Starbound

Starbound

More Critters and Scenery (Non-FU), Lore Patch
73 Comments
Dekario 9 Mar, 2023 @ 6:53pm 
a little better in my opinion, than the original.
Broken Circle 9 Jun, 2022 @ 7:25am 
Does this have issues with other mods that spawn in custom critters (I have been having trouble with the Mandalorian mod spawning in the child and I don't know if this mod is causing that)
Ashtar 30 Nov, 2021 @ 9:30am 
were the FU version????? i cant find
DukeyNukey 28 Mar, 2021 @ 8:53am 
i like undertale but i'm so sick of seeing it everywhere.
PentaSquares 30 Nov, 2020 @ 4:25pm 
Cool, a lore friendly one.
VolteVaris 4 Dec, 2019 @ 9:50pm 
I'd take one with the dopefish included but the others disabled
TheMagicalStillChill 5 Apr, 2019 @ 5:27pm 
Does this work with the FU Edition?
DayDreamer 🦨 5 Apr, 2019 @ 11:41am 
can u actually make a skunk creature that be really cool
Sinnroy 24 Feb, 2019 @ 7:39am 
imeen i do like the pixelated animals, but the bear, the camel, larger birds and the deer, look to HD for the game
Awesomeexplorer 1 Dec, 2018 @ 6:57pm 
How about a mod to increase the chances of them appearing? I'd like to see at least one of these rare characters you eliminated with this mod.
MACMAN2003 13 Sep, 2018 @ 8:12pm 
R.I.P. Dopefish
Kotauskas 28 Aug, 2018 @ 2:15am 
No, I'm not going to remove sans
NerdCuddles 2 Mar, 2018 @ 1:37pm 
Still not completly lore freandly. For that the earth life would need to be removed
Xaliber  [author] 22 Oct, 2017 @ 2:54am 
Moogles and Chocobos are super rare. If you don't want them gone, install only the main mod. :)
Onin Ronin 21 Oct, 2017 @ 7:02pm 
wait where are the moogles and chocobos?? i dont remember seeing those... and even if i did, im a final fantasy fanatic so i WOULDNT want those gone..
Lazertops64 6 Aug, 2017 @ 10:49am 
The Deer looks too gross
Xaliber  [author] 1 Aug, 2017 @ 10:23am 
Maybe I should make them as picture so it will be more noticeable...
bloopah 29 Jul, 2017 @ 1:15pm 
i have a list where every mentioning of the requirement of the more critters and scenery addon is listed

"You NEED the base mod to make this patch work!"

"REQUIRED ITEMS
This item requires all of the following other items
More Critters and Scenery (Non-FU version)"

"How to install?
Subscribe to the base mod first:
More Critters and Scenery (Non-FU version)"
Xaliber  [author] 29 Jul, 2017 @ 1:08pm 
This mod does require More Critters and Scenery, I have said that in the description.
ankh 22 Jul, 2017 @ 8:22pm 
Hey, if this mod is making you crash make sure to have the original Critters And Scenery plus this to make it work correctly.
piro 16 Jul, 2017 @ 5:03am 
Where do the tiny crocodile critters spawn?
MiraZaWitch 13 Jun, 2017 @ 4:37pm 
@Battosaa Yea there was but now I don't see it.
baltosaa 2 Jun, 2017 @ 1:18pm 
Is there a lore friendly version of this that is an FU version?
flowx 30 Apr, 2017 @ 1:10am 
add the Dope fish baack
Phoebe 28 Apr, 2017 @ 9:04am 
Amazing stuff mate
bloopah 26 Apr, 2017 @ 9:13am 
what if i dont want to see the undertale critters but DO want to see the final fantasy ones?
Ramingo 1 Mar, 2017 @ 12:20pm 
*Floran
Ramingo 1 Mar, 2017 @ 10:06am 
I'll download the mod and search for an avian hunting ground, but I completely lost the old location.
I'll tell you if I find it
Xaliber  [author] 1 Mar, 2017 @ 6:35am 
@Nomad Bal:
I've updated the mod. Can you go to that spot again to make sure it's working now?

@seankodey:
I've taken a look; I've found that none of the critters from vanilla and this mod has HP more than 1. I've upped the super critter net's damage a bit anyway, but if you got screenshot which critters specifically you mean, I can take a more closer look at them.
Sean10M 27 Feb, 2017 @ 6:47am 
@Xaliber:
You're welcome. Its not a big issue on my part as I can just transport these critters with that gun thing or catch them in capture pods but I thought it to still be worth pointing out.
Ramingo 27 Feb, 2017 @ 5:48am 
It was one of the randomly generated floran ruins, not the one in stone, the one completely green with glowing pods.
There, near its lowest point
Xaliber  [author] 27 Feb, 2017 @ 5:43am 
@Nomad Bal:
Thanks for the clarification. I think that should be easy to fix. Maybe tomorrow, I don't have the chance to do it right now. Do you still remember where the spot is?

@seankodey:
I'll look into that, thanks for the report.
Sean10M 26 Feb, 2017 @ 2:00pm 
@Xaliber: Ladybugs, spiders, shadow scorpions, those oil blob critters and so on. Basically every critter I've tried takes about 10+ swings from a duel weilded net to catch (without the duel wield mod it takes twice as long).

