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A very exact and self-consistency work!
Oh wait, I guess that works. Didn't think of that, but if you fix the funnel expoit, you will need to make sure the player can get untrapped.
Really glad you enjoyed it so much! :D
The two blue paint fields are just for visibility, and to make doubly sure you know you have blue gel available when you get there - so wherever you are in the chamber you should be able to see that you get blue gel access up there, meaning you can plan ahead...
I adore this map! Given that the tag workshop doesn't have many good maps, that's not saying much, but I really think this is a great puzzle. It's more complex than any tag puzzle I've played and yet it's still logical, well layed-out and very fun to play! The intro part felt a bit disjointed from the rest, but I can see why you put it there.
The one thing is that I don't really know why there are 2 blue paint fields in that tunnel in front of the exit instead of 1.
I liked it so much that I'm going to replay it right now. Thumbs up and favorite!
Seriously, if you're into playing and not just making good paint maps, you can try this one .