Cities: Skylines

Cities: Skylines

Standard Parking Garage
215 Comments
nikiika 7 May @ 12:56pm 
This asset isn't showing up for me. I've subscribed to it, and checked that skyve didn't disable it (even tried to enable then disable). What am I missing? :(
Stefaanos 5 Mar @ 3:50am 
@life is fragile
In my experience, most cars "fly" towards the parking lot. So i guess it's ok to use.:steamhappy:
life is fragile 14 Jan @ 10:03pm 
i know probably no one will respond, and i might not even check if anyone did, but just in case:
does this parking garage work with left hand drive?
normeinreyes 3 Sep, 2024 @ 3:45am 
this is the best one of all..
this is not a park but really functional parking garage. thankyou
Komr4de 5 Feb, 2024 @ 12:02am 
Fails to load in LSM for some reason, sadly. Does it have any hidden dependencies?
balcmusic 30 Aug, 2023 @ 7:42am 
This is the only one I use in most of my cities, everyone wants to park here.
celicacity420 12 Aug, 2023 @ 9:03pm 
Thank you for this! These dominate my cities
mrinaldy 11 Aug, 2023 @ 3:49am 
Nevermind, Skyve somehow turned it off
mrinaldy 11 Aug, 2023 @ 3:47am 
This building is also somehow suddenly missing from my city, even though i've subscribed to it
HermeraWen 6 Aug, 2023 @ 6:25pm 
It still works for me
LimeLikeLuke 17 Mar, 2023 @ 2:48pm 
Tried the building, but no car appeared inside... Other parking lots work fine...
Andrea 23 Dec, 2022 @ 9:52pm 
A Psyduck 25 Oct, 2022 @ 2:38pm 
This building no longer seems to function. No one ever visits; not even pedestrians or bikes. Even after moving the building or turning it off & on again.
Kologa 24 Sep, 2022 @ 5:51pm 
@sephiroth_144 holy hell that is genius haha. Works beautifully! :steamthumbsup:
sephiroth_144 31 Jul, 2022 @ 10:35am 
@nhatanh0475 Its an issue with all parking garages, or more specifically, how vehicle travel the most direct distance. There is a work around with Road Anarchy (thanks for @Emiricol4Rl)

I just discovered how to fix the "flying cars" issue where they fly up to the parking spot. Use Fine Road Anarchy or similar; place a road "stub" right where the entrance will go; place the garage *over* that road stub, with the entrance lining up over the stub (which is now hidden). Because cars use the shortest path, they'll appear to drive into the entrance, and you won't see them fly up to their spot anymore.
nhatanh0475 7 Jul, 2022 @ 11:10pm 
Vehicle will "fly" toward the parking spot instead of driving by the road like real life. Work as intended :v
femtas 19 Feb, 2022 @ 7:08am 
Or just enable realistic parking with TM:PE for cars having a really high chance to park in them.
SifVerT 27 Oct, 2021 @ 10:59am 
Sorry about the spam, but it works for any parking lot in the game. So if you have a loop in, from for example a custom parking mod, you are more or less guaranteed a successful parking if you have 10 km/h speed limit and U-turn at the end of the parking zone.
SifVerT 27 Oct, 2021 @ 10:43am 
Tip 2: Make an intersection U-turn, most handily inside the garage at the end of a loop, and it seems to further more increase the parking success rate. Believe it or not, I got the parking rate to 100% inside my testing garage. If the fail the entire loop they apparently are guaranteed to park if they hit the junction. Don't forget to turn on ignore to leave space in intersections so they don't get stuck. Of course you need TM:PE for all of this.
SifVerT 27 Oct, 2021 @ 8:45am 
The parking garage is really great thanks to its capacity of 256 cars. It's a lot of cars in a pretty small area. It looks decent enough too.
SifVerT 27 Oct, 2021 @ 8:43am 
Tip: Try to lead a road straight inside using Road Anarchy and slow the cars down to 10 km/h on that stretch of road. The trigger to fetch a parking lot seems to "proc" on a timer basis so letting them drive a little in there appears to increase the parking success rate. The more time they spend around their destination the more likely they are to get to the parking.
GttiqwT 27 Oct, 2021 @ 3:00am 
works great with TM:PE! fills completely!
Astralis L. 21 Sep, 2021 @ 2:50pm 
I cannot get any cars to use it. What is wrong?
hillfanthomlike10 10 Sep, 2021 @ 7:47am 
thank you
Ilion 13 Mar, 2021 @ 12:33pm 
I've discovered that one can simulate an underground garage by using the "Move It" mod to sink this garage into the ground and then plopping the desired building(s) over it -- it's best to use buildings which don't have trees of other props which will be over the garage, as they will sink to the hidden ground-level. Depending on the size(s) of the building(s), one might want to use some of the "Ploppable Asphalt +" props ( https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1258162457 ) to hide the hole before placing the building(s).

