Total War: WARHAMMER

Total War: WARHAMMER

United Empire - Regional Recruitment + Units
91 kommenttia
Captain Titus 17.6.2021 klo 13.05 
can you please make a version with no regional recruitment, it seems to break my game. many thanks
JadenKaL 3.9.2020 klo 6.44 
I can't seem to recruit anyone and im not sure why im in proper stance.
Classical Scholar 13.2.2020 klo 23.15 
Sigma be with you, friend.
Mumion der Unsterbliche 22.2.2019 klo 3.40 
Ok .
Wüstenratte  [tekijä] 22.2.2019 klo 2.57 
P.S. for warhammer 2 of course.
Wüstenratte  [tekijä] 22.2.2019 klo 2.56 
Maybe there will come an update soon.
Mumion der Unsterbliche 19.2.2019 klo 22.34 
Update ?
Nigerian Prince 6.1.2018 klo 22.25 
Hi can you make a seperate mod for the regional recruitment one? I don't want the extra units and reskins. i Just want the regional recruitment mod because the original mod author abandoned it.
Wüstenratte  [tekijä] 2.11.2017 klo 12.45 
I'm not able to upload yet. Steam do not react if I put uplaod.
Lufian 31.10.2017 klo 14.20 
Take your time, don't rush it. I am sure we are all patient enough
Wüstenratte  [tekijä] 31.10.2017 klo 12.42 
CA and Steam hates me!!

I've finished the mod and already played. Tried to upload the mod. It not worked! So I wanted to play and upload tomorrow. Now the mod not work anymorean game crash! I have to find out why, cause I didn't changed anything.
th3 small 31.10.2017 klo 12.09 
cool can't wait to play it
Wüstenratte  [tekijä] 31.10.2017 klo 4.31 
Yes, 90% is ready for Mortal Empire. I'm testing now as good as porssible.
th3 small 30.10.2017 klo 16.16 
are you planning to port the mod for warhammer 2 ?
GhOsT 14.9.2017 klo 19.05 
does this work with Crynsos faction unlocker+?
Giadrome77 8.9.2017 klo 14.15 
any chance of just have a Regional recruitment mod on it own?
chaozmaaania 27.8.2017 klo 5.26 
@Jaypea It is, only Wissenland doesn't work.
Wüstenratte  [tekijä] 26.8.2017 klo 4.56 
I don't know his reskins, but most of my are as per empire heraldry book. Surely I'm still working on the rest I didn't finished yet. At time I try to get Kislevites and the 2 or 3 regions didn't finished yet.
Dante 26.8.2017 klo 2.01 
Wüstenratte  [tekijä] 22.8.2017 klo 13.22 
@Tom - There are just units + edicts, so not that much. Next update I will add edicts to my other mod.
tomjack 22.8.2017 klo 13.16 
I`d like to have "Regional recruitment standalone mod".
Wüstenratte  [tekijä] 22.8.2017 klo 11.26 
New update is online. New shields added. Most as per Empire heraldry book.

Also Sylvania troops are added. If you conquesr this regions, you get this troops.

I'm not sure if this is compatible with norsca dlc. I do not own this yet, but hope its work.
AndyCashy 16.8.2017 klo 6.30 
Thanks @Wustenratte, I'll be waiting!
Wüstenratte  [tekijä] 16.8.2017 klo 1.24 
Hi Andy, sure. I'm working on it. The draft is ready. I has consolidated some files alraedy and add the new shields. Also small bugs are fixed. The startpos is the next (this is blunt job).

So update coming this week. I'm waited, cause a new campaign have to be start if startpos will be changed and we play a multiplayer campaign at that time.
AndyCashy 15.8.2017 klo 20.34 
This mod interferes with the new norscan dlc. With it, the new norscan tribes dont appear on the campaing map. I personally love this mod and i think it should be a feature in the game. Feel free to update ;)
[PuB] Axlegolas 4.8.2017 klo 7.51 
@Benk this mod is compatible with Crynos Unlocker, but not the mod you posted (he changes the startpos)
Benk 3.8.2017 klo 1.30 
Nice mod, do you know the mod "Lore friendly regional recruitment" ?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=836552166&searchtext=regional

maybe you should both join force, as your mods seem to aim to the same goal.
BOOGEYMANE 24.7.2017 klo 13.47 
alright i guess it snot compatible but it would be awesome if you worked with one of those mod authors to implement your mod into their overhauls
Wüstenratte  [tekijä] 24.7.2017 klo 11.32 
@ALL

Please note I will make some changes soon and maybe we have to start new campaign. Seems Marienburg faction do not recruit new units, cause small city is not add to Marienburg as region.
Also I will add some other units for the south. Maybe something for Kislev.



