War for the Overworld

War for the Overworld

Daka-Gorn (DK1 - Deeper Dungeons level 13)
5 Comments
Levia  [author] 2 Feb, 2017 @ 12:18pm 
Heh, I am glad you found it challenging. Avarice is pretty handy, I agree, and I normally use it in conjunction with Bloodmoney, and with the prison also comes the possibility to corrupt some dwarves - they never seem to get unhappy and vandalize one's dungeon and I usually get around 30 of them which tends to become a storm of damage.
BBK 2 Feb, 2017 @ 2:00am 
Of course, I do, mate. But due to the intense difficulty of the level you made, it took much longer time to finish. That was intensive! Some areas also require possession too.

Speaking of my way, Avarice just requires the Cultists to be there to get the ritual done. Bloodmoney obviously requires captured heroes (I don't do that to my own).

Now I'm looking forward to how Dixaroc would work.
Levia  [author] 2 Feb, 2017 @ 1:30am 
I am glad you like this revival. Prison and Bloodmoney are suggestions but no way mandatory; if you can beat this map with Avarice instead by all means go ahead, but you will still need Underminer. :steamhappy:
BBK 31 Jan, 2017 @ 1:39am 
I love the levels that has snow, too bad that WFTO don't have it. Anyway, good old classics revived.

Prison & Bloodmoney? Yeah... no, I always prefer Avarice instead.
Levia  [author] 30 Jan, 2017 @ 2:49am 
Can you survive this inferno maze? Will you rid these lands of The Empire? Welcome to Daka-Gorn a remake of the 13th map from the Dungeon Keeper Deeper Dungeons expansion.