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Like I had say below, I didn't know how to make it work anymore.
If someone want to use the same idea or update this mod, they can
but other then that... this mod (and my other mods of this kind) can be
consider as dead.
The game doesn't crash, no error... it should totally work
but the game just ignore my setting and I can't force the raid
to come.
Like I said before, I got no motivation about doing stuff for this game anymore...
So I am just going to abandon this mod.
I can't make it work anyways....
If someone want to take this mod or the idea.... they can.
Sorry to people who were waiting for the update.
Have fun anyways.
I am sorry for people waiting for the update but I didn't even play this game anymore.
Trying to find what the dev changed can be a pain... specially when you are not interested
by it anymore.
If you mean: Can I add it to an existing save?
then yes.
When using this mod with the right story teller,
you should get raid everyday after day 2 or 3.
The story teller thing is still "random" so this is POSSIBLE the game
skip a day sometime but if you didn't get raid for a long time, tell me.
BUT, I got a lot of my mods with people asking for an update so I will do it.
Probably this monday.
I made some testing and that should work.
Some feedback would be appreciate. :)
I use many other mods; I did selecte the RAID story teller, tried a few levels and let the games run for several days each. Nada.
Do you use any other mods?
I have even tried chaning Load order a few times; place your mod at the beginning, or right near the end. I am not loading both at the same time, just one.
That should reduce the risk of days without raids.
Thanks for the bug report.
Error log can be read at https://pastebin.com/zRP54mxg
What happens is that my pawns talk to prisoners to build rapport, but never actually try to have a recruitment conversation.
Old version in the description.
Thanks to report if there is any bug.
Have fun :p
When? This week... or maybe next Mondays.
log when there is no raid spawning?
ever get one?
go. You can also activated that mod only once your base is done
to test your defenses.
I also made a 4 days version to people less hardcore:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=864077438
Thank you!
Just sent a friend request to send the message
Oh, thank you for such detailed responce! :o
I wrote almost an A4 sheet of text about your question, but Steam won't let me send a comment more than 1000 chars long :\
Could I send it to you as a private message?
but I understand that's not for everyone.
Maybe I will do a "light" version...
but there is some questions on what I should do:
Should I make 1 raid every 7 days...
or at least 1 raid every 7 days (so still a possibility of more)?
Should I put only raid or let the other big events activated?
Should I do one mod or multiple? (one with only raid, the other with all big events)
In the same time, I don't want to flood the workshop with 20 mods which
are more or less the same thing XD
And for the possibility of options, I am not sure how to do that actually.
Anyways...
I am going to think about it.
If you or anyone else got opinion about it, don't hesitate!
But could you make a version of the mod with raids each 7-10 days, please?
Or just add an option to change the number of days between raids manually?
One raid each day seems a bit too much :o
I got no numbers but I know this is pretty low.
With the basic 3 colonists start, just taking everything you start with + all the iron/meal
laying around and putting it in a stockpile seem to be enough wealth...
but still, I know this is possible... If you didn't get everything and waste a lot
of time... or if you do a custom start with nothing and you didn't progress well.
A normal player in the normal circonstances shouldn't have the error message,
two days being more then enough. In the worst case, just close the error
and continue to play. The game will still try to do raid each day (after day 2)
so there is NO problem.