Sid Meier's Civilization V

Sid Meier's Civilization V

Fire Emblem The Halidom of Ylisse (Robin, Chrom)
32 Comments
Laughing Dog 3 Jun, 2019 @ 7:11pm 
Thanks again.
Kobazco  [author] 3 Jun, 2019 @ 8:06am 
That's on the fault of Civ V and how it downloads mods sometimes messing it up.

Just ue steamworkshopdownloader: http://steamworkshopdownloader.com/view/858133419
Laughing Dog 2 Jun, 2019 @ 8:40pm 
Could you post a direct download link please? This updated and it seems to have been replaced with a an empty file. Thank you.
Lord Regal 19 Feb, 2019 @ 7:26pm 
You are correct, sorry about that. The Nudist Beach Civ had its own problems and the creator fixed them, but it did bring the files into conflict with this mod. Have removed the NB mod since I'm used to not using it. Thank you for making the mod, and sorry for the confusion!
Kobazco  [author] 19 Feb, 2019 @ 3:27pm 
Hi, the latest update had no changes to text whatsoever, only art. I just tested it myself as well, and the text works fine. It is likely some sort of mod conflict that is causing your text/info to break.
Lord Regal 18 Feb, 2019 @ 2:06pm 
The latest update for this mod broke the leader text and info.
Tormound 3 May, 2018 @ 1:47pm 
Shepherd isn't in the game if played with the community patch which i guess is unavoidable.
Kobazco  [author] 21 Apr, 2018 @ 5:13pm 
Are you missing any DLC or have any other notable mods enabled.
Squack 21 Apr, 2018 @ 9:59am 
Kobazco, I did that hit the check, but none of the custom leaders popped up? Help?
Varg 14 Mar, 2018 @ 3:29pm 
thank you very much
Kobazco  [author] 14 Mar, 2018 @ 3:08pm 
Once you've hit the subscribe button, launch civ v and head over to the mods menu. After waiting for a minute or so, the mod should auto download. Once it's downloaded, enable it by clicking the checkmark on the far right and then hit next. From there when you set up a game, the custom leaders should be selectable.
Varg 14 Mar, 2018 @ 3:07pm 
another question, im new to civ actually, sorry. But, how do you use this? i cant find anything for it in the game. Thank you for the help :]
Varg 14 Mar, 2018 @ 2:49pm 
Ah, thanks!
Kobazco  [author] 14 Mar, 2018 @ 12:33pm 
Yes it does. As do all of my mods.
Varg 12 Mar, 2018 @ 3:44pm 
This works with the DLC's, right?
Majorian 3 Jan, 2018 @ 2:09pm 
There is a custom greeting, I tested it via your Gangrel mod.
Majorian 3 Jan, 2018 @ 2:02pm 
Well, I tested it out a bit and I can tell no difference between an average civilization and him. Also, I'm playing as Spain so there's no custom greeting going on there.
Kobazco  [author] 3 Jan, 2018 @ 1:05pm 
What? There is custom Chrom text. I spent quite a bit writing it. At the very least he has custom greetings for different leaders etc.
Majorian 3 Jan, 2018 @ 1:04pm 
I don't believe there is custom text for Chrom, which is sort of a shame because I have been patiently waiting for a mod to have Chrom as a leader.
JotNyangE 31 Aug, 2017 @ 6:47pm 
A very "reasonable" war mongering AI. Kind of reminds me of Songhai, for they seem to not favor backstabbing and only starts war when absolutely needed, not just because they want more land to settle down. Sad to see them failing most of the times at domination though, no idea why.
Survival3 13 Aug, 2017 @ 6:18pm 
I have the mod enabled but for some reason i can't play as this leader. Is this happening for everyone or is it just me?
Miath 22 Mar, 2017 @ 6:22pm 
While this is very well done and it's always nice to see FE inspired mods for Civ (or any game I play tbh), perhaps the wrong choice of leader, here, Robin was the Man Behind the Man, not the Man/Woman themselves. :P Great job, though!
lshipp 16 Feb, 2017 @ 5:59pm 
LostWithUpgrade

Is required set "true" or "1" in order for the promotion to not carry over when the unit is upgraded to UNITCLASS_LONGSWORDSMAN.

Altho that seems a bit strange as an upgrade path for a Pikeman-Class unit, given TECH_CIVIL_SERVICE is only one column ahead of TECH_STEEL in the tech tree.
Corrin von Drachenor 13 Feb, 2017 @ 3:17am 
So alas, we are stuck with three poorly made FE:Fates Civs...how upsetting. Well, luckily we have these ones being made.
Kobazco  [author] 12 Feb, 2017 @ 10:36pm 
I'm the maker of the Marth civ @nicovallejos . I took it down because it was largely uninspired for the UA. I literaly stole someone else's Lua code and made it my own, very bad thing to do and I was not proud of the overall quality of the mod. I might re release it one day.
TheMH06 12 Feb, 2017 @ 1:03pm 
Cool mod!
nicovallejos 10 Feb, 2017 @ 10:25pm 
@Azura

Nohr, Hoshido and Valla are already in the Steam Workshop. However, if there is a need of a split (in case if there are leaders of those respective civs are to be developed), the making will be the discretion of Blitzcrank.

As for Marth's civ, unfortunately, it is gone. Someone has took down the mod out of workshop. The reasons of it is still unclear...
Corrin von Drachenor 9 Feb, 2017 @ 5:43pm 
I know they are. You on the other hand seem to have a good talent for these. Please, for the love of Naga....bless the Civ 5 workshop with true Nohr, Hoshido, and Valla civs.
Kobazco  [author] 9 Feb, 2017 @ 2:44pm 
Theres already a Hoshido, Nohr, and Valla mod. But they're all really unbalanced imo and pretty poorly done.
Corrin von Drachenor 8 Feb, 2017 @ 8:10pm 
I'm really looking forward to a Nohr one is you make one. I do hope its Xander. Maybe follow it up with a Hoshido one and a Valla one (two versions for that. Anankos run Valla, then Corrin run Valla). Then I can finally live out my dream of having amazing FE mods for Civ...and wipe out Hoshido.
Kobazco  [author] 5 Feb, 2017 @ 5:34pm 
I don't believe so, if it does it shouldn't.
AboveAverageDuck 5 Feb, 2017 @ 5:31pm 
Does the shepard's ability carry over when promoted?