@Boogeymane
Hi, I do not play radious or faith mod, so I don't know (ich spiele diese mods nicht und weiss es nicht).


BOOGEYMANE 23.7.2017 klo 15.32 
ist die mod radious oder steel faith kompatibel?
Mumion der Unsterbliche 12.7.2017 klo 0.39 
Vielleicht findest du ja die Zeit um deine mod anzuspassen freuen würde es mich und andere auch . Aber RL geht natürlich vor .
Mumion der Unsterbliche 10.7.2017 klo 12.40 
Schade . Vielleicht wenn du die nötige Zeit Hast .
Wüstenratte  [tekijä] 10.7.2017 klo 11.51 
Hab leider nicht so die Zeit. Diese mod gefällt mir auch. Aber meine mod darauf einzustellen würde unzählige Stunden verschlingen.
Mumion der Unsterbliche 10.7.2017 klo 11.45 
ja . Der war der Schuldige . Wurde Standrechlich abgestellt .
Wüstenratte  [tekijä] 10.7.2017 klo 11.44 
Ahhh. Der mit 10 slots für Gebäude.
Mumion der Unsterbliche 10.7.2017 klo 11.26 
more slots mod war schuld .
Wüstenratte  [tekijä] 10.7.2017 klo 11.24 
Also ich habs jetzt 2 mal ausprobiert. Ich kann direkt Reikland Schwertkämpfer rekrutieren und die sind in der Schlacht wie sie sein sollen.

Benutzt du mods? Einheiten-, Gebäude- oder, die start.pos-mods? Schalte einfach alle ab. Lass nur den hier an. Teste ob es geht. Wenn ja, dann liegt es an anderen mods.
Mumion der Unsterbliche 9.7.2017 klo 9.21 
Schwertkämpfer mit Imperiumssymbol und Altdorfsymbol ist da die anderen nicht .
Mumion der Unsterbliche 9.7.2017 klo 9.15 
Wenn ich Schwertkämpfer ausbilde haben die das imperiumsschild nicht das Reiklandschild
Wüstenratte  [tekijä] 9.7.2017 klo 9.14 
@Fallschirmjäger - Wenn du mit dem Imperium spielst, dann hast du von Anfang an Reikland Truppen. Die gibt es in Altdorf.

@GhOst - Yes, you need the startpos. You merrage there the regions and regianal units.
Mumion der Unsterbliche 9.7.2017 klo 4.27 
Beim Imperium wird angezeigt das ich Reiklandschwertkämpfer ausbilden kann habe auch das Reikland vereint aber kann keine Reiklandschwertkämpfer ausbilden .
GhOsT 30.5.2017 klo 0.58 
Hey I'm not here to ask you to make a mod, or to change your mod. I'm just simply curious if regional recruitement mods will always need to change the start.po, or is that just most of the mods I have encountered?

Ty
Lufian 4.5.2017 klo 15.45 
He has stated before he will not do that. This was a private mod for himself at first, we are lucky to have it as it is
chaozmaaania 4.5.2017 klo 6.37 
yea, that would be great
† Jhurlz † 7.4.2017 klo 8.37 
can you make a Regional recruitment standalone mod? since the original mod is outdated and i want to use vanilla units only :)
Rustic Clover 18.3.2017 klo 18.47 
@Wustenratte
But the effects you add to them make them almost impossible to use properly on larger difficulties. Perhaps make a seperate version without edict changes? Because aside from that and the inability to recruit them with the 10 building slots mod thanks to the startpos file, this mod is perfection.
Wüstenratte  [tekijä] 18.3.2017 klo 18.22 
Dear Erwin,

sorry, but the edicts have to stay in. MAybe I change the one or other. Have to play them more. As said this is mod for my privat use and I share it with community.
Rustic Clover 18.3.2017 klo 16.34 
@Wustenratte
Again, could you please remove the changes to edicts?
Wüstenratte  [tekijä] 18.3.2017 klo 7.30 
Dear all,

yes, I've also tried to start campaign with 10 slots mod and can't recruit them.

Sadly "10 slots mod" needs "startpos" file and so it's not workable with my mod yet.

Also after Bretonia is out and it's the last DLC, I can also end the region modding, so there should come out my last update, after that your have to start new campaign. After that one jsut mods should come out with smaller campaign compatible stuff.
Rustic Clover 17.3.2017 klo 18.46 
@jamestar76 I've also run into this problem where it doesn't let you recruit them, when I have the ten building slot mod on, or SFO which includes the same thing.