The new bug critters are fine though. They go out in one hit.
Ramingo 26 Feb, 2017 @ 8:57am 
Even with the lore patch, if I try to make it spawn with a command even the removed critters can spawn, so I believe that is an error with the spawning mechanic that tries to spawn a critter but can't because of this mod
Ramingo 26 Feb, 2017 @ 8:55am 
After unsubscribing from FU I made a new character and a new universe. I forgot to unsubscribe from the FU-mod and I got teleported. I then watched the log, found that it was something FU related and unsubscribed from the mod.

Made a new character and a new universe, I was exploring a floran hunting ruin and got teleported. Looked at the log, and saw that "MC_" error. It was something not intuitive like "shadowscorpion", but rather a "tammiecritter" of some sorts.
I went back to the same ruin and it happened again in the same exact spot.
I then unsubscribed from the lore patch, came back to the same exact spot and nothing happened. And I am living happily thereafter.
Xaliber  [author] 26 Feb, 2017 @ 8:46am 
@Nomad Bal:
Hmm, without the log it's a bit difficult. So I need more information.

First, I need to know, when exploring underground (and got teleported), what mods were you using? This mod (the non-FU version), or the FU version (made by Rcmxbox https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=731549837) ?

Second, when you unsubscribed from FU, did you start a new character after that, or continue using the same character?
Xaliber  [author] 26 Feb, 2017 @ 8:43am 
@seankodey:
Do you remember what critters that you find yourself difficult to catch? Most of the critters from this mod should have very low health.
Ramingo 26 Feb, 2017 @ 8:21am 
I am not 100% if it's this mod that causes it, but once I unsubscribed everything worked fine.
While exploring underground i was teleported to the ship and the only thing that appeared in the log was something that started with "MC_" stating that it couldn't spawn a specific critter. The same error appeared when i unsubscribed from FU and forgot of changing this mod for the non-FU, so I figured it could be something related.
It happened some day ago, so I can't post the exact log, but if you could take I look i'd be glad ^^
Sean10M 24 Feb, 2017 @ 6:53pm 
Thank you. Cross over stuff was the main thing that turned me off of getting this mod.

BTW now that I've used it I'd like to note one thing that needs changing. The net itself. You use the net to catch an item version of the critter but it is pretty ineffective because critters have a lot of health and the net deals very little damage. So the net kinda needs a damage boost. Either that or a new, more effective version of the net needs to be added.
Xaliber  [author] 22 Feb, 2017 @ 11:08pm 
I'm not sure if both would be feasible for me at the moment, but I'll see what I can do.

As for the relocator, yes, relocator works on critters - both vanilla critters and critters from this mod. They should stay in your planet.

@BobaAsdf: if there are high enough demands on no-Undertale version I'd make that patch.
Star-X 21 Feb, 2017 @ 2:12pm 
whynotboth.jpg

Could include static "preserved" animals if obtained with one tool, and animated caged animals with another tool.

Dumb question, also: does the relocator work on the critters? In case, yknow, I want to add wildlife to a barren planet that ISN'T hostile.
tenacity25 20 Feb, 2017 @ 5:57pm 
Can I get a lore patch that still has the dopefish?
That thing is too beutiful, and I may be an undertale fan, but I don't want UT characters in my Starbound.
Xaliber  [author] 18 Feb, 2017 @ 11:24pm 
@Star-X
However you bring up an interesting issue... should the "captured" (by the critter net) critters be inanimated decoration, or should it be something that stays in your cage? It feels a bit cruel to preserve the animals (and we have a mod for hunters anyway: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=729693409 ) So I might make them stay in a cage instead.

What do you think?
Xaliber  [author] 18 Feb, 2017 @ 11:18pm 
@Star-X:
It is not yet "fixed"... as the vanilla methods of capture isn't with the net anyway. In vanilla, the net is used to put bugs inside a jar, becoming a decoration. This mod operates with same logic: the net is used to preserve them as decoration.

In vanilla, to capture critters that will roam free in your environment, you need to use the relocator: http://starbounder.org/Relocator It's the same with this mod.

Star-X 18 Feb, 2017 @ 10:20am 
One question; the old version had it so that using the thingy that captured critters that the mod added resulted in static objects instead of actual critters. Does this mod "fix" that issue (either by using the vanilla creature capture thingy added in 1.1 or 1.2, I forget which, or by making the mod's creature capture thingy actually produce living examples instead of static objects)?

I mostly ask as that was the defining issue with the mod, for me. It sucked having motionless birds on my home planet instead of actual, flying birds.
Violet 17 Feb, 2017 @ 2:03pm 
Thank you!
tanning korosu 16 Feb, 2017 @ 10:35pm 
why dose it look like the fox is doing something to someone green?
[DN] pphed 16 Feb, 2017 @ 5:03pm 
yeah its mainly undercringe that was a problem
Cap'n Krieg 16 Feb, 2017 @ 4:11pm 
the dopefish would be nice and yeah the undertale stuff is EXTREMELY not lore friendly why is it even a thing
Xaliber  [author] 16 Feb, 2017 @ 10:46am 
@BreakYourShell:
Giraffe is in savannah biome. You can spawn him with
/spawnmonster MC_giraffecritter