Stellaris

Stellaris

Shadow's Expanded Habitability [Utopia 1.5]
23 Comments
Rastro 29 Jan, 2021 @ 5:48pm 
oh look a necroid....
ShadowDragon8685  [author] 29 Jan, 2021 @ 8:53am 
Pingu, I haven't even had Stellaris installed on my computer in about two years. I've forgotten pretty much everything about this mod, and I am like, 90% certain it will not work on more modern Stellaris versions.
wutville resident 29 Jan, 2021 @ 3:31am 
what about tomb worlds because they r 85% for me
ShadowDragon8685  [author] 11 May, 2017 @ 2:11am 
As long as PDX haven't made any massive changes to planet types or the formatting of habitability traits, it should. I haven't checked yet. I'll get around to it eventually, but I have bigger problems on my plate at the moment.
FireStorm 11 May, 2017 @ 1:00am 
Does this still work in 1.6?
ShadowDragon8685  [author] 2 May, 2017 @ 8:37am 
@MacAurelius It's okay. I very often am taken by the dumb and rendered unable to brain myself.
Aurelius 2 May, 2017 @ 1:56am 
I'm not. Sorry! I'm being an idiot.
ShadowDragon8685  [author] 1 May, 2017 @ 8:22pm 
@MacAurelius: Are you 100% sure you were looking in ShadowHabitability?

Shadow's Habitability only has a Common/Traits directory in my mod folder.
Rastro 1 May, 2017 @ 7:40pm 
I am so glad this is back, I loved expanded habitability.
Rastro 1 May, 2017 @ 7:25pm 
Well They didn't touch planet preferences this time.
Aurelius 1 May, 2017 @ 2:55pm 
I very much liked the design-choices you made, so was looking under the hood. You appear to have a Technology directory that mirrors the original game. What's that for?
ShadowDragon8685  [author] 6 Apr, 2017 @ 5:37pm 
Huh. To my shock, Utopia hasn't broken it at all. This was just a version number increment.
ShadowDragon8685  [author] 6 Apr, 2017 @ 3:33pm 
That, and people want all my other mods updated, too.
ShadowDragon8685  [author] 6 Apr, 2017 @ 3:33pm 
Anybody who has their head around Github can bang out a mod that does what Expanded Habitability does in approximately an hour. The bitch and a half is going to be that PDX changed all their habitability crap - again - so I'll have to remodel this compared to what they did - again.
ShadowDragon8685  [author] 6 Apr, 2017 @ 11:48am 
I have potato internet, just woke up, had to clean up dog pee, and *this* mod is going to be the hardest by far to wrap my head around and mod.

Plus, CrossCode is calling to me, and I need to join family for lunch.

I will do it, but consider it on a "I'll get to it when I get to it" basis, especially for Shadow's Habitability.
Bittersweet 6 Apr, 2017 @ 7:09am 
Update for new version?
AbyssalEden 13 Mar, 2017 @ 1:22pm 
Alright, thanks. I was just asking as i am no modder.
ShadowDragon8685  [author] 12 Mar, 2017 @ 8:27pm 
No chance in hell, if More World Types modifies the habitability traits, which it almost certainly does. It shouldn't be too hard to modify the More World Types mod to change the numbers along my lines, though.

That said, I will not be doing so; I don't believe in tampering with others' mods, and rereleasing them under my name, even if you bend over backwards to "credit" them, but it's an absolutely easy thing to do if you're not afraid to dig around in the guts of a mod file for personal use.
AbyssalEden 12 Mar, 2017 @ 11:24am 
I like it, actually makes a lot of dende once you think about it. Will tis work with the "more world types" mod?
[DMN N!] DamnitEbby 6 Feb, 2017 @ 12:21pm 
Regarding Tomb Worlds, global nuclear armageddon would leave oceans messed up for an appreciable length of time too - fallout/nuclear winter contamination, basically, ends up in more or less every part of the water cycle at that scale. The oceans would probably be better off than the continental masses, but they'd still be pretty janked up.
ShadowDragon8685  [author] 6 Feb, 2017 @ 9:20am 
As for the deserts, I set a 55% minimum. Why?
Because your ocean world race is capable of inhabiting SPACE. If they can make the most uninhabitable environment of all - the cold vacuum of space - inhabitable, they can damn well live on a desert planet, even if they have to build craptons of swimming pools inside environment domes to do so.
ShadowDragon8685  [author] 6 Feb, 2017 @ 9:20am 
@Istibul, hi, you must be new here. I'm the author of Stellar Energy.
"Game balance" can go roger itself with a cactus. I make mods intended to make the game make more sense, to me . If it fails the verisimilitude test, for me , then I make it make sense, to me.

For an ocean-world race, they don't give much of a damn about all the radiation on the planetary surface. A Tomb World is just a Continental world where the native race had a teeeensy tiiiny exchange of global nuclear armageddon. That leaves all those wonderful oceans perfectly intact. So yes, an ocean race can perfectly well inhabit a tomb world, because the ruined parts of the planet aren't the parts of that planet which an ocean race gives a crap about.
Anri 6 Feb, 2017 @ 9:07am 
just started the game, ocean home planet, have 80% habitat for Tomb Worlds and 55% for deserts. your mod breaks game balance (entire technology branch for mid game terraformation) do not recommend.