Serious Sam 3: BFE

Serious Sam 3: BFE

The Grand Cathedral Remake
47 Comments
QuakezHunter 7 Jul, 2022 @ 1:27am 
unable to level
CyberMerc 4 Jan, 2020 @ 6:43am 
It's not working
Kneze2005 19 Oct, 2019 @ 1:25am 
11:24:19 LOG: Started loading world "Content/SeriousSam3/Levels/Custom_Maps1/07_GrandCathedralEnhanced/07_GrandCathedralEnhanced.wld"
11:24:20 ERR: Cannot open file Content/SeriousSam3/Levels/Z5_Other/SV_FieldofDeath/Models/Grass/Small_Bush_01.mdl
Milansta 25 Aug, 2019 @ 2:55pm 
Any chance of getting a fusion port
Trigger Shot 1 Feb, 2018 @ 5:08am 
Nice map but a litle long, here a guide:
https://www.youtube.com/watch?v=fJ24o2P0RSU
erc493 9 Apr, 2017 @ 4:14am 
nice map opticus
[-:-]Harbinger 13 Mar, 2017 @ 4:03pm 
Was there any actual overhaul or did you just take it out of private?
Hræsvelgr AY-N4 "RAYN4" TIYAGA 8 Feb, 2017 @ 9:43pm 
I was gonna give this map pack a chance, but because the Seriously Autistic Saturdays crew decided to white knight and shield from all feedback that isn't kissing Opticus' ass, I am just gonna go downvote it. It's ass anyways.

I mean, it says something when I can beat Harbinger's maps on Hard even with Enemy Multiplier on, while this garbage gave me Carpal Tunnrl with how boring and repetitive it is not even 1 third of the way in.
ItsAName 8 Feb, 2017 @ 3:12pm 
The guy tried, that's great, I'm real proud of him. Shame that he failed miserably in doing something that should be incredibly fucking simple like not making the map 4 times as large as the original or turning encounters into Mr. Bone's Wild Ride (complete with skeletons). At least it wasn't Bullets and Blood 2 :Romeo:.

On a more related note, there is no benefit to making a map that large, encounters become stupidly easy (and really boring) because of how far away the enemies spawn and the size has a very noticable effect on performance. Tone that shit down, make it more like the old version. If you want something that's bigger and with more enemies then show decorum while making it and don't advertise it as a remake.
Mane 8 Feb, 2017 @ 2:24pm 
You have to fix the enemy spawns (mostly of the arena), there are sometimes that they spawn one by one, and it's really annoying... And yes, the sun dazzles too much. The boss is ok, maybe a bit difficult in SP (due to his attack).
This is a tip, maybe would be better if after beating the boss, the doors open instead of teleporting, because it confuses (the same with the later animation).

Don't take this wrong, just take this as a constructive criticism to improve the map.
Mane 8 Feb, 2017 @ 2:24pm 
I'm going to add my two cents. The map is too big, it gives the impression that it almost double the original in size (this leads to the problem of spawns and enemies that can't see you). The ammo for mid and lower difficulties is too much, although I think for higher difficulties it's okay (you forgot to put ammo on the jumpers room)... And I would recommend putting the ammo on boxes to see them better. You have to do something with the ground: There are parts that have no grass and you have to resize the textures.
About enemies, well, seems to me that there are parts where there is too much spam of enemies (especially in the corridors) in SS3 and Classic version (Btw, SS3 guns with the classic version it isn't a good idea)... And I looked with cheats at the enhanced version and it's really insane, I think it's impossible to do it in SP mode.
DeVo 8 Feb, 2017 @ 2:08pm 
And don't be too harsh on Harb, even he is trying, I am not saying his maps are bad but also need lots of improvements, he learned with time, I even helped him at points. Harb has the right to criticize it.

If anybody really needs some help regarding level design I am always available. Just comment on my profile and I will be able to help. There are also many other experienced mappers out there like Noam, Mauritsio, Pan, ZynC and more
DeVo 8 Feb, 2017 @ 2:08pm 
@Sappykun O RLY?

