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Sadly I tried and cannot fix it. 1.6 has changed something to the way on_actions no longer work and I can't get it working without it breaking everything.
Plz fix Danka
This should be fixed now. the on actions had not been updated since I created the mod, which is my bad. Thanks for letting me know.
But! Radiation. Zones should be very atrittional after a nuke bombs it. They should do like 95% attrition as radiation would indeed kill anything that enters the dam zone. And lvl 10 infa to remove it.
If you where to go for total realism. Well. Add inn full infa and add 50 years on top of that before the attrition stat gets removed. Pluss a 60-90% population deficency, (growth) in that region as its comon knowledge that most kids born by parents with radiation sickness will be born sick indeed.
So imagine my disappointment when, upon completion of our first nuke, I detonated it on an enemy province with a solid 16 Red Army divisions bearing on my increasingly exhausted Turkish troops, only for it to do fuck all.
Thank God I found this mod. I think maybe now I can reload that damn save and force the Red back.
Dosn't mean you can make them more OP like the tsar bomb
It's the only way for it to affect future consription increases.
Great mod BTW
It reduces the population but not how many you already have to throw to the front line.
Thank you for the explanation. I have a better understanding now but I don't think there is anything I can do to solve this, as their is only one modifier (as far as I'm aware) for the population. I'll have to revisit this after 1.4 and hope that this magic bubble no longer exists or look through the community requested mod 'commands' for anything that may do the trick. Thanks again for the explanation.
That Soviet one didn't seem to be working.
I've concluded on a problem here. The best way to get around someone nuking you is to have "scraping the barrel" already turned on because it's takes that manpower out of the core population into the magic bubble where they can't be nuked. So even though the population can theoretically be wiped out it won't matter much to your "Free manpower" Here's where the problem starts, due to the nature of nukes you will not receive them until the late game and by then there's a huge possibility whoever you're fighting against is already "scraping the barrel" Thus once again rendering the nuke largely useless other than for taking out enemy divisions and wrecking buildings.
Mind fuck I know but I've figured it out.
http://imgur.com/5pOP4Be
The first one was "scraping the barrel" after I debug nuked every single German state till the population was 0 the second one was taken a few in game days later at "disarmed nation"
Notice how there is little to no difference in the amount of manpower you can recruit after enabling stricter recruitment laws? I'm now starting to understand how population works in this game so let me tell you so you know too.
"Free manpower" means the recruitable population that you can simply recruit at your will. This can only be changed by modifiers which increase the percentage of recruitable population such as stricter conscription laws and certain land doctrine technologies.
"Total manpower" on the other hand is your "Free manpower" plus all the manpower you have in training or in the field. This is exemplified by this unaffected Soviet Union photo.http://imgur.com/uqC7EwH
It does effect manpower. If I nuke Germany for example, their free manpower stays the same but their total man power does not. Meaning if they run out of free man power but only have total manpower of 300k, then they get 300k additional manpower only.
Yes. This is meant to be realistic, I'm unsure why you thought they wouldn't be able but I don't and would never make a 'cheat' like mod.