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Shadow's Habitability only has a Common/Traits directory in my mod folder.
Plus, CrossCode is calling to me, and I need to join family for lunch.
I will do it, but consider it on a "I'll get to it when I get to it" basis, especially for Shadow's Habitability.
That said, I will not be doing so; I don't believe in tampering with others' mods, and rereleasing them under my name, even if you bend over backwards to "credit" them, but it's an absolutely easy thing to do if you're not afraid to dig around in the guts of a mod file for personal use.
Because your ocean world race is capable of inhabiting SPACE. If they can make the most uninhabitable environment of all - the cold vacuum of space - inhabitable, they can damn well live on a desert planet, even if they have to build craptons of swimming pools inside environment domes to do so.
"Game balance" can go roger itself with a cactus. I make mods intended to make the game make more sense, to me . If it fails the verisimilitude test, for me , then I make it make sense, to me.
For an ocean-world race, they don't give much of a damn about all the radiation on the planetary surface. A Tomb World is just a Continental world where the native race had a teeeensy tiiiny exchange of global nuclear armageddon. That leaves all those wonderful oceans perfectly intact. So yes, an ocean race can perfectly well inhabit a tomb world, because the ruined parts of the planet aren't the parts of that planet which an ocean race gives a crap about.