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But they don't have a grenade-only slot.
My problem Witt was trying to load up someone elses mod and get it working..
I really wanted to learn the SDK because there's a tonne of little adjustments I'd love to make!
But just wanting to change the clip size, piercing, and mods that are attached to it.. Thanks anyway :)
..steamapps\workshop\content\268500\854730463\Src\TheMedicalMarksmanLongWar2Edition\Classes
I haven't tried it, but it icontains the following:
Template.RangeAccuracy = class'X2Item_DefaultWeapons'.default.LONG_CONVENTIONAL_RANGE;
Template.BaseDamage.Damage = 5;
Template.Aim = class'X2Item_DefaultWeapons'.default.SNIPERRIFLE_CONVENTIONAL_AIM;
Template.CritChance = 10;
Template.iClipSize = 7;
Template.iSoundRange = class'X2Item_DefaultWeapons'.default.SNIPERRIFLE_CONVENTIONAL_ISOUNDRANGE;
Template.iEnvironmentDamage = 4;
Template.NumUpgradeSlots = 4;
Dunno much about modding and editing ini files, but is this what you're looking for?
Witt
I did have a thought, a completely unnecessary and entirely cosmetic/fluff one. You're giving the class a rifle that's just as bulky, if not more so, as a regular sniper rifle yet firing only uses one action.
So here's the thought, What about the DMR from Spart's Kitbashes?
Either way, probably the best class add-on for LW2 hands down.
I assume only this class can use the SMR?