Tch...criticizing 7smoke as being a bad place is so typical these days :V

It's not 7smoke which exports bad maps, it's the people trying to create something. Check mine and you will say otherwise soon enough. Let it be bad and poorly designed, they are just trying. Serious Horsam especially was done in a bad way on purpose.

I am mapping since 8 years now, got a lot of experience, I am both a member of Seriouszone and 7smoke and I am honest, this map needs a god damn lot of improvements, while I respect the work put into it, the shear size of the map is too much, the enemies spawn almost endlessly at points (especially the kleers near the end).

But he tried and that's what counts.
bench 8 Feb, 2017 @ 2:02pm 
I love you! You love me! We're a happy family!
[-:-]Harbinger 8 Feb, 2017 @ 1:56pm 
I'm trying to get a proper balance, it doesn't always work out but this abomination of a map needs a HEAVY rehaul, and just because I'm reviewing it doesn't mean I have to be nice about it, sometimes blunt tellings get the point across faster.

And numerous testings show that my maps are pretty well balanced, some are in need of tweaks yes, I'm aware of that.

Now can we stop acting like triggered white knights trying to claim something is good when its not and let the man fix the map?
Sappykun 8 Feb, 2017 @ 12:49pm 
I don't think anyone from the hugbox 7smokes should be allowed to criticize Sam maps. That group is pretty much the number one exporter of poorly designed levels.

On topic, I don't think this map needed to be 'remade'. The layout of the Grand Cathedal is simple enough that you could probably use your own environment assets. I was a bit disappointed when this map turned out not to be a faithful recreation to the original.
Celestialray 8 Feb, 2017 @ 11:48am 
Harbinger, your maps aren't about textures. They are about balance. They either have too many monsters/too few monsters, too much ammo/too less ammo, too much health and armor/not enough health and armor.

I played almost every map on the workshop on normal difficulty and I managed to complete quite a lot of maps on serious as well (one damn good example is Sand Sparta - oversized, but it looks just right and dare I say 'visually epic'). Some of your maps (I was thinking about the tennis ones as you mentioned and I can say most of your maps, except a few that bugged me hard, thus why writing, are somewhat interesting). I also like epic/giant landscapes as long as the textures are fine looking. It's the encounters that are not fair some of the times.

And why the hell do your entire group has to raid my profile whenever I criticize any of you. Are you gay buddies or something?
ItsAName 8 Feb, 2017 @ 11:48am 
Pot calling the keetle black, how lovely. Get a room you talentless hussies.

Some maps spawn enemies so far away that fights are trivial, some maps spawn enemies so far away they don't even see you. This one spawns them so far away that they're outside draw distance.
[-:-]Harbinger 8 Feb, 2017 @ 11:22am 
So you mean JOTN Unity's new maps look like Tennis 2 or 4 in Oversized featureless land? Really? I'm trying here, quite a high bar of standards and expectations, its a learning process.
[-:-]Harbinger 8 Feb, 2017 @ 10:58am 
Uh, yes I do, as a mapper and consumer I can complain however I damn well please about something I don't like, and I'm sorry that I don't make maps that are to your liking sir, maybe they need to be oversized with ugly textures and shitton of enemies.

Please, go ahead, tell me which of my maps are more horrible than this, surprise me, I insist, because apparently the consumer knows more about mapping than I do, and if you say Tennis 2 and 4 then congratulations for stating the obvious!
Celestialray 8 Feb, 2017 @ 6:14am 
I don't think you have a right to criticize other people's maps, Harbinger. Your maps are way more horrible. I would go into detail, but as far as I remember, you are part of a group that won't take criticism because muh privilege, so it would be pointless.

