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This lets you combine augments into one, but it also properly brings back the original augment instead of what this mod does
EPPS and collars being only one time use is dumb and illogical
Since any way to add data to get augments back exactly is not vanilla and not standardised, I didn't account for it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2064881027&searchtext=borderlands+shield
I've already looked through the code and made a mock-up that only extracts jewelry, so that my Jewelry Extractor does not make your Extractor obsolete.
If you want credit in any shape or form, let me know, and if you don't want me to use your code/UI at all, I will write it all from scratch. Thanks!
Sure, if you're crediting me, I'm down with that. You should be able to easily add your augments to this mod, there's a file it reads the ids from.
PS thanks for making it dude
normally I'd have used the Spawnable Items mod
I've even tried unsubbing and resubbing to the mod, that didn't fix the issue.
I've uninstalled and reinstalled the game a total of three times.
I don't know what happened except the hunch that 1.4 may have broke it.
The costs are also different. This mod is 8 Iron bars 6 Copper Bars 1 Battery
Fracken Universe's version costs: 8 Tungsten bars 2 Lunari Crystals 2 Electro magnets
I hope this helps those that needed it.
For some reason - this occurs upon change of location rather than installment, most of the time if you freshly equip it or just finished combined them together across multiple items, or whatever, you survive like you'd expect, but for some reason, order of load after that is negative death first, health living last.
I can't remember exactly How I managed to get myself into a death loop - but I vaguely remember it being associated with cramming too many mods together. Potentially ones that take away hp.. not entirely sure.