Starpoint Gemini Warlords

Starpoint Gemini Warlords

Intrepid
41 Comments
General Hawk 19 Dec, 2024 @ 2:52pm 
Amazing mods btw, thanks!
General Hawk 19 Dec, 2024 @ 2:52pm 
Any chance of a Discovery model?
Rizack 8 Jul, 2024 @ 9:21pm 
thanks for this!
randy.albrecht 4 Oct, 2021 @ 8:46am 
By chance are you planing on doing any more Star Terk ship classes say like the Nova class ?
Senitro 13 Jan, 2018 @ 6:41am 
I like your mods, but could you personally come back and look into these Delta fighters. When to many are swarming it has a serious lag. 6 carriers with vanilia drones does nothing but having more than 8 delta drones out at once makes a massive lag and only in the directon of the drones. So imagine what an entire star fleet is doing to me lol
Guywiththepants  [author] 4 Sep, 2017 @ 8:37am 
I will try it out as soon as I can
halmc2016 3 Sep, 2017 @ 1:09pm 
too bad I was wondering if you have played the new Xcom 2 WOTC OMG !!!!!!!! great game is made so much better!!!

Guywiththepants  [author] 3 Sep, 2017 @ 11:13am 
No not yet sorry
halmc2016 2 Sep, 2017 @ 4:18pm 
hey you get your pc back up?
Guywiththepants  [author] 6 Aug, 2017 @ 12:02pm 
@halmc2016 I'm sorry I have no plans to mod on SPG2. The last time I checked the Starfleet mod on the game it was working fine. Miasma Agent was the original modder/creator for all the federation ships that I modded for this game. If it's not working on SPG2 then he or she would be the person to contact.
halmc2016 5 Aug, 2017 @ 11:37pm 
You think you could do this for Starpoint Gemi 2? That would be great because the one someone built is not working!!! Thanks
Grimjaw 29 Jun, 2017 @ 7:43pm 
OK i'll do some more investigating and get back to youthe weapon in question is a stock game weapon so i doubt its bugged.
Guywiththepants  [author] 29 Jun, 2017 @ 5:03pm 
@Grimjaw if it's a big then it's on the turret weapon and not the ship if you only see the energy increase for that specific weapon
Grimjaw 28 Jun, 2017 @ 11:45pm 
So i finally got the Intrepid and noticed a bug, least i think its a bug. When purchasing the ship the turrets say 200 weapon energy like your stats here suggest but when i buy it and mount the malachor lasers it says 500 energy and the weapons never drain. I ploughed through a station way above my level on my own to test it out and they never once drained even while holding down attack. So bug?
Grimjaw 24 Jun, 2017 @ 5:33am 
Hey pants think you could do other sci-fi genre ships? like BSG or stargate? there are lots of mods that might lend you their models for import.
Tactical Nuclear Coffee 25 Apr, 2017 @ 5:25am 
Iv made a bug report on the forums incase its vanila related, im not 100% because both fighters had no texture. Check it out at a later date in case its vanila or you might as well let them know if its your mod. :)

Forum https://steamhost.cn/steamcommunity_com/app/419480/discussions/8/1318835718950053285/
Tactical Nuclear Coffee 25 Apr, 2017 @ 5:14am 
Whenever i manually loot a ship with heavy weapons and the deltaflyer in my cargo it crashes.
Seems to be a texture error?

Error!! ReleaseScriptSystem, Script: 3594 <Data\Scripts\DerelictOnScan.sal> not created
Error! ReleaseDerelict ReleaseScriptSystem(OnScanScriptId) <CONSTRUCTION_ATTACKING_FLEET_1_DER>
Error!!! CContainer GetPointer element:16, MaxElement:6, type: <class CSpaceShip>
Error!! LoadTexture textureResource <52> 0 Error <0x80070002>
Error!! LoadTexture textureResource <52> 0 Error <0x80070002>
loki 10 Mar, 2017 @ 2:08am 
... it crash everytime i start it up
loki 10 Mar, 2017 @ 1:59am 
try to make a phaser mod
Guywiththepants  [author] 18 Feb, 2017 @ 6:36pm 
I'm sure we can work something out.
IchBinGroot 18 Feb, 2017 @ 6:31pm 
maybe we can combine our mods at a later time. but i cant start now - maybe next month.
Guywiththepants  [author] 18 Feb, 2017 @ 5:36pm 
No not any plans on making weapons. So if your willing, I would definitely Subscribe
IchBinGroot 18 Feb, 2017 @ 5:29pm 
you have any plan to add a startrek weapon pack or something like that? if not, maybe i do
Guywiththepants  [author] 18 Feb, 2017 @ 5:26pm 
No problem!
IchBinGroot 18 Feb, 2017 @ 5:22pm 
aaaah ok now i understand why you do so... thanks for youre patience =)
Guywiththepants  [author] 18 Feb, 2017 @ 5:16pm 
if I had the light weapons have all beams, it would not do any hull damage to enemy ships. It would just bring down the shields and not do much else. So I had all Star Fleet ships in the Fleet Mod equipped with beam weapons and plasma weapons. No Rail guns though because that would be to far away from Star Trek weapons. Thats more Battle Star
IchBinGroot 18 Feb, 2017 @ 5:11pm 
yep okay, but why they have others than beam and torbs? its not startrek...
Guywiththepants  [author] 18 Feb, 2017 @ 4:57pm 
It should already have Beam weapons on the side is what I'm saying
IchBinGroot 18 Feb, 2017 @ 4:51pm 
okay, so if i understand right - you change this later; if possible?
Guywiththepants  [author] 18 Feb, 2017 @ 4:37pm 
MkII* damn autocorrect
Guywiththepants  [author] 18 Feb, 2017 @ 4:37pm 
Yep just tested it. The Mk III has beam weapons on side. Might have looked like only plasma weapons at first when it attacks from the front but when the sides are in range of the target I'll see red beams from the Erasers
IchBinGroot 18 Feb, 2017 @ 4:33pm 
ah okay mate... ilove startrek and hate half startrek feeling =) i will looking forward to youre mods, keep it going! =)
Guywiththepants  [author] 18 Feb, 2017 @ 4:18pm 
Ah yes . So the Intrepid mk II should be equipped with Eraser3 on sides and RefitAphophis III on front and back. So it should have beams on the side. That is if the ID number of the Light Weapons match the I'd number that is in the template file. I'm not sure if that is the case yet since the game is still in early access. So short answer is it's supposed to. But it may not yet because of the game.
IchBinGroot 18 Feb, 2017 @ 4:03pm 
in youre starfleet mod
IchBinGroot 18 Feb, 2017 @ 4:02pm 
sry mate i mean the NPC Intrepit in my fleet - they juse any kind of blaster no beams
Guywiththepants  [author] 18 Feb, 2017 @ 3:59pm 
If you wish*
Guywiththepants  [author] 18 Feb, 2017 @ 3:59pm 
Not sure what you mean by no beam weapon SackBart. The Intrepid is equipped with 5 max light weapon turrets on each side. You can have a max of 20 Beam weapons if u with and 4 different kinds. 1 per side
IchBinGroot 18 Feb, 2017 @ 3:51pm 
no beam weapon?
Guywiththepants  [author] 11 Feb, 2017 @ 10:51pm 
I agree. The Delta Flyer gives her Teeth too.
Itharus 11 Feb, 2017 @ 1:13pm 
Best little ship in Trek after the Miranda class, IMO. Though it didn't star in the best series, lol.
nobrien 7 Feb, 2017 @ 7:18am 
+1 good stuff :}