 players with pegasus, ...
Flolania  [author] 3 May, 2020 @ 11:15am 
I just needed to test it and its hard.
Flolania  [author] 3 May, 2020 @ 11:14am 
@masterozz666 No, I already have a new version that I'm going to be posting. It is already fixed and updated.
Masterozz666 3 May, 2020 @ 7:54am 
@Flolania: Hi, would it be okay for you, if I create my own mod based on your mod, and fix the bugs and also do some improvements?
Masterozz666 3 May, 2020 @ 4:48am 
Ok, I see there are many bugs in creating the loyalty deck right now. If playing daybreak, the mutinieer card is set wrongly for 4 and 6 players. If playing with a cylon player and only pegasus, for 5 players there should only be one cylon in the deck... as far as I can see, there are some more issues with this.
Masterozz666 3 May, 2020 @ 1:34am 
@seleneccentric. when choosing daybreak and your are at least 4 players, then you have cylon leaders and the mutiny cards. Or am I missing something?
Joemac 30 Apr, 2020 @ 5:51pm 
@flolania Great mod. Is there a version coming with Cylon Leaders and Mutiny cards? Happy to help with testing or development
Masterozz666 20 Apr, 2020 @ 8:18am 
Hi Flolania, one more thing to mention: When you save the game and load it later, all the buttons are gone. This way you can't resume a saved game.
Masterozz666 19 Apr, 2020 @ 3:26am 
Hi Flolania, great work, thanks.
Can you tell me how the "Auto turn / option for adding cards to checks" is working? I didn't found that so far?
Flolania  [author] 17 Apr, 2020 @ 7:54am 
@monk_lad yeah there is some issues that have been corrected like you mentioned. The Destroyed Side of things happen, what 1/1000 of games? Just use the pen tool and draw and X. No need to something that happens so few times. I've yet to be in a game where that has happened.
ADHD__Socialist 16 Apr, 2020 @ 10:22pm 
Hey Flolania, I've been playing this a bit and I've come across a few issues.
First, the destination card never shows up regardless of which option is picked (the New Caprica board turns up as normal, but not the "New Caprica Destination" card.
Secondly, I can't seem to find a way to turn Colonial One to the "destroyed" side, or flipping the Cylon locations to the "Hub Destroyed" side. Are these assets not loaded? Because I own the complete game and am happy to supply high-res scans if you need them.
Foehammer418 15 Apr, 2020 @ 5:10pm 
Can't wait for the new update, my friends and I have been playing it a lot recently due to being inside
Flolania  [author] 15 Apr, 2020 @ 3:13pm 
@ossiangrr only the host and promoted players are able to click the important buttons and broad cast changed adds broadcast in addition to the chat log for text messages.

I new version is slated soon.
OssianGrr 15 Apr, 2020 @ 2:06pm 
What are options "Promoted Only Buttons" and "Broad Cast Changes" for?
Expat 24 Feb, 2020 @ 9:47am 
Hey Flolania, thanks ever so much for your work - we now have a weekly group of friends that gather to play BSG :) It's awesome!

I am however having a bit of trouble with an object I added to help out - it's just a simple colour changing turn indicator, but when people pick it up and rotate it, it ends up with a button push dialogue box above it. Was wondering if we could collaborate to try and fix it? Sending a friends request. :)
Foehammer418 23 Feb, 2020 @ 9:51pm 
I'm hyped for it!
Flolania  [author] 23 Feb, 2020 @ 7:12pm 
Yeah just sitting on my computer. Need to just release it without testing I suppose.
Biblically Accurate Hitbox 23 Feb, 2020 @ 7:08pm 
Any news on the next update?
Foehammer418 14 Jan, 2020 @ 4:53pm 
Hard? How come?
Flolania  [author] 14 Jan, 2020 @ 4:24pm 
@forhammer418 I have a new version that fixed all these errors.. I just need people to help test and its hard.
Foehammer418 14 Jan, 2020 @ 3:30pm 
Amazing scripted mod! saves time and helps with setup up. The mutiny deck and location cards are missing, but we find a way to make it work. Thank you!
Et tu, Baguette 15 Sep, 2019 @ 11:57pm 
For some reason when I play with my friends the Destiny board token and starting die don't appear. Is there a way to spawn them in after the fact, or am I missing something entirely?
Flolania  [author] 1 Feb, 2019 @ 8:54am 
@kane300 Scripts act funny for hotseat. I'd suggest getting a physically copy to play IRL. It is way more fun.
Monkey King 14 Jan, 2019 @ 10:43am 
New player and wanted to play with friends using hotseat player options but have been unable to do so. No matter how many players we select one seems to be missing from the table. Also find that player assets are being merged into one players pile instead of being to the correct player postion. I'm assuming this is something to do with the scripts not being designed for this play style, any advice or help.