Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The mod should work, but items will not appear where loot has already been generated.
I did not understand well, do you want a drink that makes you thirsty and at the same time makes you happy?
Godlike, thank you
@Your Average Trans Fennec Fox
Updated for 41.54+
The mod is not made to break the game.
Only give variety in drinks with slight benefits.
***************************************************************************************************
Para este mod, cambie de color la botella de agua, del juego base con photoshop y use los colores que uso en los sobres de koolaid.... si Hydrocraft ya tiene botellas de ese color no es mi culpa.
So, if creating a texture is easier than doing a script ... because it would take textures of another mod? .... think about it.
********************************************
Si hay similitudes con Hydrocraft no seria raro, ese mot tiene miles de items, pero cambiar de color a las botellas es mas facil (photoshop) que hacer los scripts.
Asi que, si crear una textura es mas facil que hacer un script... porque tomaria texturas de otro mod?.... piensalo.
************************************************************************************************
Bajando otros mods, aprendiendo su estructura y preguntando a los que ya saben.
how to create a mod?