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Of course i will give proper credit. (Your mod will be recommended in the mission description anyways)
Discord Server
„ https://discord.gg/tBPj6ETp44“
We play nearly every evening starting at about 10PM Central European time, 9PM UK time. For a few hours.
Link to game files with Special Bonus
'http://warthunder.com/en/registration?r=userinvite_64003633'
This mod attaches a sound to the flying mesh for the tank cannon class as I remember.
Thanks for commenting and using the mod.
Because I'm using another mod for mortar shells
This mod contains the 2 things together and will work in most other mod if loaded last. This has shell hit sounds and also the shell fly sounds and for some reason is less popular than this mod that has only the latter.
Thanks for using the mod and commenting.
Yes it is compatible with anything in ARMA3. It just tacks a sound onto the 3d shell mesh in the shellcore class.
No I did not. It is a great mod that is for sure.
You know COSLX was the mod i put together based on the original SLX, its a fixed updated version of the original.
ACE is good and I would rather have it than not. I suspect that it might be the shell casing pbo that causes the problem. This pbo in ACE makes shell casing and shells stay a bit longer and if one has attached a sound to one, as I have, the shell fly sound is attached to the shell, if it hangs around then it will still emit its sound even tho I put a 15s timer on it and it should stop after that. I have not really looked into the problem and tried to solve it as the codinng gets a bit complex for me. lol.
Your welcome. I have some updates coming up too. Just playtesthing them now.
I suppose it has to do with the Cook Off Framework from ACE, so we have the situation to choose
pest or cholera (Fly sounds but disabled cook off on the/some tanks/assets OR no fly sounds but nice cook off effects).
But thank you anyway for doing great mods for ARMA!
When I use this mod in IFA3_AIO_Lite I got some strange flyby sound effects on destroyed tanks. It looks like that some of the destroyed tanks have floating ammunition over the burned/burning/destroyed model and they are doing flyby sound without moving! ;-)
I think its more a IFA3-problem or something ACE3 is doing?
Anyone else have this "problem"?
Is there a other mode that is required for the sound mode?
Thanks a lot