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"object reference not set to an instance of an object"
No definition 'MyObjectBuilder_AdvancedDoor/(null)'. Maybe a mistake in XML?
2020-03-29 12:27:13.195 - Thread: 1 -> No definition 'MyObjectBuilder_AdvancedDoor/(null)'. Maybe a mistake in XML?
2020-03-29 12:27:13.197 - Thread: 1 -> Exception occured: System.NullReferenceException:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1968862708
Oh, and you should NOT have any lines in the .sbc that say <IsAirtight> or the full block will be airtight regardless of your mount points.
I trying to create my own door mod and i can't figure out one thing. How the door keep air in room wthen it closed and how it let air a way when it open. Anyway thanks for reply.
@owring, I'm sorry but I don't have any idea what you're asking.
2. Can there be an options for this doors to not generate anylight ? I dont know why doors generate bright green light at darkness. Even when you turn them off the light just turns red but still generated.
I really like your mods so much. It is giving every Block that is normally missing in vanilla space engineers :)
*2,5 M.
The large grid is what I'd call "clumsy". Look at an 1x1x1 space, a passenger seat on the floor and You want an interior ligt in the ceiling, too bad, the seat occupies the space and they're not even gonna touch physically, same with a Medical Room, the L-shape it has should allow a light or something in its "unused" area. Those would never touch too. Walls are unneccessarily thick and makes either the rooms small as f#&% or the entire ship colossally massive. The small grid allows a decently sized ship with decent size, wall thickness and room size, it even allows special wall designs that are too intricate for the large grid.
same, small-grids-gone-big is my favorite way of making ships.
Ramps are working again!
Great that you found those models, Vic.
As for the minor updates, I think they are more focused on voxel stuff (probably causing more serious issues). I got confirmation in the latest forum thread for one of the updates that they are still looking into the subparts collisions issue, so "fingers crossed" I guess. ;)
- Space Engineers community, 2015