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RPFM.exe
RPFM_CLI.exe
RPFM_MOD_CHECKER.exe
RPFM_UI.exe
you know whats the difference bettween these?
-Make sure RPFM is up to date
-Make sure the shema files are most recent
-Make sure the correct game is selected in top menu: Game Selected->Shogun 2
...and that's about all I know. Have fun.
Changes are made in the "bombardment_quality_to_artillery_support_modifiers_tables" table.
Have fun.
Oh well.
Otherwise if you disagree with the mod, then I am not sure why you would be using it, nor taking the time to prove that its "wrong". I am thinking about it from the campaign perspective, while you might be thinking about it from a literal perspective - that is, on how effective it is literally, in a battle within the parameters that it would be used (which I am saying the campaign allows it to be effectively used far beyond that, thereby making it far too effective as a whole).
But I completely disagree with the idea that the naval bombardments would be as effective as they are in the standard game. Nope, sorry.
I am talking about the map of Japan (the campaign map), not the battle map. The fact that your battle can be located on a coastal province, but the battlefield might be 10 to 15 MILES inland (but still inside that large bombardment circle - just compare it to a map of Japan), away from the coast. This is what doesn't make sense, that the naval bombardments can be used much further from the shore than is realistic (because otherwise it wouldn't be fun with bombardments only allowed right on the shore).
So, I disagree with what you are saying -- I think the naval bombardments have to be much weaker to make sense, otherwise they play too much of a role on the campaign, and too much influence on the situation. Naval bombardments can still be useful and effective, but you need a larger amount of ships for this, and you have fewer artillery calls, and longer time between those calls.
...