Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
Thanks to all supporters!
This mod now contains a map ns2_origin_dev with new changes to reduce the size of the map.
The Alien winrate on this map varies between 47-56% depending on the filters chosen for the accounted games.
There are a lot of open areas and long line of sight spots in the map and the "clutter" was actually added so Hive-rooms don't end up being a shooting gallery.
I hope you'll have a better round on the map in the future, thanks for your feedback, I'll keep it in mind in case similar feedback pops up from other players :)
Happy hunting :)
-Removed a few vents to improve some areas for Marines
-Added more location/direction signs through out the map to make it easier to find your way
-Rebuild Xenoform Research; more of a straight corridor to reduce travel time between Skylights and Shipping and a better visual theme to improve orientation for players
-Changes around the Ore Extraction - Cargo area to improve orientation for players
-Removed vent exit into Cargo coming from the Ore Extraction - Coolant vent
-Reduced travel time to/from Laser Drilling by moving it closer to Marine Start (Control)
MADE THE MAP MORE ALIEN FRIENDLY
New Res node layout:
-Added Ventilation Access location and res node between Biodome and Ventilation
-Added res node in Ore Extraction between Furnace and Ventilation
-Removed one res node in Cargo (former double-res);
might remove the other node, too, but I want this room to have some action.
-Added more cover and ambush spots around the map..more coming
-Occlusion Geometry fixes
-Fixed Cooling Monitoring Location Entity being called Generator
-Sunlights and lavalights ignore powergrid now
-More details and lights in Ore Scanner and more detailing in general
-Updated Minimap (orange vents too)
-More commander view clean ups (removed all the door frame props)
-Added more pipes to furnace for alien cover