Of course, the cars which park in such a sunken garage "dive" into the ground ... in contrast to flying into the air normally.
天际线 5 Mar, 2021 @ 7:30pm 
Very good parking lot. If you open another entrance and exit, the weird phenomenon of the car flying directly up will be solved. I hope the author can optimize it, thank you!
PaisleySleeves 28 Jan, 2021 @ 7:34am 
Great asset and is working well in my city so far. Obviously some cars fly into the parking spaces, but hey that's the limitation of the game. :steamhappy:
MatteCosta 17 Jan, 2021 @ 11:42am 
Fantastic! Thank you very much for making this, amazing work!
UpaLuba 31 Dec, 2020 @ 5:58am 
Top
Ilion 20 Nov, 2020 @ 8:14am 
Or an underground version.
Nickvet419 20 Nov, 2020 @ 8:05am 
Id like this in a 30 story version.
Smigol_aranha 25 Aug, 2020 @ 11:58pm 
This garage is amazing, seems do work better than other garage assets available in workshop
Mediokerman 14 Jul, 2020 @ 8:16pm 
I discovered an amazing little hack to add some realism and stop most of the cars from "flying" onto the ramp. If you use road anarchy to place a road going into the parking ramp (you can line it right up with the ramp entrance) you will see cars driving into and out of the ramp because this is now the closest road to the parking spaces. It doesn't work 100% of the time, but when it does work it's amazing. Love this asset!
codewitch 22 Jun, 2020 @ 11:08pm 
@Ilion, @Whisp prior to "road maintenance" introduction, it had to either be a unique building (requiring a mod to place multiples) or a park to function. Take this collection for example: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=909625829
jonjalgun 14 May, 2020 @ 5:51pm 
바다나들목 재밌다아아ㅏ아아아
jonjalgun 14 May, 2020 @ 5:50pm 
당신은 여기서 한국인을봄
tophatcl 22 Apr, 2020 @ 8:42am 
I agree with mjm92150 if that is posible but its great as it is right now!
ariel.juszczyk 17 Apr, 2020 @ 7:47am 
Thanks!
mjm92150 8 Apr, 2020 @ 3:23pm 
Hello,
Is it possible to get income as toll booth ? I going to be great, if is it possible.
Anyway, thanks for this garage and nice work.
whisp 8 Apr, 2020 @ 1:55pm 
@Ilion Removed entertainment from the asset, and the parking garage still works! Just seems to be a stack of parking lot lines, like those from the parking lot roads. Thanks for your effort.
Ilion 7 Apr, 2020 @ 8:26am 
Whisp,
The reason for entertainment from parking lots and garages is probably because (real) people, and apparently cims, like to have handy parking. I expect that the cims would still park there if the garage didn't have values for "entertainment accumulation" and "entertainment radius" ... but I'm not positive, since I set those on the (free placement) parking lots I uploaded. This asset doesn't attract visitors, which is reasonable.

You could modify the asset with the Asset Editor. or you could subscribe to the "Customize It" mod and modify the asset on the fly.

Customize It! -- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1369729955
Customize It Extended -- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1806759255
whisp 7 Apr, 2020 @ 1:21am 
I don't like the parking garage providing entertainment. There are a couple of parking garage mods available in the workshop, but all give entertainment. Is there a specific reason, i.e., that it's the only way to make a parking building work? Or could I just disable entertainment in the asset editor and cims would still use the garage?
DadoWolf 25 Mar, 2020 @ 3:48pm 
Best one!
GattscL 18 Mar, 2020 @ 10:15am 
i got 0 hits too, but i can see the cars parked on the garage. Maybe they are using it but the counter is not working???.
viridel 26 Feb, 2020 @ 12:02am 
I just can't get anyone to park here! I've done the Traffic Manager adjustment, my roads are good enough... I have several of these around the city, and zero hits. I pulled someone else's asset, and it started being used right away! I like the shape of yours better, and want to use it - but it has to be used by the public!
davie2davis 20 Jan, 2020 @ 6:42pm 
Can't subscribe
Ilion 30 Dec, 2019 @ 9:14am 
I find it under a new tab with a "utilities-type" icon, under the roadways.
Vilnius Bratuxa Heritage Museum 28 Dec, 2019 @ 2:41pm 
I can't find it in my parks section, can anyone help?
Viper 28 Dec, 2019 @ 12:42am 
I tried this, it's high entertainment but short distance, looks great, functions, probably the best parking garage on this workshop.