XCOM 2
Rookie Customization Options - WotC + Classic
75 kommentarer
DarthPancake 28. juni kl. 19:35 
Don't know what changed, but this mod is currently not functional, appears in the mod list, but does not have an entry in the mod config manager.
Xoatl 20. apr. kl. 19:54 
I don't think the options are applying to skirmishers, templars, and reapers. Im unsure how to add them in the configs
bobby4ize 23. jan. kl. 14:51 
I am unable to get this in the mod config menu in WOTC.
Lesbian Time 20. jan. kl. 23:18 
I am unable to get this mod to show up in the mod config menu. It is appearing in the mod launcher, just not in the mod config menu. What can I do? It doesn't appear to actually be working.
Daddy Takeda 21. juli 2024 kl. 11:20 
This mod appears to be in conflict with another essential mod, No Invisible Heads On Randoms . Is there a way to update your mod compatibility (even after all these years)?
Einherjar / Alekhine 14. dec. 2023 kl. 13:30 
how do I open the menu shown on screenshot 1?
Zoinho1 4. feb. 2022 kl. 11:20 
Could make a option to match soldier weapons with they armors (and camos too) colors?
Epigamesh 24. dec. 2021 kl. 7:29 
@BlueRaja No problem.
I just finished (and published) the plugin for the hero soldiers (now I only have sparks to do, but it should be a lot easier)
BlueRaja  [ophavsmand] 22. dec. 2021 kl. 17:21 
@Epigamesh: Yikes, sorry. I thought this was the comments section of a completely different mod (Automatically Color Units). My bad.
Epigamesh 22. dec. 2021 kl. 16:00 
@BlueRaja Ok, I will keep it separate, then.
I could have missed something, but, up until now, I've never seen reapers/skirmishers/templars been affected by your mod. The color option, when enabled, worked very well for standard classes, but heroes (and spark) seemed to always choose their color within a predetermined vanilla list (and no armor pattern was ever selected).
So I tried to have them impacted as well by modifying their respective charactergenerator classes, and, from my current version, I can indeed see the difference in color choice and patterns.
BlueRaja  [ophavsmand] 22. dec. 2021 kl. 11:08 
@Epigamesh: Oh if you're editing those files it may be best to release a separate mod, since that could break compatibility with other mods. I thought it would just be a config edit (and actually, looking back at the config, it looks like I already support changing colors for Skirmishers/Templars/Reaper. What more are you adding?)
Epigamesh 22. dec. 2021 kl. 10:10 
@BlueRaja Thanks ; I will continue my modifications and tell you when I'm finished. I'm indeed just adding a few classes (just modifying the CharacterGenerator_Reaper for now, then the same for skirmishers, templars and spark, the same way you did for the generic soldier)
A small question, though, I'm only thinking about now : since I'm replacing classes specific to WOTC or the spark DLC, could it render your mod unusable for non-WOTC versions (or without the Spark DLC) if they were assembled into it ?
BlueRaja  [ophavsmand] 22. dec. 2021 kl. 5:20 
@Epigamesh: Yes, the sourcecode is all released under MIT so feel free to do anything you'd like with it (except claim credit for the original code). If your edit is just a few small class additions, you could submit a PR on github and I'd be happy to include them in this mod.
Epigamesh 22. dec. 2021 kl. 1:42 
I'm a fan of this mod for quite a time : I like the soldiers not looking all the same from the start.
Since I'm currently discovering the XCOM modding tool, would you mind if I released plugins for it to concern heroes soldiers and spark as well (or would you want to integrate into yours) ? For now, I am at least obtaining encouraging test results for reapers, with only just a few adaptations of your code for this specific class. I would mark your mod as a dependency (I'm reusing the same mod config option in any event) and of course give credit.
Lux Manifestus 23. sep. 2021 kl. 11:32 
Would it be possible to add an option that gives all rookies and squaddies a uniform look but then activates the randomized customizations and nickname when the soldier achieves a certain rank (like sargent)- shows their personality when they earn their rank and credibility? It could be fun.
DrakethePug 18. aug. 2020 kl. 1:16 
@Dragon32
Thanks for the recommendation - using that Alternate Mod Launcher now makes it work. Thanks.
Dragon32 16. aug. 2020 kl. 16:33 
@DrakethePug
Working for me in my current campaign.

Some great Mod Troubleshooting advice
That recommends the excellent Alternate Mod Launcher [github.com] Everyone who uses mods should be using it
As well as AML's own wiki and FAQs, this guide gives some more detailed advice on using the Alternate Mod Launcher: Troubleshooting: Mods not working properly / at all
If you're using the Community Highlander then read its specific troubleshooting advice [github.com]
DrakethePug 16. aug. 2020 kl. 14:38 
Is this mod still working? Not coming up for me, even with the Mod Config Menu
Lobuno 4. maj 2020 kl. 10:29 
Is it possible to make this compatible with "No Invisible Heads On Randoms" mod?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1311131438
BlueRaja  [ophavsmand] 12. apr. 2020 kl. 10:09 
@Sgt.Tranpulin: Only the things listed in the options are randomized
Sgt. Tranpulin 12. apr. 2020 kl. 8:50 
Thank you so much for making this. Question: If i use the Resistance Firearms mod will the weapons also be random when a rookie is generated?
Oblivious Naga 31. maj 2018 kl. 6:47 
Does this work on heroes?
Mobius 10. mar. 2018 kl. 19:12 
I want to make the Jemhadar :(
ShadowHeart 9. mar. 2018 kl. 15:48 
So I'm getting an issue where almost everyone has pink hair, even though i have turned off the "hair color" option in the MCM. I've also done the same with "Armor (main) color" and I'm still getting many fantastical colors. Essentially it doesn't appear any changes I make in the MCM actually matter.
Gliese581 12. sep. 2017 kl. 8:12 
Is it possible to make this compatible with No Invisible Heads https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=896537816 ?

