ARK: Survival Evolved

ARK: Survival Evolved

Repair Kits
57 Comments
Lunarbourne  [author] 21 Apr, 2024 @ 7:08pm 
Pardon the delayed reply. I wasn't able to implement INI references.
Mike Loeven 1 Apr, 2024 @ 4:16pm 
Does anyone know if there is an INI setting to change the percentage of durability restored per kit?
PotatoBeetle_ 23 Jul, 2023 @ 4:40am 
GFI Commands: copy Text between "" (replace X with amount)

Armor: "gfi armorrepairkit X 0 0"
Gun: "gfi gunkit X 0 0"
Bow "gfi bowkit X 0 0"
TEK: "gfi repairkit X 0 0"
Tool: "gfi toolrepairkit X 0 0"
oli43ssen 14 Jul, 2022 @ 6:25am 
are there gfi commands?
XanaTitan 4 Jul, 2022 @ 4:33am 
This mod LOOKS SO GREAT! THANKS FOR YOUR GREAT WORK!!
MannenMyten 14 Jun, 2022 @ 12:18pm 
Today I found out that Eco has left the modding, because toxic people harass her day in and out with negativity about her mods and it has broken her. It makes me sad to hear and I hope she gets better soon.

I just wanted to say that me, my brother and nephew love and appreciate ALL the work you do for the modding community for Ark. I wish more people would tell all of you modders that what you are doing is great! And not complain and bitch about things you get for free.

Thank you! I hope you never feel bad about your modding.

Oh, and also: fck toxic people they can go off and die in a corner.
Instant 13 Dec, 2021 @ 5:32am 
Are there any INI settings?
Alpha 7 Dec, 2021 @ 8:48pm 
A single repair kit that can be used on everything would have been awesome. Great mod nevertheless.
King_Anon 14 May, 2020 @ 6:31pm 
Is there any way to make these work with modded items? I have the Tek Plus (T+) mod and since its crafted in a different station it makes it unrepairable with this mod.
Nesert 19 Apr, 2020 @ 3:26am 
can't repair the mining drill or the chainsaw as well
Nesert 19 Apr, 2020 @ 3:23am 
it dose not fix the tek railgun as well or the tek shield
Nesert 19 Apr, 2020 @ 3:17am 
it can't repair tek gun besides that it seems to work very well!
ザン / Zan Zrov 18 Apr, 2020 @ 11:53am 
awesome
IonBlue 22 Mar, 2020 @ 8:28pm 
Would rather it repaired everything saves me having to make x amount of different kits what do they weigh each?
Rossy 29 Feb, 2020 @ 10:22am 
Is there any chance you could do a spin off of the mod that allows the use of these till the item has 0 durability then requires a full repair through it's respective work station. I would like to use these as a type of "maintenance" system, similar to real life: look after your gear and it'll treat you well, ignore the state of it and you'll have to do full repairs and parts replacement.
x1131632103 14 Aug, 2019 @ 5:03am 
The rifle can't use my previous bullets.
Can't fix the tek gun
꧁ღⳆ⧹EvelithⳆ⧹ღ꧂ 17 Jul, 2019 @ 2:35pm 
Good mod, sadly, doesn't repair mod related items. Didn't work for me....
STuRoK 15 Jul, 2019 @ 6:51pm 
This mod is so great.
But what repairs the chainsaw? Tool isn't working
almasafer0192 19 Mar, 2019 @ 3:00am 
Good
Sgt Acid 4 Feb, 2019 @ 7:13pm 
This is a great mod! We're on a private server and really enjoy using this mod so far
Mike Loeven 7 Dec, 2018 @ 4:06pm 
Would i be possible to add Tiered kits as a balance? I like the concept but the basic kits are too inexpensive to balance repairing ASC gear but on the other hand if you balance the kits for ASC repair costs they become unbalanced for anything of lower quality. I think it might be good to have different kits that can have their crafting costs balanced for the tier they are repairing. Would also be nice if higher tier kits will fully repair items of lower quality as well.
Lunarbourne  [author] 31 Oct, 2018 @ 6:22pm 
I have been working on this mod, as life allows.

