Space Engineers

Space Engineers

Albion Weapons Pack Series 1 - Probably Broken
268 Comments
Hethan757 11 Nov, 2021 @ 6:22am 
Sooo...will this ever be updated
Commander Star 18 Mar, 2021 @ 1:03pm 
They will probably update soon as they are done with university.
D. Sauter 21 Sep, 2020 @ 3:48pm 
might we see a WeaponCore version of these weapons?
VicksVapoRub 1 Mar, 2020 @ 3:22pm 
It has been two years since the last update of this mod. What are the odds of seeing an update.
Wiki 24 Nov, 2019 @ 5:52pm 
As the mod currently stands, the only issues I have found are with the targeting (if own grid is in the way of firing) and the sound. Everything else has worked just fine otherwise,
Wolfs_JagerTTV 21 Oct, 2019 @ 9:44am 
it crashes every time i try to load the mod on a game
ᚻᚱᚩᚦᚷᚪᚱ - Hrothgar 20 Oct, 2019 @ 1:17pm 
@Painted Target Any chance this mod could get fixed, one of my favorite weapons in SE but not that usable today since all the updates.
Wolfs_JagerTTV 10 Oct, 2019 @ 3:27pm 
when will it be revived?
Mask of Humble 21 Apr, 2019 @ 4:13pm 
Thank you for your hard work on this mod, I really enjoyed them while they where working, they really fitted the base SE game.

Again thank you for your hard work and time in this mod.
VelxraTV 13 Apr, 2019 @ 1:44am 
The provided sound script fix no longer exists. The mod author here really needs to spend the 5 minutes to re-code the broken sound code line.
MachoNatchoMan 28 Mar, 2019 @ 12:11pm 
any chance at an update for the sound bugs? seeing as the link provided by sparkle is apparently mainly just a partial fix for singleplayer and not multiplayer servers D:

i've just found these weapon mods and they are by far my favorite when it comes to the look of them and i would be very very happy with an update, would even donate some money if that would help <3 the same goes if anyone in the community can help like WHS_hitman said

i just cannot stand using weapon mods without sound :(
Twighlight Sparkle 3 Jan, 2019 @ 5:17am 
Hi Everyone there is a fix for the sound. It is a script.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1499152025

Sigma 10 Dec, 2018 @ 9:57am 
@The Painted Target, I second the previous comment. Just got back into SE and found this was broken. Please allow this!
WHS_Hitman 3 Dec, 2018 @ 4:04pm 
@The Painted Target.
I would like to start off by saying this is my absolute favorite weapon mod and to see it in a broken state hurts the soul. That said, would you be willing to allow the community to take up the mantle until you are able to return? A few bug fixes and this mod could return to greatness.
Thank you for your time, WHS_hitman
destro00_andy16 30 Oct, 2018 @ 5:58pm 
@The Painted Target this mod is truly awesome and i would love to build a fleet with them and post the blueprints but the mod is curently broken sadly. I understand that you are stuggling to find time to work on it and that is ok, i just wish to know if this mod will be revived. Thank you for your time.
DrakoEnthornZu 20 Sep, 2018 @ 2:28pm 
and there same grid avoidence is broken
DrakoEnthornZu 20 Sep, 2018 @ 2:12pm 
audio and some targeting problem for my server
werner720 16 Aug, 2018 @ 8:55am 
the most recent update has broken sounds on some weapons mods not just this one
Jin 12 Aug, 2018 @ 6:48am 
This Weapons are amazing but why is ther no sound when they are shooting?

Twighlight Sparkle 11 Aug, 2018 @ 2:46pm 
Hey Love these weapons...they are a wonderful addition to the game. I run a dedicated server and this last updates has been absolutely amazing for Multiplayer. However I noticed your weapons do not have sound when they fire or do I see any projectiles. Anyone else having this issue? If they are working fine for others than is likely one of the mods i am running, if not, would like to see if we Author would be willing to fix, or willing to let us (community) fix and re-upload.

Thanks!
inkbottle_9 21 Jul, 2018 @ 9:29pm 
It's a very good MOD,but the damage of the weapons is too low...can't work with Cython' energy shield MOD
kris220b 16 Jul, 2018 @ 1:47pm 
@Rolloismydog

Why dont you just try and test it?
Rolloismydog 16 Jul, 2018 @ 12:44pm 
Does this mod work July 16, 2018?
Chaos Uncensored 8 Jul, 2018 @ 10:16pm 
To be honest no clue what your problem is then.
i7 4770 3gb 290x Saphire and 32gbDDr4 on a WD black standard drive. Running 197 mods at 2.6gb and just dealt with an encounter involving 10 ships all ai 8 of which were large small ships vs my 30k block station with arround 16-20 turrets large and small. My frames dipped a little but only during the engagement

I have said it once and i will say it again even though most dont believe me. Nvidia ia a joke, they have nothing to prove while at the top and their cards show it. My 5-6 Year old 290x still performs close to that of a titan in benchmarks and out performs the everyday in actual games.

Sorry for using your mod as a platform Painted Target :(. Hoping its up to date soon cause i ove the models but it doesnt seem to want to run for me very well atm.
BlacKBurn 3 Jul, 2018 @ 7:37am 
i7 2600
asus 4gb gtx1050ti
8gb kingston ram 1666ghz
ssd 512gb 500mb write/read
144hz monitor which is not important but ..

