Total War: ATTILA

Total War: ATTILA

*Outdated* Medieval Kingdoms 1212AD - Double Unit Size
81 Comments
Mesomorph 30 Sep, 2024 @ 1:00pm 
how to change that in the scripts?
Rok 30 Mar, 2024 @ 4:12pm 
yall can change that in script instead of nagging for an update lol
|Gaza|EGY-SA3KA 30 Mar, 2024 @ 8:52am 
the Original mod updated plz update ty for ur time
Gidz_ZA 20 Dec, 2023 @ 6:16am 
Is there perhaps an alternative to this mod or even a mod that makes the unit sizes even bigger?
[HAN]小诸葛 30 Nov, 2023 @ 5:34am 
I found that in a battle, if the number of soldiers on both sides (including reinforcements) exceeds 50,000, the game will collapse
TengriBless, 12 Feb, 2022 @ 7:32am 
the game is half as fun without this addition, you could try bringing up to the modders
Angel 18 Dec, 2021 @ 7:01am 
does this still not work? :(
Diogenes and the Eipstein list 21 Dec, 2019 @ 5:35am 
ty for try it anyway, lets hope someone find a way
jonfrustrante  [author] 21 Dec, 2019 @ 4:22am 
I know, and I'd happily make it but I tried multiple ways, even starting from scratch but the changes won't apply in-game for some reason so I can't get it to work anymore.
Diogenes and the Eipstein list 20 Dec, 2019 @ 3:59pm 
an update would be great
GALUISMARIUS 19 Dec, 2019 @ 12:13am 
you should make a campaign one that would be greatly welcomed to 1212ad
The_DiocletianII 2 Jul, 2019 @ 2:24am 
@[5ko]Mr.No Name How did you make it work because with me it doesn't. What MK1212 mods do you have on or did you download it from Mdddb?
jonfrustrante  [author] 23 May, 2019 @ 4:39pm 
oh my bad, man. sorry I took so long answering
[5ko]Mr.No Name 21 May, 2019 @ 3:56pm 
It was for me you should put it back up
jonfrustrante  [author] 21 May, 2019 @ 3:06pm 
it isn't working anymore I think
[5ko]Mr.No Name 21 May, 2019 @ 11:52am 
Why has the seven kingdoms submod been taken down?
[NTB]Unclutch 7 Dec, 2018 @ 6:02pm 
thank you for trying
jonfrustrante  [author] 27 Nov, 2018 @ 2:58pm 
unfortunately, no. Besides having stopped playing TW in general, I tried to update the mod but can't work around the new modding system
[NTB]Unclutch 26 Nov, 2018 @ 5:06pm 
any update? and possible expansions on the unit size?
Loot_Goblin 15 Jul, 2018 @ 11:01am 
Can you update it? @fG^ Glove
Rama 2 May, 2018 @ 6:31pm 
Ah that's too bad! No worries, thank you for trying :)
jonfrustrante  [author] 2 May, 2018 @ 9:37am 
Bad news, everyone, I can't get my mod to work with the new 1212 update, I've tried everything that comes to my mind but just can't figure it out. This is because of the update CA made back in February which changed the way mods are stored or downloaded or whatever. I'm not up to date with the new way things work because the last time I messed around in Attila was last year, in the summer, so, I can't do anything. If anyone that knows about modding or has any idea how to work this out, I'd appreciate it. For now, this mod is out of date.
Rama 29 Apr, 2018 @ 5:22pm 
awesome! :) can't wait till it is done and ready!
jonfrustrante  [author] 28 Apr, 2018 @ 7:36am 
RamDog, Yeah, I'm working on it.
Rama 27 Apr, 2018 @ 9:16pm 
hey, can you please update this mod for the new release of Medieval Kingdoms? thanks :)
[NTB]Unclutch 8 Apr, 2018 @ 6:12pm 
can you make a 4x unit size please for 1295?
Airborneguy 2 Apr, 2018 @ 5:42pm 
Actually, its the other way around m8
Defender Of Super Earth 1 Feb, 2018 @ 1:16pm 
so i found out that the mod already has a 2 times unit size mod in it already you just have to delete the main units table in _1295 since the main units table exsist in __1295 in 2x normal unit size you can do this using pack file manager
Defender Of Super Earth 24 Jan, 2018 @ 1:02am 
Thank you so much looking out for it
Defender Of Super Earth 23 Jan, 2018 @ 11:41am 
Could you make this for the 1295 mk mod aswell please?
Wesley Snipes 27 Dec, 2017 @ 8:36am 
will this mod work with MK 1295 ad campaign mod
Ragnar 26 Dec, 2017 @ 10:02pm 
Hello Glove, just wanted to check when will you be able to make a mod compatible with 1295
jonfrustrante  [author] 20 Nov, 2017 @ 3:14am 
Yeah, it is possible, though I can't at the moment.
CastledCard 19 Nov, 2017 @ 3:54pm 
Would it be possible to make a version compatible with 1295?
jonfrustrante  [author] 13 Nov, 2017 @ 1:53am 
Figures. Thanks, though.
Frosty 12 Nov, 2017 @ 2:34pm 
yea it doesnt work. game freezes upon launch and doesnt unfreeze sadly. oh well
Frosty 12 Nov, 2017 @ 2:15pm 
will do. if not ill let you kno
jonfrustrante  [author] 12 Nov, 2017 @ 2:19am 
I don't know, I never tested. Though you should go ahead and test it.
Frosty 11 Nov, 2017 @ 5:49pm 
would this work with the 1295 units? i know they use mk1212 units
jonfrustrante  [author] 19 Aug, 2017 @ 2:05am 
Nope, only 1212AD will work with it.
|TAOk|ArkadOfBabylon 18 Aug, 2017 @ 3:20pm 
will the Norse Gods Mod work with this ?and or 1212 ad base
ScheiteMeister 28 May, 2017 @ 2:23am 
Uuuuh
jonfrustrante  [author] 21 Mar, 2017 @ 8:27am 
Subscribe to the workshop item it says it's necessary when you try to subscribe to my mod, and then download the installers from here [www.twcenter.net]
FireOregano 21 Mar, 2017 @ 8:08am 
А где сам мод 1212?
jonfrustrante  [author] 15 Mar, 2017 @ 11:16am 
Yes, it should work. I made it so each unit has double the amount of men and double the ships.
stopped making sense 15 Mar, 2017 @ 9:36am 
oh yeah does this work with the ships?
jonfrustrante  [author] 14 Mar, 2017 @ 7:50pm 
True. I guess I can add one more engine to each unit
stopped making sense 14 Mar, 2017 @ 2:06pm 
lol there is never enough overkill :)
jonfrustrante  [author] 14 Mar, 2017 @ 2:00pm 
No, because I think it's overkill, specially in sieges.
stopped making sense 14 Mar, 2017 @ 1:46pm 
have you done the artillery with the new update?