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Whatever works best for you, I wouldn't mind. Thank you for replying and giving me permission though!
I had indeed not yet updated that version to the latest game version. It should be up to date for now, but if you want, you hereby have my permission to use the assets of that version. Alternatively, we could add you as a contributor to keep everything in one place.
Hi, I saw that the version of your mod without border scale changes hasn't been updated to the latest version. I wanted to ask if it was okay for me to use your mod assets in order to create a version of it that is updated to the latest?
Could you try unsubscribing, deleting the mod files locally, then subscribing again? It should show up in the launcher, and it should start slanting at high levels of zoom.
If there are no files for this mod at all, or if the zip file is 0kb of size, then there is a great chance that the Steam download process was not successful.
If the files are present and of the right size, I will have to do some testing, as I haven't played the latest version of the game yet.
Either way, thank you for the feedback!
OO on another note, Why when I subscribe to your mod does it not show up in mod manager launcher, it seems to work yet I see no mod file, just subscribe on your list, is ? .
Thanks & keep up the good work!
Unfortunately i didnt liked the extended zoom-in, i feel like you need a good look arround everything, and thats not possible while having the view focused forwards and diverted... However it's nice to have a great view on all the GFX that the game offers, specially considering the Unit Sprites - asthough I have spent a lot of money to have them differ from each other a lot...
But besides that and the fact that the sensitivity scale es extremely high, meaning a slight push on the mouse wheel and you zoom in extremely hard... Feels quite incomfortable in the end...
But anyways thank you for youre work, the Community hopefully appreciates... At least i do, even though i wont use it a lot...
p.s When you zoom in at the north of the map it pushes the camera south.