Space Engineers

Space Engineers

VCZ Doors
188 Comments
JD 1 Aug, 2024 @ 9:24am 
I'm getting a critical error with these and other animated ramps. It's not even appearing in build menu now. Did something change?
Phoenix-D 10 Feb, 2022 @ 4:49pm 
Works fine as the only mod. Guessing Gear's problem is a mod incompatibility?
Gear Shift 8 Feb, 2022 @ 10:39am 
Broken. Game crashes on placement.
Leperconking01 18 Dec, 2021 @ 4:14pm 
The same issue textures disappearing and could you set up so whips auto door close work with it
Commander Brisk 3 Oct, 2021 @ 5:28am 
airlock doors lose all texture except the door itself upon a reload which is kinda annoying
lorddoug1 29 May, 2021 @ 11:14pm 
nevermind it was fixed with last update. seems it was a keen issue again.
lorddoug1 8 Dec, 2020 @ 10:34am 
when moving at speed you are instantly killed by collision if you touch the airlock doors about 50% of the time. if you cycle them you can go through but on re-log they sometimes kill you again.
Mordicon 7 Aug, 2020 @ 6:03pm 
VCZ XL Ramp Texture no longer extends ramp door does not show eather , hoping moder is still active
Daniel_Nero_Drake 30 May, 2020 @ 9:11am 
hello want to ask if i could take these doors to my merge mod since these doors can be used for cool jump transformation when you hide them behind armor and the ramps phase through and it looks awsome i would write you as author of the doors you can check my DHI mods where i converd mods for other use or merge them i dont take credit for what i have not done
Turbosquid 30 Apr, 2020 @ 3:57pm 
Last update 2017? Thats not right! I coulda sworn there was an update 2020. As for the texture system, I have no idea.
SultonMRP 30 Apr, 2020 @ 11:11am 
last update was "Sep 10, 2017", does this mod support current texture system?
Vicizlat  [author] 3 Apr, 2020 @ 3:21pm 
That explains why I never saw anything like that.
kandrinchae 3 Apr, 2020 @ 11:42am 
Turns out it was a corrupted install of SE itself. Reinstall SE to fix the "critical errors" listed below
kandrinchae 29 Mar, 2020 @ 4:17pm 
With the new release there is a series of critical errors of the following type:
"object reference not set to an instance of an object"
Turbosquid 29 Mar, 2020 @ 1:04pm 
Wonderful. Thanks Keen. Here we go again. :steamfacepalm:
Vicizlat  [author] 29 Mar, 2020 @ 3:43am 
That's a Keen problem. They must have screwed up doors again... I will have a look but there is literally nothing I can do to help.
Hoschi 29 Mar, 2020 @ 3:33am 
Hi, i got kicked if i try to set the doors.
No definition 'MyObjectBuilder_AdvancedDoor/(null)'. Maybe a mistake in XML?
2020-03-29 12:27:13.195 - Thread: 1 -> No definition 'MyObjectBuilder_AdvancedDoor/(null)'. Maybe a mistake in XML?
2020-03-29 12:27:13.197 - Thread: 1 -> Exception occured: System.NullReferenceException:
Vicizlat  [author] 14 Jan, 2020 @ 6:23am 
I can't be of any more help without seeing your files. Write me in private message or find me on Discord and we can discuss it further.
Vicizlat  [author] 13 Jan, 2020 @ 2:14pm 
For making your own mod the air-tightness is determined by the mount points. In the case of a door you need full coverage on the four sides that are next to walls. For example on the top side you need to go fully from left to right. The depth of the mount point doesn't matter. It can be as much as your actual door thickness and doesn't need to go fully from front to back. Do this on all 4 sides and it should work.
Oh, and you should NOT have any lines in the .sbc that say <IsAirtight> or the full block will be airtight regardless of your mount points.
owring 13 Jan, 2020 @ 7:50am 
@Vicizlat, Sorry for my english.
I trying to create my own door mod and i can't figure out one thing. How the door keep air in room wthen it closed and how it let air a way when it open. Anyway thanks for reply.
Vicizlat  [author] 13 Jan, 2020 @ 5:57am 
@Blue, thanks for noticing that. I will try to get it fixed soon.
@owring, I'm sorry but I don't have any idea what you're asking.
owring 13 Jan, 2020 @ 4:51am 
How to make change door air hermetization state depend on it open/close state?
Blue 10 Jan, 2020 @ 8:39am 
1. When doors are open. If you look at their left or right side you can see the graphics are glitching and making a torture for eyes. Will a update in future fix it ?

2. Can there be an options for this doors to not generate anylight ? I dont know why doors generate bright green light at darkness. Even when you turn them off the light just turns red but still generated.

