Cossacks 3

Cossacks 3

New Market System
15 Comments
General WVPM  [author] 24 Jun, 2018 @ 2:57pm 
Haven't been working on this for quite some time, but as requested, I've updated it and fixed the issues.
XIIF 24 Jun, 2018 @ 5:06am 
this mod working wrong. please fix it.
when i start to new random map. game starting with -99999999 (gold wood stone.)
PanzerTomi 21 Jun, 2018 @ 11:17am 
the old chat
mabitiev 19 Jun, 2018 @ 9:45am 
норм
General WVPM  [author] 20 Feb, 2017 @ 11:32am 
Thank you
normcameron 19 Feb, 2017 @ 10:03pm 
I prefer the way you did it. Gives players confidence in the Mod AND the Modder. Five Stars Sir.
General WVPM  [author] 19 Feb, 2017 @ 1:01am 
I disabled it while I was working on fixing it, so people wouldn't doubt their ability to install mods.
Alternatively, I could edit the description so that it explains what's going on. Not sure what is preferred.
normcameron 18 Feb, 2017 @ 11:11pm 
Nice to see this back up again. Good work. I was also impressed that this Mod was unavailable while it was broken. That is not the case with broken Mods in the Steam Workshops of games like NTW, where, despite the extensive number of Mods available, you have to take your chances they won't break your game.
General WVPM  [author] 5 Feb, 2017 @ 10:18am 
Trade values are not static, they depend on supply and demand. The way they depend on it has been reworked to counter gamey trades, while still keeping trading viable.
Dr. Groucho 5 Feb, 2017 @ 9:34am 
Or just proportional?
Dr. Groucho 5 Feb, 2017 @ 9:34am 
The trade values are static?
General WVPM  [author] 5 Feb, 2017 @ 9:17am 
Reverse trading mainly.
The 'stone trick' where you sell 500 gold for stone and then sell all your stone for gold, which gives you much more gold than just selling stone.
Dr. Groucho 5 Feb, 2017 @ 9:00am 
What kind of exploits does it avoid then?
General WVPM  [author] 5 Feb, 2017 @ 9:00am 
The calculation of the price change.
Dr. Groucho 5 Feb, 2017 @ 8:52am 
What changes are those?