War for the Overworld

War for the Overworld

Dungeon Keeper 1 Campaign: Level 01
8 Comments
blashyrkh682 19 Aug, 2018 @ 2:15pm 
Subscribed but can't find the map inside the game.. tried with other custom maps, which work. Any idea?
poisonheadcrab  [author] 9 Jul, 2018 @ 2:18pm 
@Blink These maps are rather old, I think I started making them even before the Heart of Gold Campaign. I am currently revamping all of my DK1 maps as well as DK2, deeper dungeons is also planned.
Blink 9 Jul, 2018 @ 2:14pm 
@Vorian I think your Dungeon Keeper 1 collection is awesome, but its frustrating that they only appear as legacy maps and so it's hard to track progress. Is it possible for you to re bundle them so that they appear as a custom campaign. That would be really awesome!
poisonheadcrab  [author] 22 Jan, 2018 @ 12:53pm 
@-Knightly Knave

These maps are a bit dated. I'll update them once the 2.0 patch comes out.
Knightly Knave 21 Jan, 2018 @ 8:38pm 
The dwarfs can fortify the whole empire area so that you cannot get into it. They don't dig towards you like in actual DK1.
Badwolf66 9 Mar, 2017 @ 7:09pm 
1 Tip about this level is dig to the heroes lair as soon as possible.
Vorian  [author] 5 Feb, 2017 @ 3:41pm 
@rustamgm4x

I locked the veins of evil and gave you the most basic units so the level emulates the first level of DK. Same for lvl 2.
Figaround 5 Feb, 2017 @ 2:36pm 
Turn on passive learning of sins in the mutators. You made available for study the archives. But as there is no passive learning of sins, it is impossible to study the files. In addition, the locked aspects (if not mistaken) too, can learn that, as usual, will give +25 to maximum mana.