Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

(SS3) Ultimate Resource Pack (Fusion Version)
73 Comments
Fulgore 31 Mar, 2024 @ 5:32am 
Pls make Soul Eater enemy pack and pls make [URP Addon] Soul Eaters Pack "Alpha" + "Beta" fusion port
Ultimate Kamahl 13 Mar, 2024 @ 2:50pm 
Yeah, I had familiar issues when testing my maps. All files are there BUT the game does not say if it downloaded the enemy parameters locally from your own PC so if you forget to add a file, you don't know it until someone else comes to say it :steamsad:
MAPPERS CHECK THAT YOUR PC DOES NOT HAVE ANYTHING ON FOLLOWING FOLDERS:
"\Content\SeriousSam3\Databases" , Models, etc
and then test the mod if it works.
Oxxick 10 Mar, 2024 @ 11:08am 
In log file:
ERR: Content/SeriousSam3/Levels/SirianGate/03_StreetsOfCairoSG/03_StreetsOfCairoSG.wld: Content/SeriousSam3/Databases/SirianGate/Database/Puppets/Reptiloid.ep: Cannot open file Content/SeriousSam3/Models/Enemies/Reptiloid/Reptiloid_Vulgaris.mdl
Oxxick 10 Mar, 2024 @ 9:58am 
P.S.:Although the preview picture shows reptiloid
Oxxick 10 Mar, 2024 @ 9:57am 
In general, I went to the test level, as they say in the mod description, to check the models... Reptiloid is not there at all, it does not exist! Also, one of the last levels of Serious Sam 3: Towards the Syrian Gate does not load and complains about this resource pack that it does not have the “Scope” and “Eraser” weapon models (this did not mean anything). I checked other levels for the presence of models from this resource pack - everything is there, except for the next "reptiloid".
Oxxick 10 Mar, 2024 @ 9:28am 
I tried reaching out to the mod creator for help - zero response (I understand him, what reaction should there be when an unknown person contacts you). If anyone is reading this, please fix it. Currently, this resource pack has been used in mods such as:

- BFE Enhanced
- Serious Sam 3: Towards the Sirian Gate

I understand that the game is old, but as a fan of such a great game, I would like to appreciate the creations of modders, so please, fix this..."
Oxxick 10 Mar, 2024 @ 9:28am 
This time, the reptiloid file failed to load, specifically its 'Puppets' parameter. At this point, I decided to investigate further - I opened the model of this reptiloid in the editor to make sure everything was okay with the mod. What do you think? Is everything okay with it? No! The enemy model is entirely missing, the animation is broken, and all that's in the folder for this enemy is the texture of the reptiloid from the first part of Serious Sam HD. I entered the level to see the model of this reptiloid in the actual level... Instead of the enemy, there was a blue box, clicking on which revealed that it should be a reptiloid, but there were no parameters responsible for animation, attack, etc., in the properties. In general, I am very disappointed with the mod, and even more disappointed that modders use this resource pack to create cool levels, but they simply don't load due to the poorly made mod.
Oxxick 10 Mar, 2024 @ 9:27am 
"Unable to play. Firstly, I encountered an issue where the first level simply wouldn't launch because the game files lacked the 'Portal' effect, and the level wouldn't load without the 'Portal.pfx' file (console error: Content/SeriousSam3/Levels/BFEEnhanced/01_CairoSquare_Enhanced.wld: Cannot open file Content/SeriousSam3/Presets/Effects/Generic/Portal.pfx). Well, I'm not a fool, so I got ahold of an editor, downloaded it, and added this effect from some other file. (As far as I could tell, it was an explosion effect. Ironically, where the portal effect should be, there's an explosion... Maybe...) The level started, everything was fine. I played to my heart's content, enjoyed the new content... But once the level was completed, it was time to load a new level, and 'bam' - another error!
Urmanin 22 Aug, 2023 @ 11:27am 
Unable to play. Error:
ERR: Content/SeriousSam3/Levels/BFEEnhanced/01_CairoSquare_Enhanced.wld: Cannot open file Content/SeriousSam3/Presets/Effects/Generic/Portal.pfx
Kaziky 8 Mar, 2021 @ 12:53am 
fajne
cadetpirx 28 Nov, 2020 @ 8:34am 
I was thinking of a mod that technopolips take control of the Destroyed Biomechs & AI Drones! Becoming Stronger variants. Mine Drone Technopolips crawl like spiders,and use melee attacks,but they don't explode. Technopolips on Biomechs,Biomechs' weapons will be held by Technopolips' Tentacles,making them better at accuracy! Suicide Drone Technopolips will Rocket quickly toward the player,and explode on him/her! I've seen a SS3 Mod that added a Technopolip on a Tank,and that's can be a reason why I thought this up. What you think of my little idea,huh?
Major Mozzer 26 May, 2020 @ 11:52am 
I've been crashing alot in a few custom maps which were all using this.
Dynasty Fox 25 Mar, 2020 @ 10:25am 
actually not, cuz i cant use melee
Solais  [author] 24 Mar, 2020 @ 3:27pm 
That is completely normal.
Dynasty Fox 24 Mar, 2020 @ 5:56am 
Message in console "Player melee selection script has changed but native code was not updated! (3789154551)" after installing this mod
Lord Sashev 13 Dec, 2018 @ 3:49am 
The problem with crash is, that the screen freezes - i can hear sounds and can move - but the screen is a still image, i can only quit with alt+tab + end the process of the game.
Andreiki 12 Dec, 2018 @ 5:17am 
What updates?
Solais  [author] 9 Dec, 2018 @ 2:12am 
Please check/post Sam2017_Unrestricted.log after such crash.
Lord Sashev 8 Dec, 2018 @ 11:00pm 
Strange, only this mod is causing my game to crash ... when i disable it i can play BFE level without problem. I have a save file in the begging of Broken Wings and game crashes after the dialog and the netrisa thing on the left pop in ... i don't know what causes it.
Nevermore2790 4 Dec, 2018 @ 7:03pm 
Beheaded Bombers have a message bug on the LCU part. Message won't show up. Rahloom's NETRICSA is also bugged with this pack on.
Solais  [author] 29 Nov, 2018 @ 6:17pm 
Ah, yes, this is helpful. I know what to fix.
Kristof 29 Nov, 2018 @ 2:32pm 
I found this in log:
Content/SeriousSam3/Databases/Puppets/Enemies/New/DroneFloater.ep: Content/Solais/Models/Enemies/DroneFloater/DroneFloater_New.mdl: Cannot open file Content/SeriousSam3/Presets/Effects/Particles/TechnopolipDebrisTrail.pfx
This is all error messages.
Solais  [author] 29 Nov, 2018 @ 1:49pm 
Can you check your Sam2017_Unrestricted.log file in game folder, after you tried to run this level? (It only records the latest game session, so try loading the level, then exit game and check log)
Solais  [author] 29 Nov, 2018 @ 1:24pm 
What else does it say, that's not the whole error message.
Kristof 29 Nov, 2018 @ 12:57pm 
Unable to load level (Last Stand) Databases/Puppets/Enemies/New/DroneFloater.ep
Models/Enemies/DroneFloater/DroneFloater_New.mdl
Nevermore2790 23 Nov, 2018 @ 4:43pm 
Needs update. Something about vector behavior LookAt thingy happen at latest update. :)
Piranha 21 Nov, 2018 @ 10:55am 
does this mod require the Serious sam 3 BFE ? And then I have empty squares instead of monsters
Andreiki 16 Oct, 2018 @ 10:22pm 
what update?
Mr. Dual 16 Oct, 2018 @ 6:27am 
whoops, the problem is with the other addon. My apologies
Solais  [author] 15 Oct, 2018 @ 12:41pm 
I didn't touch the Arachnoid Generals. What does the console say after failing to load the level?
Mr. Dual 15 Oct, 2018 @ 10:38am 
so uh, BFE levels that have arachnoid generals won't load. They did before the update. Did something broke or the problem is on my side(this and ultimate hd were the only addons that got updated on 12 of october, after that BFE levels stopped loading)
Brejdaczek 2 Jul, 2018 @ 8:45am 
How to run this mod? :samface:
orangeninja27 1 Apr, 2018 @ 1:12pm 
P.S. What I do know is that disabling all of my enemy resource mods fixes the crashing entirely, so it has to be one of those.
orangeninja27 1 Apr, 2018 @ 1:12pm 
Not sure about that one... I have several enemy packs, and so far this has only been tested while playing the Serious RPG gamemode with the show all netrisca messages cheat.
Solais  [author] 1 Apr, 2018 @ 12:34pm 
Maybe some other mod interferes?
orangeninja27 1 Apr, 2018 @ 12:10pm 
| I meant a Netricsa Entry for a modded monster. Whoops!
|
V
orangeninja27 1 Apr, 2018 @ 12:09pm 
With several of your monster resource mods, including this one, I get errors where, upon trying to load a Netricsa entry, Serious Sam crashes and tells me that it can't find the assets.
BlueCat 27 Nov, 2017 @ 2:49am 
Alright. Thanks :)
Solais  [author] 27 Nov, 2017 @ 2:29am 
I kind know what might cause it. Will look into it when I can.
BlueCat 27 Nov, 2017 @ 1:16am 
Well, I did unsubscribe from everything except URP and they still didn't appear at all.

Sooo...what?
Solais  [author] 26 Nov, 2017 @ 1:24pm 
That's weird, huh.
BlueCat 26 Nov, 2017 @ 10:52am 
I don't know if this conflicts with other mods, but for some reason when I use this, the preview models in multiplayer options don't appear (as bizzare this may sound).
Solais  [author] 9 Nov, 2017 @ 8:44am 
Oops. I updated the model today, but I accidently did it with the internal version. Oh well. There should be a patch later today, that should "fix" it.
Opticus 9 Nov, 2017 @ 8:19am 
@Solais: I think it's another problem, the version of the modded game "we" have was not the same you have. The model configuration is not compatible with the current version "we" have, so here's the "error" (I know that this not a real "error", rather an update failture):
Content/Solais/Models/Enemies/Biomechanoid/Biomechanoid_Big_Black.mdl: Type 'CModelConfiguration', format 27: Current format is 26, the file was saved by a newer version of the application.
One or more errors occurred during loading of 'Content/Solais/Models/Enemies/Biomechanoid/Biomechanoid_Big_Black.mdl'.

This report is from the SED 2017, where I tried to open this model.
Solais  [author] 5 Nov, 2017 @ 9:04am 
So if anyone finds any missing files errors, please post it here.
Solais  [author] 5 Nov, 2017 @ 9:03am 
Sigh. Problem is that the editor doesn't say anything missing, only the game.
Solais  [author] 4 Nov, 2017 @ 12:58pm 
Should work now.
Andreiki 4 Nov, 2017 @ 12:38am 
Mod no working, please fix!