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MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Step 1: Open up Steam to any window, likely Library or Store.
Step 2: Click Steam at the top left menu bar.
Step 3: Click on Settings, this'll open a new window.
Step 4: Go to Interface on the left side.
Step 5: Click the check box for Display Steam URL address bar when available.
This should enable a URL bar whenever your browsing a Steam page like the Workshop.
Step 1: Go to "C:\Users\YOURUSER\AppData\Roaming\SpaceEngineers\Mods"
Step 2: Locate the appropriate number based named in the URL of the mod in question.
IE: The ### are the numbers your looking for in the mod folder https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=#########
Step 3: Delete the ########.sbm file in the mods folder on the PC in question.
Step 4: Relaunch the game with the mod to force a redownload.
This 'should' get rid of the corrupted parts of the mod and it should work. You can do it a few times if it isn't working. The most I've done it is 5 times and it ended up working.
Thank you both for pointing that out. I suppose I should have known when I seen that this mod was labeled as [UNSUPPORTED]
"What dat mean!?"
...It happens...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1154898843
Would it be possible to make alternate elevators that can stop on multiple floors?
For example; the rightmost elevator in the image (9-block tall) could stop at 5 floors (each floor is seperated by a full block)
I am sorry for not being updating for some time now. I've been having some PC issues and also I've been very busy at work.
It makes me sad to have to admit this but I might not be able to maintain my mods. I will try to give them up for adoption and hopefully someone will pick them up and fix and improve them.
The basic reason for this is that when the game itself stutters it has to stop doing a bunch of processing (like physics movement and collission calculations) and skips ahead several ticks to catch back up with the server, even if it's local. The game tries to maintain smooth flow of gameplay rather then pause everyone to catch up on it's calculations before continuing on. This results in skipping of multiple ticks and the calculations that might be done within them, so you end up glitching through things like the lifts, or even getting thrown out of a ship entirely.
This problem is gamewide, just more obvious to see when the lift continues up/down the shaft witohut you, and is not limited to this mod. Hopefully Keen can do something about it.
Did you read the first word in the title of the mod?
Even if the "new" mod anytime run flawless in multiplayer, i can still see an good usage of this blocks for an simply elevator from level a to b ...
As for moving grids, this one is suffering from the same problem anyway and there is nothing I can do to fix that. It's a bug in the game, so waiting to be fixed by Keen. :)
Sorry - the new mod look more "alpha" and not finished as this version .............
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1154898843
This mod will no longer be supported, but I will leave it as requested by some people.
Thanks for the feedback.
I tested this by going back to an EARLY blueprint that I had made of the diamond shape, which was empty aside from three items (Aside from armor and glass blocks). These items were; a beacon, antenna, shaostol's catwalks pieces, and a 5 floor lift in the center to the glass area. When i placed a vanilla panel on it, cut it and attempted to paste it, i got the error. I also took out the beacon, the antenna ,and the catwalks to test my theory and still recieved the error.
- Added a check for preview grids (for example when pasting a blueprint).
@ Shalmendo, I hope this small fix eliminates the problem you were having. :)
I guess I'll see about cobbling together a piston lift instead, since that seems to work. I'd prefer the fancy doors and nice glass walls of these lifts, but I can't use ANY solar panels (including vanilla) without getting those errors when trying to paste in the blueprint, or project it. (and this causes MASSIVE lag that brings the server to it's knees.)
It appears that your elevators are causing 'subpart not found' errors when on a grid (Station or ship) that also includes any kind of solar panel. I'm not quite sure why but it's been causing us major headaches. As much as I enjoy your elevators and how functional and practical they are, it seems necessary to remove them if I'm going to use solar power on my builds. (I have a station that needs solar power to tide it over between offloads of uranium from mining ships.)
After a few loooong weeks of twisting my brain around it, I have finally managed to make a Multifloor Elevator that works. Now I need some volunteers to test it out in different conditions and mainly in MP and on DS as I can't test those.
I will start a thread with information on how to get the test version.