I'll see if setting the kits to recognize parents rather then specific blueprints allows them to work on custom items.
Gridalien 19 Oct, 2018 @ 5:35pm 
Is it possible for server admins to set modded items to be used with the repair kits?
Dragonheart013 1 Jun, 2018 @ 5:16am 
This mod still being supported? Would love to get an update to fix it working on Tek weapons

And I take it modded items can't be repaired this way?
The Cake Is A Spy 19 Mar, 2018 @ 10:05am 
Any idea when this might update for Abberation items?
wycann 4 Mar, 2018 @ 4:45pm 
Would like to see the costs configurable by an admin
Foiz5000 24 Feb, 2018 @ 2:13pm 
Awesome, thank you. Loving the mod btw.
Lunarbourne  [author] 24 Feb, 2018 @ 2:07pm 
Yes it will.
Foiz5000 17 Feb, 2018 @ 5:00pm 
Will Hazmat armor be added to the repair kits?
Tiramisu 28 Jan, 2018 @ 8:56pm 
There were no individual kits for cloth and hide, so the new amalgamated one does the job of several of its older parts, rather than all lesser armors.
Lunarbourne  [author] 28 Jan, 2018 @ 7:36pm 
Quality is independent of whether the kit will work. I'll check into it.
Athal 28 Jan, 2018 @ 1:50am 
Should the normal armour kit work on Ascendent Hide armour? I cant get it to work on that particular piece, it just swaps places when I drag'n'drop a repair kit over. It seems to work ok with other armour pieces for me (it worked fine on a journeyman Ghille piece).
Lunarbourne  [author] 24 Jan, 2018 @ 4:59pm 
Hmm, no it isn't. I'll look into it.
Caelus 23 Jan, 2018 @ 9:11pm 
The Tek repair kit isn't working for my Tek Rifle and Tek Sword. Is this intended behavior? The Tek Kit does work on Tek Armor, just not the weapons. I tried the other kits on the Tek weapons but no luck.
Webdo 22 Jan, 2018 @ 9:36pm 
Nice! I'll stay tuned for an update.
Lunarbourne  [author] 22 Jan, 2018 @ 7:59pm 
Indeed. Ten was a bit arbitrary. I should be able to increase the stack size abit.
Webdo 22 Jan, 2018 @ 6:13pm 
Hi, is there a setting to increase the stacks? We are playing on a very high difficulty server where dinos one shot all durability on armors so we need to bring like 20-30 stacks of 10 everytime.
Foiz5000 18 Jan, 2018 @ 6:24pm 
Yea doesn't work for climbing picks and roll rat saddles at least, figured that was waiting on devkit stuff. .
Lunarbourne  [author] 18 Jan, 2018 @ 6:08pm 
No worries, glad to hear it's working for you. I need to add copatability for saddles and any new gear from Aberration.
Foiz5000 18 Jan, 2018 @ 6:03pm 
My bad... I forgot to post an update is working as of last night. Engrams and all are there. was a server hosting issue I think
Lunarbourne  [author] 18 Jan, 2018 @ 5:58pm 
Hmm, there should be. I also understand the mod is no longer working. I'll look into it and should have a fix soon.
Foiz5000 15 Jan, 2018 @ 5:19pm 
Should there be an engram for these? I can't seem to find one after installing to the server and client. Checked different crafting stations as well.
OtterSwag 18 Dec, 2017 @ 1:53pm 
Is it possbile too add one for saddles, #makeRollRatUsefull or just add it too the valid items for armor kit?
Tiramisu 19 Nov, 2017 @ 6:38pm 
What did the recent update do? :O
Uber Mario 10 Nov, 2017 @ 4:26am 
It would be great to get that INI option you talked about to choose how much durability is repaired. I'd like to set it up so that I have one item that fully repairs what ever I use it on. Also, one item to repair everything would be preferred over having many repair kits. At least combine some of them.

3 kits should be enough: Armor kit to include all armors, metal, ghile, cloth, fur, flak, desert cloth, etc. Weapon kit: repairs all weapons including bows. Took Kit: repairs all tools. I could not find a kit in your arsenal that repairs Ghille. This has the potential to be one of the best mods if we had some ini options and an update.

Thanks for the nice mod. I added a thread in the discussions with all the spawn codes for people.
MagnusEffect 3 Sep, 2017 @ 2:41am 
can you post the item ids in a discussion thread please?
Sayvil [FR] 24 Jul, 2017 @ 9:17am 
give me cheat spawn plz :(
Sayvil [FR] 13 Jul, 2017 @ 9:28am 
hellow, man add a table for craft all kit, it's easy after for see all kit ^^
Lunarbourne  [author] 19 Jun, 2017 @ 8:00pm 
Between changing jobs and moving cities I haven't had the time to work on the mod, unfortunately. I should have a new version that takes item quality into account soon.

Thank you for the feedback!
Tiramisu 19 Jun, 2017 @ 2:18am 
I dont suppose there is any sign of getting ini options for this? If it was proving difficult to implement, would it be easier to add "XL" patches instead? Say quadruple the cost and effect.