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It's trying to accommodate for LW's increased number of ranks, but it does it by detecting the LW Tuple component. While I expect it works correctly for LW, when it detects LWT's tuple, it expects revised rank names / insignia images that the LWT does not actually have, and thus you end up with the screen below.
Solution is easy: comment out +ModClassOverrides=(BaseGameClass="UIArmory_Promotion", ModClass="UIArmory_Promotion_Fix") in this mod's XComEngine.ini file.
https://i.imgur.com/tkhlOjg.png
Yeah, I get that random button thing. The mouseover text is an accurate relection of what the button does rather than the button text itself. I seem to remember Wasteland Ghost saying that fixing those buttons was on Firaxis and out of scope of what modders could do.
The promotion screens, aka the ability screens, have only minimally messed up navigation help bars, with the non-functional "ability info" button if you're using keyboard/mouse, so that's the only change made by my overrides.
I'm rather attacked to that specific mod. Do you know if this conflict is fixable in any way, or else whether there's an alternative to the Chooseable AWC Perks Mod? There's a thing called "A Better AWC" done by somebody else, but the UI looks identical. In either case, that seems to be the conflict.
And yes, a lot of the early mods included the some 100MB of source game files. Hell, mine did as well, until people asked me to remove it :) One of these days I'll have to go fishing for which mods have that and delete it. Steam also doesn't seem to do a great job "clearing" unsubscribed mods, either, leaving crap in the folders. Random lone src or config folder with no project files of any kind. They probably don't do anything, but it bothers me to have them.
I hope I can make your mod work. It actually fixes the utter drisgrace Firaxis left after the gamepad support patch.
All I can suggest then is trying it with all 4 of my overrides commented out. If that fixes it, you can restore them one at a time I find out the conflict.
BTW, mods not having the base games classes cleared out is a bad sign. The base source code included with a "default" mod are still the very original source code, before all patches. If they aren't deleted from the mod before compilation, then the mod will compile against out of date base source code. A mod may get lucky and only be extending/substantiating classes which haven't changed since then, but it leaves massive room for problematic behaviour.
And I altered the ini file from the mod folder in Steam/steamapps/workshop/content/268500/etc... I do recall the game having issues clearling class overrides in the past, but I was under the impression that that had been fixed. I did check My Documents\My Games\XCOM 2\XComGame\config\XComEngine.ini and found no instances of class overrides in there, although my game is currently running as I type this.
Just to check, are you commmenting out in the XComEngine.ini within the folder for this mod (correct), or the one if your documents\my games\etc (wrong)? The overrides in the latter are regenerated at lauch so edits there don't "stick". However, overrides are always removed properly from the latter for removed/changed mods. So make sure the line appropriate override line is not present in the XComEngine.ini in your documents folder, as well as commenting out in the XComEngine.ini in the mod folder.
I had insane low FPS on the hologlobe and looked at every single one of my mods to find this conflict. Just comment out the override line from the Armoury Navigation Fixes mod and it should be fine.
It can be found quite quickly by just completing one mission - speed up time to the next, before departing on the Skyranger change some equipment on any solider and switch back. 9 times out of 10 one of the UI buttons on the bottom bar is corrupted.
Anyhow - the orginal problem is fixed - thanks again!
Kudos for going back to it though!
Thanks for the mod anyways!
Made to fix what we fucknig bought
I'm so sick of this shit
Why don't they playtest their shit
I am dooooone...!
Thanks you for the fucking mod!
(For anyone confused, I wrote this as a song. Based on the jingle of Jessie Coxs elevator song if you are curiosu to hear it, and re-read this comment.)
As you said, restarting the game fixes it for this mod. Perfect Information definitely needs an update though, because it happens whenever ModConfigMenu is accessed and tactical is loaded.
I know these are just UI mods. I don't understand much about this bug to be honest.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=869684054
Only happens when starting a new game. No issues when loading an existing save.
I have tried disabling all other mods and regenerating config files.
If you directly click the Promote button from the squad loadout screen, you get the bug. But if you click edit and click promote soldier from there, it works fine.
See this:
https://gfycat.com/FlakyVengefulGalapagosmockingbird
As the "Alternative Mod Launcher" notes with its asterixes, LW2 chucks in a couple of Screen Listeners. Actually it's colliding overrides detection isn't reliable with LW2, since LW2 is a "Highlander" mod, it tweaks loads of the base classes without them being noted as "overrides". Much like how mods can get broken after patches, where the underlying class has been changed. For the UIArmory_Promotion(PsiOp) pair they added a bit to handle the different rank icons for officers, which I could pretty much directly copy in a way which would keep both Vanilla and LW2 happy.
Mods with colliding overrides found!
These mods will not (fully) work when run together.
Conflict found for 'UIArmory_PromotionPsiOp':
Armoury Navigation Fixes
* Long War 2
* Long War 2
Conflict found for 'UIArmory_Promotion':
Armoury Navigation Fixes
* Long War 2
* Long War 2
* (These mods use UIScreenListeners, meaning they do not conflict with each other)
@Mr. Nice
You mention facilities, are you thinking of Restored Avenger Navigation ? Or maybe it was a typo..?
I think the only way to make this mod compatible with those you mention is to disable its overrides, see the Compatibility section, above.
Conflict found for 'UIArmory_WeaponUpgrade':
Armoury Navigation Fixes
Grimy's Loot Mod
Conflict found for 'UIArmory_Promotion':
Armoury Navigation Fixes
Chooseable AWC Perks
@GauravDas: Was 95% true, just fixed to bring in support the changes they made to the UIArmory_Promotion code for the seperate rank icons for Officers, without breaking non-LW2 support of course.