XCOM 2
Faster Missions
4 Comments
Lord Bubba 25 Mar, 2018 @ 12:33pm 
So this is the supervest mod!

I like it. But I think the vest should be reproducible. Everything in the game can be reproduced, with the exception of those stupid Alien Hunters weapons. Might I suggest givng the vest really steep fabrication requirements, e.g. 100 supplies, 100 elerium crystals (no elerium cores though; I just don't see the reason why AP ammo requires a EC since its remachined Alien Alloys).

"Added one custom proving grounds project." - You lost me on this one. What is the "item?"
Lord Bubba 10 Jan, 2018 @ 9:05am 
Disregard. I figured it out.
Lord Bubba 2 Jan, 2018 @ 1:59pm 
Exactly how does this mod function? Is there a player interface? Is it similar to the dev's "auto-resolve" option? Is there an actual button somewhere that says "resolve mission without actually playing it"?
Quickdraw6 27 Aug, 2017 @ 6:14pm 
This is great, creates less reliance on RNG for your tactics so you don't feel like you got cheated on a critical failure.