Total War: ATTILA

Total War: ATTILA

Roman Rebirth II
665 Comments
The_Mighty_Tomato 27 Apr @ 2:15am 
Hello - I really enjoy your mod but wanted to remove or tweak some of the minimum religion % requirements. Zero modding experience here, I just tinker a bit with the packfiles until they sort of do my bidding. I first tried wholly deleting campaigns/main_attila/sands/military_building_locking.lua , but for some mysterious reason this does not seem to do the trick. I am clearly out of my depth here, any suggestions?
Sorpan The Dark Lord 18 Apr @ 4:26am 
Problem with missing names on buildings and units.
Beserka 22 Oct, 2024 @ 1:21am 
@ru - is there a save game compatible unit size mod you know works with rebirth?
michl117 17 Jul, 2024 @ 2:13pm 
when playing the mod with attila in german language, the new imperial units and some buildings have no names just a blank space... any chance to change/translate that?
猫星人 10 Jun, 2024 @ 7:55pm 
帅哥知道怎么增加随从和物品么 我想给大汉增加一些中国风格的随从物品
Swinky 10 Apr, 2024 @ 7:54pm 
does anyone know if this works with the roman Britain mod?
BlueDestinyPiss 21 Feb, 2024 @ 7:29am 
what is legio ix troop btw
BlueDestinyPiss 21 Feb, 2024 @ 7:20am 
@CadianCastellan New mod?
比利王的荣光 10 Feb, 2024 @ 2:14am 
大佬!狗ca更新了,麻烦更新一下好不好?打了没效果
pavlo 9 Feb, 2024 @ 1:59pm 
these units are not available in the campaign :/
Demiurgo 7 Feb, 2024 @ 5:27am 
It does not work properly. There are missing names on buildings and units.
Mashu 30 Jan, 2024 @ 1:40am 
How do I have Roman republic units ?
格林奇🍮 26 Dec, 2023 @ 6:13am 
这个兵模可不可以移植到罗马2
CadianCastellan 15 Nov, 2023 @ 4:37am 
and Military Recruitment buildings for moderate mission path is buggy, only the base lvl0 building could be constructed, no upgrades available. I hink I could fix them, I have a rough idea of what's wrong with the codes and tables. I might do it someday.
CadianCastellan 15 Nov, 2023 @ 4:34am 
Destroy the other half of the Roman Empire held by AI before turn 100. This is a must. Religion percentage merely decides the reward you get, don't destroy ERE/WRE, no reward for you. I know, it's retarded, so I extracted the parts I want and made a new mod without all the fluff XD
qgmo2009 31 Oct, 2023 @ 8:04pm 
actually what does the "your faction is certain religion and empire has united hold for 100 turns" actually mean? how do i get the imperial and 9th legion units?
qgmo2009 27 Oct, 2023 @ 12:57pm 
it seems going pagan is far better in terms of buildings and units. i mean staying chritian you loose access to the best buildings and the units are just vanilla ones. the palatina and templar units just dont compare to the leagions for either west or east. especially with the garrisons, roman garrisons are vastly superior.
76561198863903875 13 Sep, 2023 @ 10:57pm 
But there's a issue: Templar buildings aren't recruitable for me. When I'm playing as Gallia and I have 51% Latin Christanity it doesn't work!
76561198863903875 12 Sep, 2023 @ 10:46pm 
It works guys! (Altough playing as the Western Successors you aren't Latin Christian but as a Graeco-Roman pagan but it's ok)
76561198863903875 12 Sep, 2023 @ 10:42pm 
I wonder if this works with the Roman factions mod.
I'll test this out now.
Lt.Maclean 6 Aug, 2023 @ 6:02pm 
Anyway to get this working with Britannia start Positions.
大佬,反馈一个BUG,西罗马转多神教以后。近战骑兵里有一个兵种叫 辅助战车,这个兵种没有兵种描述和具体数据
Red_Snuffy 28 Jun, 2023 @ 7:35pm 
Playing with Imperium. Can other Roman factions beyond the two hegemony's also unit Rome?
与萌川肩并肩 3 May, 2023 @ 9:08pm 
一个核心问题:该用哪家的汉化
Malata Societa' Official 13 Apr, 2023 @ 2:36am 
Will the unit names and descriptions appear? the problem is that I use a language other than English, in a few words is this mod compatible or is it inside the translation program of the "upc project mod"?
auxthas1988 7 Jan, 2023 @ 3:51am 
Augustus Roman Empire units and buidings are disappear in currently game version,does any one know why ??? i am exhausted by this problem.:steamfacepalm:
BONNY 29 Dec, 2022 @ 10:32pm 
is there a way to get roman republic units in the campaign? and can you declare heirs
Kencko 23 Oct, 2022 @ 5:17am 
I am guessing Terminus faction Britannia can't use new roman buildings?
gennal00 17 Oct, 2022 @ 2:43pm 
In fairness to that being an old comment, with the amount in this, i wouldn't be surprised if it took this long to make a 3rd one.
Eliminator 5 Sep, 2022 @ 8:13am 
@Rey its old
Rey 17 Jun, 2022 @ 1:10pm 
Has anyone else noticed that it say Roman Rebirth 3 developing now. Is that New or old?
gennal00 8 Jun, 2022 @ 7:06pm 
With my time in Attilia, this is my favorite Mod. I love 1212, but I still think this is better.
Arrian76 4 Jun, 2022 @ 4:49pm 
Oops, forgot to mention: one tactic I've used is after beating up his army a bit, I get my archers/crossbowmen to fire whistling arrows to break their morale w/o doing much damage, and then let them retreat. Don't run them down. Let 'em go. That's how I got him last time.
Arrian76 4 Jun, 2022 @ 4:47pm 
Killing Attila in this game is a tricky thing: first, you must defeat an army he leads *without killing him/wiping out said army*, at which point you get a message that he is "only a man" and can be beaten. THEN you can fight him again and kill him. I've had games where I beat him like 5 times before getting it just right, whereas other times I pulled off just the right conditions and nailed him in 1 turn (beat his army, it retreats, I get the message, I chase the army down and kill him).