30 fps normal at high
35 at low settings

if you ram a small block strikecraft game goes 1 fps simulation speed

its pretty much dead
Chaos Uncensored 3 Jul, 2018 @ 1:20am 
SE dead? Not hardly. An MP is fine if you run or play on dedicated servers, of which there are lots. My 5 year old card holds up just fine with the settings maxed especially with the updates they have been putting out. Most people just dont realies one underdeveloped and non-updated mod can kill their game. If you run modded you need to be smart about it.
BlacKBurn 22 Jun, 2018 @ 10:21pm 
thx for ytour efforts
BlacKBurn 22 Jun, 2018 @ 10:20pm 
therte are 3 other games like this one "influenced" but they are in worse situtation with ingame microtransactions
this category is dying

they cant make money with singleplayer only and they are still refusing to make multiplayer playeable

or for some reason high end pcs lagging in planets / oxygen enabled / or when a ships single block gets destroyed
Johnston-0557  [author] 22 Jun, 2018 @ 10:16pm 
I agree, I can't say I'm entirely pleased with where Space Engineers has gone, or how little development *seems* to have taken place since I left.

I still have the models, maybe another game will find use for them.
BlacKBurn 22 Jun, 2018 @ 10:14pm 
RIP one of the best spacee mods out there

even if you try to stay alive
the game you are running on is dead
kris220b 10 Jun, 2018 @ 5:07pm 
@AtomicFirehawk


What IRL 25mm you basing this information on?


Because there has been A LOT of AA guns troughough history.
Dark Wolf 10 Jun, 2018 @ 3:09pm 
My only complaint is that the 4x25mm AA cannon doesn't shoot for longer durations. IRL, it could fire for pretty long periods (each barrel was fed by 4-round clips that were continuously reloaded for constant firing). Also, the 2x20mm PDC could use a magazine size buff.

Overall though it's a fantastic mod, especially the Railguns
Majilarp 28 May, 2018 @ 7:14pm 
Has anyone tried to use this mod in combination with MMaster's LCD scripts? I'm trying to set up an LCD to report the amount of ammo for the 20mm, 40mm and heavy missile launcher. At this point I'm not having a lot of luck with this and hope someone here may know how to do this.

Note: the scripts are working properly, at least in regards to vanilla ammunition
envy 22 May, 2018 @ 7:24am 
Well, good luck with that!
Johnston-0557  [author] 21 May, 2018 @ 11:45pm 
It's been pretty busy, I haven't had much time to work on them. End of school year and moving into the future with trying to find a good internship to afford going back.
envy 20 May, 2018 @ 2:13am 
How's the mod coming along?
Haram Bae 8 May, 2018 @ 3:35pm 
So i think im having an issue with the 55mm AA gun targeting things at any range other than 600 meters, despite the fact that the slider goes out to 5k. it seems to make it so the gun won't target anything. I know development is on haitus, but I am curious if this is a known issue.
Navarone 2 Apr, 2018 @ 7:16am 
Graphics update to SE happened after the mod was put on hiatus.
Novün 2 Apr, 2018 @ 7:10am 
I love this mod and the weapons but the weapons took a very dark look and i dont know what happend
Novün 2 Apr, 2018 @ 7:09am 
Is it just me or does the textures look matalic jet black?
BlacKBurn 20 Mar, 2018 @ 9:08am 
man 250mm looks great :D futuristic and realistic

but you might wanna change 150mm since it has no connection to any other models
same goes for 55mm heavy aa it looks like ww2 cannon instead you can make it look like prototype railguns from real life
Johnston-0557  [author] 19 Mar, 2018 @ 12:40am 
That's the inspiration!

I'm probably going to revisit this when I have time and university isn't trying its hardest to kill me and redo some models. Primarily the 250mm and some others.
Jebpocalypse 18 Mar, 2018 @ 9:57pm 
It might only be me, but one of these missile launchers looks quite a bit like a Heavy Missle Launcher from EVE Online. Either way, great job.
Del 3 Mar, 2018 @ 8:22pm 
what messes up the targeting of the missiles is that the script dont seam to count in that the missiles start slow and have to accelerate to max speed first change the starting speed to the same as the max speed and it works fine but right now the new deformation system chain vaporizes all blocks near the impact point 8( is there a way to reduce deformation without changing the damge of the weapon/ammo?
Johnston-0557  [author] 1 Mar, 2018 @ 2:21pm 
Please read my comment below. I'm not actively working on this right now.
BlacKBurn 1 Mar, 2018 @ 11:16am 
waiting for any update from author
foxhoundusmc 22 Feb, 2018 @ 11:41pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1309194506
Here's my ship I'm using with your mod!
Keep making awesome stuff!
BlacKBurn 20 Feb, 2018 @ 11:53am 
but still loking forward for guided missiles and texture and if it still there targeting bug fix
kris220b 17 Feb, 2018 @ 9:04am 
@-_BlackBurn_-

Not intirely sure what information you are exactly looking for, but i did some testing about half a year back, and this is the outcome.

https://docs.google.com/document/d/1bAlFXJ7vI3vC61Kbuh8-FC5eDInpd2vd0NcarWnCcsA/edit?usp=sharing
BlacKBurn 17 Feb, 2018 @ 8:37am 
also learning about what you planning for this mod will be great

like a dev diary

and can you give us weapon descriptions here bec i still dont know that heavy aa cannon is better against smallgrids as an AA or against big ships

damage values of salvo rockets comparod to vanilla

also heavy missile and torpedo launcher ranges are too small compared to cannons when we try to build long range missile ships


and last pls make this guided issiles compatible excluding salvo :D