I really like your mods so much. It is giving every Block that is normally missing in vanilla space engineers :)
Vicizlat  [author] 6 Oct, 2019 @ 2:55am 
All opening details like rotation angle are set in the block definition. It is possible to change these trough code afterwards but they are changed for every single door in the currently running game. And if you are playing on a server, that means for everyone in the server.
Kehvan007 5 Oct, 2019 @ 9:49pm 
There's no way to adjust the angle at full open?
Makaronowyninja 11 Jun, 2019 @ 3:26pm 
The offset door does not allow air into its block space when the door is closed. Would it be possible to fix it so that when I walk past a closed door I dont suffocate?
737✈Garrus 6 Jun, 2019 @ 5:38pm 
@XOR=

*2,5 M.
The large grid is what I'd call "clumsy". Look at an 1x1x1 space, a passenger seat on the floor and You want an interior ligt in the ceiling, too bad, the seat occupies the space and they're not even gonna touch physically, same with a Medical Room, the L-shape it has should allow a light or something in its "unused" area. Those would never touch too. Walls are unneccessarily thick and makes either the rooms small as f#&% or the entire ship colossally massive. The small grid allows a decently sized ship with decent size, wall thickness and room size, it even allows special wall designs that are too intricate for the large grid.
XORsum 5 Jun, 2019 @ 11:05pm 
It's a lot more customisable with small blocks I reckon. Making corridors that don't span an entire 2 meters wide is good for things :p
737✈Garrus 5 Jun, 2019 @ 6:40pm 
@{SLAG} Dark helmet=

same, small-grids-gone-big is my favorite way of making ships.
{SLAG} Dark Helmet 5 Jun, 2019 @ 6:17pm 
I love these doors! I just found them a few weeks ago and can't imagine not using them for most of my ships. I was wondering, is the airlock block going to be available for small ships? I do enjoy making large small ships. Thank you for the time and effort it took you to create these incredible doors.
Turbosquid 12 May, 2019 @ 12:26pm 
If you have the time, could you make a mod like this, but a lot bigger for trucks and stuff? I'm building a new carrier and I need a way to get a truck to the ground. I need it to extend 3 blocks downwards (for 1 armor block and a landing gear to fit underneath) and I would prefer a 5 wide x 2 tall or 5 wide x 3 tall.
XORsum 30 Apr, 2019 @ 12:18am 
Yaaaaaaaaaaaaaaaaaaaaaaaaaaaaay!!!
Turbosquid 29 Apr, 2019 @ 12:40pm 
YEEEEES! Thank you Keen for un-breaking it and thank you Vicizlat for making it in the first place :D
Vicizlat  [author] 29 Apr, 2019 @ 8:49am 
It is finally fixed! :steamhappy:
Ramps are working again!
Vicizlat  [author] 27 Apr, 2019 @ 10:52am 
They claim they are working on it. How long will it be is a different story.
Turbosquid 27 Apr, 2019 @ 8:20am 
I hope Keen fixes this soon, although it seems they would rather keep changing things that work and cause more problems than fix the problems that should be easy. Is there any way we can get them to prioritize this issue?
Sarah_Starchild 27 Apr, 2019 @ 6:18am 
It seems its already up here about the slippery ramps. These blocks are amazingly good. I hope you find an easy fix for it :).
JDaremo Fireheart 21 Mar, 2019 @ 7:23am 
it really does suck. All the ramp type mods are too slippery to use, and there are some great ones that still work otherwise.

Great that you found those models, Vic.
XORsum 21 Mar, 2019 @ 4:07am 
Ahh man all the best, love the look and feel of these doors, and making boarding ramps is a pain in the ass. Just sucks you can't really use them (thanks Keen) to climb up into your ship with. Fingers crossed!
Vicizlat  [author] 20 Mar, 2019 @ 11:44am 
I just recently found backups of these models (thought I had lost them) so I might be able to change some the models or LODs. Will look into that when I can.

As for the minor updates, I think they are more focused on voxel stuff (probably causing more serious issues). I got confirmation in the latest forum thread for one of the updates that they are still looking into the subparts collisions issue, so "fingers crossed" I guess. ;)
BCMortis 20 Mar, 2019 @ 11:14am 
Ok, ramp bug aside (thanks Keen), has anyone else noticed some oddness with the LODs, specifically with the airlock blocks? As in, they sometimes seem to revert to one of their build states unless I'm literally inside the airlock.
Spyguy720 20 Mar, 2019 @ 10:58am 
I find it funny that the last 3 hotfixes have said they adress physics issues, and yet this being the biggest issue for most users, has not even been addressed...:steamfacepalm:
737✈Garrus 14 Mar, 2019 @ 6:46pm 
KSWH Can't fix a problem without causing 10 more.
- Space Engineers community, 2015
Turbosquid 14 Mar, 2019 @ 12:34pm 
Yep. Its a bug in the game itself. We are all just waiting for Keen to fix it.
Z3R0X 14 Mar, 2019 @ 8:42am 
hey just wanne ask does any body else have the issue that the ramp doors are to slippery?
GAMEMASTER-THX 14 Mar, 2019 @ 2:21am 
Nope. Didn't fixed yet. Gotta wait.
GAMEMASTER-THX 14 Mar, 2019 @ 1:55am 
The game just updated. Try it for a while.
Vicizlat  [author] 5 Mar, 2019 @ 5:46pm 
Waiting for Keen to fix it... Nothing else can be done at this point.
LazyMaestro 5 Mar, 2019 @ 3:49pm 
Oh Nooooooooooooo! I cant board my ship.... Can anything be done?