Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

(TSE) Ultimate Enemy Pack (Fusion version)
96 Comments
TIPPLE 23 Jun @ 2:48am 
Do you have the script for the drone? I accidentally override it and now can't download the original back.
ThagoSpikes 14 Apr @ 11:43am 
When i saw that purple biomechanoid (Biomechanoid Nautilus) i shitted myself.

not only they are uncanny as fuck, but also fuckin' powerful :gatorwince:
ThagoSpikes 14 Apr @ 11:41am 
TFE ultimate spawns them lol physrune
physrune 12 Jan, 2021 @ 9:51pm 
Alright thanks for the quick reply, do you know any good maps that use this resource pack?
Solais  [author] 12 Jan, 2021 @ 10:57am 
These don't spawn in the normal game, it's a resource for map makers.
physrune 12 Jan, 2021 @ 5:15am 
yeah its not working for some reason, love some help if anyone knows how to make this run on the base game
Contòrra Pidàrro 1 18 Apr, 2020 @ 4:24am 
It can beat .dtn zorg files.
SquarePants 25 Nov, 2018 @ 5:04am 
Hey, Solais!
I just encountered one issue with this resource pack.
Different workshop content fails to start for me because of SS2_Spider_V2/DestructionDecalUn.rsc (at least console says so) incuding your own Forgotten City. I disabled all unrequired content so there shouldn't be any collisions.
Any ideas how to fix this one? Thanks!
Andreiki 16 Oct, 2018 @ 10:22pm 
what update?
Solais  [author] 12 Oct, 2018 @ 8:45am 
Should be fixed now.
Solais  [author] 11 Oct, 2018 @ 2:21pm 
I will look into it when I have the time.
Nadarith 11 Oct, 2018 @ 10:52am 
Im not sure if you are aware, or if it was already mentioned or fixed, but the AI Mine enemy has way too small explosion radius, the mines will just keep blowing up on you without actually hurting you
alwebb91 9 Oct, 2018 @ 6:12pm 
When you remaster HD for Fusion are you guys planning on adding different phases to TSE bosses? (especially mordekai's, his is just plain boring sometimes)
Andreiki 2 Oct, 2018 @ 11:38pm 
Make more enemies and update you mods pleaseeee
Solais  [author] 10 Jul, 2018 @ 10:51am 
That's caused by another enemy pack also containing a Veteran beheaded type and it collides with this one.
Serafettin 10 Jul, 2018 @ 7:03am 
There is a bug with the Beheaded veterans.Everytime i kill them they just stand still
Solais  [author] 2 Jul, 2018 @ 10:04am 
These are not mods, but resource packs used by other map and mod makers. You will likely need them if you play custom maps from the workshop.
Brejdaczek 2 Jul, 2018 @ 8:48am 
How to run this mod too XD :beastsam:
SeriousAle 20 Jun, 2018 @ 3:39pm 
I had the same problem, yesterday i was playing The Forgotten City and apparently the tooth fish doesn't make any damage.
Aleksey 20 Jun, 2018 @ 11:36am 
i mean i activate this mode on mod work ver but no new enemys(i started sam companion_
Aleksey 20 Jun, 2018 @ 11:14am 
how activete this mod?
Solais  [author] 15 Apr, 2018 @ 1:33am 
Hmm, I might look into that.
timilyo80 14 Apr, 2018 @ 11:40pm 
I had try to use the tooth fish in one of my level, but they did not damage me. Personally, I did not see error showing up when they were "trying" to attack me, like if they did not had the cappacity to attack (or something like that, I don't know).
BlueCat 8 Apr, 2018 @ 12:27pm 
It does. Thanks :)
Solais  [author] 8 Apr, 2018 @ 12:09pm 
Okay, uploaded a fix, hopefully it will work.
Solais  [author] 8 Apr, 2018 @ 11:45am 
Ah. So THAT'S it! The error reported regards to Forgotten City, I think. I'll look into it!
BlueCat 8 Apr, 2018 @ 11:09am 
I'm having trouble with the gnaar albino. While in the editor it works fine, when I'm in-game my level won't load. Console has some errors in it's destruction, I think.
Solais  [author] 6 Mar, 2018 @ 12:02am 
I agree.
artzpiip 5 Mar, 2018 @ 7:47pm 
Some of them are great while others...don't use the others in maps.
gold_i 10 Jan, 2018 @ 11:27am 
Cool, Thanks
Solais  [author] 10 Jan, 2018 @ 11:05am 
Alright, should be fixed.
Solais  [author] 10 Jan, 2018 @ 7:27am 
Hmm, I'll look into it.
gold_i 10 Jan, 2018 @ 6:43am 
Hey @Solais, The Death animation for the Beheaded Veteran is glitched out for me somehow. If i kill them they dont fall to the ground. Instead they float all over the place like ghosts lol.
pandeirox 6 Jan, 2018 @ 11:41am 
Hi, thanks for reply, It's done using the editor
Solais  [author] 3 Jan, 2018 @ 9:26am 
This is a resource pack, it's usable only in the editor for mappers and mod makers. It's also a requirement for running other custom maps.
pandeirox 3 Jan, 2018 @ 7:52am 
Hi, how can I use this pack? Already downloaded, it is visible in the EXTRA menu, but I don't understand what I have to do..Please help me
PootisMayo 3 Dec, 2017 @ 6:24pm 
Turns out it is actually Melody's Fast Gameplay mod. Asked him about it a while ago.
Solais  [author] 8 Nov, 2017 @ 2:20pm 
I don't think/remember that this pack changes the GlobalGameParams, so this is caused by another mod. That mod must be using a modded version of an old GlobalGameParams file that doesn't have the collision table browsed.
PootisMayo 8 Nov, 2017 @ 1:20pm 
https://i.imgur.com/g7bPDCl.png Basically, collision errors. When I load this map in the editor, all the enemies fall through the ground.
Solais  [author] 8 Nov, 2017 @ 2:38am 
Not seeing anything regards the gnaar albino in the editor. Can you post the log so I see the full error message?
Andreiki 7 Nov, 2017 @ 11:42pm 
Solais  [author] 7 Nov, 2017 @ 11:31pm 
Because when I released it, I fixed all errors. It is probable that later updates to Fusion broke some things.
Solais  [author] 7 Nov, 2017 @ 11:30pm 
Really? Can you post them?
PootisMayo 7 Nov, 2017 @ 7:03pm 
There are a whole load of errors with this addon when I tried it in the editor.
Solais  [author] 28 Aug, 2017 @ 2:13am 
Why no loading, please check console
Andreiki 27 Aug, 2017 @ 9:55am 
Gnaar Albino no loading, please fix
Nevermore2790 19 Aug, 2017 @ 3:35pm 
Kleer Automatons do not explode when killed. I've noticed this since....
Wiseguy 24 Jul, 2017 @ 12:24am 
does the hunter climb on walls?
Solais  [author] 2 Jul, 2017 @ 3:36pm 
Huh, this is still a thing? I remember fixing it.