It would be neat especially for engineers and scientists who are stuck with these ghoulish appearances.
Weebos 29. aug. 2017 kl. 7:14 
I've been playing WOTC with this and it appears to be working fine.
Dragon32 3. aug. 2017 kl. 0:30 
@yapp118:
That's a classic sign of a mod conflict. Grab the Community Launcher and have a read of these:
Troubleshooting: Mods not working properly / at all
Mod not working? Mods still have their effects after you disable them?
yappy118 3. aug. 2017 kl. 0:02 
Regretfully, I positively identified this mod as causing abnormal lag in the game (hologlobe glitch?). I think that by creating, in the game's logic, a new rookie class it creates a conflict with the base game.
macelharen 30. juli 2017 kl. 11:04 
hooray!!! i can now unsub from "last man on earth" lol
thinkbomb 23. juli 2017 kl. 18:28 
... let me clarify. i mean just putting a check boxes "do not pull from the following mod folders". OR ... is there a way to add those extra parameters myself.
thinkbomb 23. juli 2017 kl. 18:23 
QUESTION - would i have to ask you or the other person to request compatability with Allies Unknown?
Bullett00th 30. juni 2017 kl. 10:17 
Love it, but it conflicts with a mod that supports a bunch of other mods(
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=767471263
Causes the infamous hologlobe 10 fps glitch.

Is there a way to solve it perhaps?
teh1archon 8. juni 2017 kl. 3:52 
@k0mbine there is. You need Mod Config. But if you have too many mods it can slip sometimes and make some very exotic purple-skinned butt-ugly soldier with robotic legs, invisible arms (but not invisible ugly face but it can make invisible heads) and clipping accessories. The mod doesn't know not to mix-and-match from different set but no mod does this except for full model replacement.

But I love this mod. Saves tons of time to make sure that your non-CP soldiers look varied and interesting with little imput to fix'em to your taste.
k0mbine 8. juni 2017 kl. 0:48 
These screenshots make me think if I download it all my rookies will look like clowns, is there an option to tone down the randomness?
teh1archon 1. maj 2017 kl. 11:09 
This mod conflicts with "Safer Cosmetics Transitions". Obviously on XGCharacterGenerator. How do I resolve this? There's another mod with that conflict that was resolved by commenting one of the lines (forgot which mod and what line) so it is possible. What could it be?
ObelixDk 28. apr. 2017 kl. 22:35 
is there any way for you to include the no more invisible heads function into this mod as they conflict with eachother
Noodle 24. apr. 2017 kl. 18:44 
What is the name of the helmet you're using in the thumbnail? Is it from a mod? Thanks!
♥♥♥♥ 14. apr. 2017 kl. 0:09 
THANK YOU
Rune 22. mar. 2017 kl. 15:16 
Is there a way to make it less random what they spawn with? I want all of my soldiers to spawn with a range of different armor types (from a mod), the same primary and secondary armor color, and a range of headgear but the rest random. (Making an advent-looking set of soldiers! Will make some with character pool for now)
crylive 18. mar. 2017 kl. 16:35 
thanks :)
Neon 1. mar. 2017 kl. 7:52 
@BlueRaja Can you add an option into your mod for disabling some rookies attitudes?
tkh1600 28. feb. 2017 kl. 12:29 
it appear not works with me i set no female soldier or no male soldier two different game i still got other half. I use LW2
Juravis 21. feb. 2017 kl. 20:07 
@BlueRaja That wishlist is too big I'm just going to send you money, jesus
Juravis 21. feb. 2017 kl. 16:23 
@BlueRaja Accelerate the process of implementing patterns for weapons and armor have a free wishlist, ill do it right now. Youll need to friend me first for direct transaction. Enjoy.
BlueRaja  [ophavsmand] 21. feb. 2017 kl. 16:18 
@ADVENT Avenger: Unfortunately I don't think my wife would go for that.
As for "paypal good money" - there's a donate button above, or my Steam wishlist is here ;)
Juravis 21. feb. 2017 kl. 13:44 
@BlueRaja Marry me
BlueRaja  [ophavsmand] 21. feb. 2017 kl. 13:26 
@ADVENT Avenger: Have you tried my Automatically Color Units mod ?
Juravis 21. feb. 2017 kl. 13:10 
@BlueRaja I would paypal you good money if you made a mod that would "color class" units upon rankup and for rookies. Much like the Long War 1 options where you could select per class the color and headgear.
DrakkonWarrior 12. feb. 2017 kl. 9:28 
@A Very Kupo Guy
Actually, as far as I can see, the author says nothing about armors:
Does it work with (mod that adds new colors/camo/tattoo/etc)? Yes!

There is nothing in there about armors. Armor inclusion from mods is part of the base game MCM, as functional or not as it is. All his mentions are things the base game will NOT put on rookies, which is not a problem it has with armor, as we know