On topic: The map is decent, could use some work on textures and the amount of ammo. Thanks for creating a classic!
Chivchyan 7 Feb, 2017 @ 7:26pm 
ам
[-:-]Harbinger 7 Feb, 2017 @ 5:20pm 
The Bad-
Oh boy oh boy where to start, oh I know, the ground textures, they stretch horrendously and makes it look ugly, and I notice there's no road, multilayer....Anyways, the lens flare is too damn bright and can obscure your vision, and wtf is with you and wide ass areas!? As you can tell from the comparison it's too damn wide and big for the area, shrink it down to fit SS3'S slower movement and it makes the enemies unable to see you, and the enemies oh god the fucking Kleers ! Why does this map have 3x as many as in the original, and some spawns last a really long time, nobody wants to slog through 3674 enemies, and why the hell is Ammo dropped randomly, you'd never run out and have any challenge! .
[-:-]Harbinger 7 Feb, 2017 @ 5:20pm 
Played it, I can't find any way to tell you this, but your map is shitty, the worst map I've ever played and this garbage is nothing like the original, but to elaborate

The Good-
Well, you did show that your at least competent at using tactics and spawns, and the Layout is faithful to the original.

Opticus  [author] 7 Feb, 2017 @ 5:27am 
@Thanadrax: I would import the models ans textures by myself, if I only know how to do that ;(
Thanadrax 7 Feb, 2017 @ 4:29am 
Next time try put more of your own stuff. That wont give any errors like that. :P
Chivchyan 6 Feb, 2017 @ 10:50pm 
ааааааааааааааааааааааа
Mike Uchiha 6 Feb, 2017 @ 12:04pm 
download

Models/Textures:

- Medieval Battlegrounds (Biomechanoid)
- Grand Cathedral Classic Survival (Rabbit.ecl)
- Fatums World (SeriousCsaba)
Opticus  [author] 6 Feb, 2017 @ 11:20am 
This tree is from the mod "Medieval Battlegrounds", but I can't fix that!
brick gaming 6 Feb, 2017 @ 11:11am 
I see that the issue with heh_party_time.ogg has been fixed, but now it tells me that Cannot open file GreekTree2.mdl
Mike Uchiha 6 Feb, 2017 @ 10:49am 
map works for me
brick gaming 6 Feb, 2017 @ 10:49am 
Uh.. yea, true. Very odd indeed.. i try to download the whole pack again, see if it works
Opticus  [author] 6 Feb, 2017 @ 10:47am 
The joke on it is, this file is in the vanilla game included. I have no clue why it is missing at some clients. This file is also used in "The Guardian of Time".
brick gaming 6 Feb, 2017 @ 10:45am 
Nope, i've downloaded it and it won't load. It's due to the heh_party_time.ogg.
Like FiB said, check that it's in the correct location and if it still won't work, remove it altogether
brick gaming 6 Feb, 2017 @ 10:42am 
Yep, it should work then
Muleke_Trairao 6 Feb, 2017 @ 10:41am 
@Opticus
I think you need to take a loot at your .gro file again and make sure that file is in the correct location.
Opticus  [author] 6 Feb, 2017 @ 10:41am 
@ Space Whore : I think I remove this one-liner and then it should work...
brick gaming 6 Feb, 2017 @ 10:39am 
Nope, still doesn't work. It still says Cannot open file content/serioussam3/locales/enu/voiceovers/spp_general/heh_party_time.ogg
Opticus  [author] 6 Feb, 2017 @ 10:35am 
@FiB. Muleke_Trairao : I updated this and now it should be fixed.
Muleke_Trairao 6 Feb, 2017 @ 9:45am 
#Opticus
Can't wait to play this! Although I'm afraid to face the same error as Maksman did :/ Hope you fix it soon.

Thank you for your efforts ;)
Andreiki 5 Feb, 2017 @ 7:46pm 
nise mod !
Maksman 5 Feb, 2017 @ 11:26am 
ok no prob also this is a great idea SSHD/Classic in BFE cool stuff:serioussam:
Opticus  [author] 5 Feb, 2017 @ 11:07am 
@Maksman: Thank you, I will fix it :)
Maksman 5 Feb, 2017 @ 10:50am 
Cannot open file content/serioussam3/locales/enu/voiceovers/spp_general/heh_party_time.ogg
Opticus  [author] 5 Feb, 2017 @ 9:53am 
@Maksman: Do you know what kind of error occurs? What says the console when the level loads? You can open the console with F1
Maksman 5 Feb, 2017 @ 9:30am 
Um i have everything but it gives me the Cannot load level error.