If you fight him and kill him (it'll say "the enemy general is wounded but will recover" or somesuch), then he will respawn and you have to try again.
anixx99 8 Jan, 2022 @ 11:17am 
How many times do I have to kill attila?
some mexicans 3 Jan, 2022 @ 8:40pm 
how did change the city garrisons? i cant find the lines to removed/change the celt and germanic units from the roman cities.
Trazors 22 Oct, 2021 @ 7:36am 
is it possible to use this together with mods like those that make it possible to play as an roman britain?
溥天之下小灵通 19 Jul, 2021 @ 4:41am 
感谢作者大大
Rizzle 22 Jun, 2021 @ 4:48pm 
So I've just loaded this mod as the WRE - and the religious techs still have the "disables legacy tech" effects listed. I thought that that wasn't the case any more?
悄悄地辶 31 May, 2021 @ 3:12am 
大佬,罗马共和国两个方阵枪兵没有盾牌:lunar2019crylaughingpig:
Captain_Steven 25 May, 2021 @ 6:25am 
This an excellent mod; I really enjoy it. It's really fun and you can tell a lot of work and care went into it.

The apocalyptic atmosphere in vanilla is nice playing as the romans, and gives you a real sense of desperation, but it can get a little stale after a while. I haven't tried forming the Holy Roman Empire, I've only played around with going full greco-roman paganism, and having actually legionnaires is so cool and refreshing. Watching gaul evocati cohorts slice up unruly huns is deeply satisfying. I've encountered the occasional bug (the imperial Akademi building doesn't actually reduce upkeep by 25%, some of the community buildings can't be built in regions where I have the prerequisite buildings, I've killed Attila somewhere between 8-12 times with a combination of assassins and in battle and he isn't staying dead), but none of them are game breaking, and I've spent time in much buggier TW games (cough empire, cough R2 near launch) and enjoyed them.
qgmo2009 9 May, 2021 @ 12:51pm 
Is it just me or are Republic and Imperial legions just downright better than byzantine and templar units?
qgmo2009 9 May, 2021 @ 7:48am 
How do i complete the conquer the roman empire? cause the west side is wiped out, theyre gone. what does it take to complete the event and get the final legion buildings?
qgmo2009 21 Apr, 2021 @ 3:17am 
using new troops seems to make the ai not attack at all. they just sit outside a minor town and siege it for as long as they can. and im talking about 3, or 4 or even 5 full stacks just wating against a small town garrison with the power bar at like 99% victory for the ai, i dunno but i think the new units make the ai derp out and never attack until the troops are almost gone from atrition. its become super pasive when attacking. i havent had this problem with radious for example.
qgmo2009 20 Apr, 2021 @ 7:59am 
Also for some reason i can build all of the types of recruitment and buildings regardless of the % religion. I remember that before I was stopped from doing that
qgmo2009 20 Apr, 2021 @ 6:14am 
What if the other part is wiped out? either the eastern or western gets wiped out, it usualy happens, what do i need to do to get the united empire event. also how do i see the event? i cant seem to find it.
Hex: Camping 6 Feb, 2021 @ 7:06am 
So apparently this mod eventually just disabled the legacy techs. I have not researched any of the religion techs but suddenly buildings like the aqueduct or the theater are now blocked by that decision mark.
Odinsjaeger 3 Feb, 2021 @ 10:19am 
So, was trying to figure out that third hidden option to unite Rome while keeping the religions under 50%, but now here I am and I conquered the other half and the empire is now one and united, but I dont see anything indicating the hidden option. Am I missing something?
Ofer 14 Dec, 2020 @ 6:45am 
There ae Celtic & Nords in the garrisions of each WRE settlement. How come?
Lone Wolf 6 Dec, 2020 @ 4:44am 
This mod doesn't function for me. It's the only mod installed.