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This mod and Randy rambo both increase the number of big events.
The only difference is this mod is more "cassandra like"
when the other one is more "randy random like".
And yes, they should be save compatible.
They just add new story tellers. (you can change story teller in the option)
If you got a bug/error, let me know.
Link to the older version in the description.
the adition of all that DO a difference. Also, mtb is really
hard to predict... so reducing them a little can change a lot
what you get at the end
And sorry for the multiple posting but steam limit the number of characters
in comments :p
In practive, this is not the case, because there is other conditions which need to be
done for them to happen and not all of them are in the story teller files.
For example, if you got an infestion, you need to wait 20 days to have the chance
to get an other one. I didn't change those in this mod so I am not going to go in details.
What is big threat, small threat and misc?
Big threat:
Raids, infestation, Man hunter Pack, psychic/poison ship, mass animal insanity.
Small threat:
Simple animal insanity
Misc:
Other stuff. But not everything else... for examplae disease can be change without
misc being changed.
All depend of the kind of events.
For Cassandra Classic:
At least 5 days before the first event, incluing diseases, 1.9 minimum days between big threats
(so if you got one, you need 1.9 days to have a chance to an other one)
For cassandra on wakeup,
I put 4 days before the first events, incluing diseases, 0.9 minimum days between big threats
After that, this is not a minimum, but a mtbdays which mean
"Mean time bewteen in days".
For example, 4 mtb mean, in average, it would take 4 days to get one.
You can get it before... or after... but in average, it is 4 days.
Cassandra classic:
mtbDays Small threats: 3.75
mtbDays Big threats: 1.20
mtbDays Misc: 1.60
Cassandra on wakeup:
mtbDays Small threats: 2.30
mtbDays Big threats: 0.90
mtbDays Misc: 1.00
There is also other things I changed in them but that would be too long to explain.