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It's a LW 2 mod. Stop blindly copying and pasting and use your brain maybe?
(he says copying and pasting)
Meanwhile the number of rebels for a job influences how fast it completes, not how much it makes.
Could this glitch be related to the Liberate job glitch that spawns a liberation mission in every region, both uncontacted and contacted? i.e. it is giving me a manufactured item for every region in the game? I do not have any other of Reality's jobs installed at the moment, but I did have all of them in my prevcious campaign
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=885278302
In Steam, right-click the game in the steam library, then go Properties>Set Launch Options. After that, in the small window that pops up, put this in: -allowconsole
After that, just launch the game as normal, and after loading your save, press the tilda (~) key, which should bring up the console. Then just enter...
InitNewJob
...and then you're good to go! Hope this helps!
The debug tool console or whats it called?
Would it be possible also to add indications of how many people we have manufacturing to the Haven tooltips? Where they currently say "S:4 I:2 R:1 H:0" can we have an "M:1" in there too?
Have u used the InitNewJob Command ?
yeah thats the only little Issue with this Mod. If many other Stuff is going on at the Geoscape, most of the time you dont read this... some kind of "Pop Up Window" would be really nice :)
Greetings
First go to the Binaries folder in your main XCOM 2 folder and make a shortcut to 'XCOM2.exe', choosing from thr 32 or 64 bit version depending on your system OS. Then you need to open up the properties of the shortcut and add -allowconsole -log in the target bar.
It should look similar to this afterwards: "C:\Games\Steam\SteamApps\common\XCOM 2\Binaries\Win64\XCom2.exe" -allowconsole -log
Finally, enter the game using the shortcut, load up your save file and press the tilde (~) key to open the console and enter InitNewJob. That should force the game to let the job give you items.
HAHAHAHA Nice joke man !
Concerning the mod, it's a really nice one but it lack a critical feature right now, a pop up to inform you what got manufactured. Having to check your inventory to discover that something, sometime ago, as been built is not really practical.
Great ground work so far and idea. That needs to be reiterated. I'd hope the author wouldn't be offended if the Pavonis guys contacted him and tried to balance this against the flow of their game!!
One idea: like you spent intel points on inf missions, you could spend supplies in these liberated countries to increase the productionspeed for a set amount of time.
Sure, give me a bit.