Space Engineers

Space Engineers

[UNSUPPORTED] VCZ Smooth Elevators
350 Comments
Hotaro 29 May, 2024 @ 1:34pm 
MOD_CRITICAL_ERROR: [UNSUPPORTED] VCZ Smooth Elevators, in file: Unknown
MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
matthewvogt 9 Apr, 2019 @ 8:40pm 
i know i just wanted ppl to know about the state of this one. works wonderful on stations and ships that arnt moving thats all =) and to say thank you
Vicizlat  [author] 9 Apr, 2019 @ 2:46pm 
This is very outdated. Check the link in the beginning of description.
matthewvogt 9 Apr, 2019 @ 1:53pm 
Works great on stations and very slow moving ships. doen't work when the ship is moving over 10ms also it gave me a headach trying lol anyway great mod for what it is! just wanted ppl to know thank you Vicizlat
Vicizlat  [author] 16 Mar, 2019 @ 9:46am 
I am sorry, but I don't understand.
NebuLord 16 Mar, 2019 @ 8:52am 
pls update all create VCZ for are stop Unsupported of all mod
Shaostoul 26 Jul, 2018 @ 11:49am 
That should help out with any of the weird issues. It's entirely plausible that it's a mod corruption issue. Any mod can experience it, regardless of update or not.
Shaostoul 26 Jul, 2018 @ 11:48am 
If you can't locate the URL because, you're using the Steam browser, you need to enable the URL to be viewable in Steam. Here's how to do that:

Step 1: Open up Steam to any window, likely Library or Store.
Step 2: Click Steam at the top left menu bar.
Step 3: Click on Settings, this'll open a new window.
Step 4: Go to Interface on the left side.
Step 5: Click the check box for Display Steam URL address bar when available.

This should enable a URL bar whenever your browsing a Steam page like the Workshop.
Shaostoul 26 Jul, 2018 @ 11:48am 
If you're having issues with a mod that is confirmed working but, it isn't working for you. The best thing you can do is delete the mod and force a redownload. Here's how to do this:

Step 1: Go to "C:\Users\YOURUSER\AppData\Roaming\SpaceEngineers\Mods"
Step 2: Locate the appropriate number based named in the URL of the mod in question.
IE: The ### are the numbers your looking for in the mod folder https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=#########
Step 3: Delete the ########.sbm file in the mods folder on the PC in question.
Step 4: Relaunch the game with the mod to force a redownload.

This 'should' get rid of the corrupted parts of the mod and it should work. You can do it a few times if it isn't working. The most I've done it is 5 times and it ended up working.
Skallabjorn 22 Jul, 2018 @ 8:39pm 
All together now, we have all said it before..1...2...3... KEEEEENNNNNNN ! ;)
Vicizlat  [author] 22 Jul, 2018 @ 3:13pm 
The thing is these as well as the other one work great for some people and don't work at all or have weird problems for others. I've been playing with a buddy last couple of days and the Multifloor is working perfectly for us. Yet some people are reporting very strange problems and game freeze and crash...
Skallabjorn 22 Jul, 2018 @ 1:56pm 
DUDE , these work great in the new MP 1.187.088 release!!!!
Skallabjorn 21 Jul, 2018 @ 10:31am 
Im gonna try this out ( I have a specific station application ) in the new 1.187.088 release... see what happens :)
BobGrey 11 Jun, 2018 @ 9:48pm 
Oh, I feel stupid. This is what I get for not playing a game for over a year!

Thank you both for pointing that out. I suppose I should have known when I seen that this mod was labeled as [UNSUPPORTED]
"What dat mean!?":steamfacepalm:
...It happens...
Vicizlat  [author] 11 Jun, 2018 @ 5:14am 
Skallabjorn 10 Jun, 2018 @ 11:03pm 
@BobGrey - see his other elevator mod... it does exactly that, this is the old mod
BobGrey 10 Jun, 2018 @ 8:41pm 
I have a question/request:
Would it be possible to make alternate elevators that can stop on multiple floors?
For example; the rightmost elevator in the image (9-block tall) could stop at 5 floors (each floor is seperated by a full block)
revansdownside 6 Mar, 2018 @ 6:13am 
Anyone still using this in the latest SE build? Just wondering how this mod behaves lately.
Vicizlat  [author] 3 Mar, 2018 @ 8:23am 
Hi guys,
I am sorry for not being updating for some time now. I've been having some PC issues and also I've been very busy at work.
It makes me sad to have to admit this but I might not be able to maintain my mods. I will try to give them up for adoption and hopefully someone will pick them up and fix and improve them.
revansdownside 19 Jan, 2018 @ 8:56am 
Love and prefer this version.. Someone please revive this one.. WAY easier to use then the multifloor.. :'(
Shalmendo 1 Nov, 2017 @ 10:56am 
I believe that's the game stuttering and dropping it's physics detection, causing you to fall through the lift. It has almost nothing to do with the lift.

The basic reason for this is that when the game itself stutters it has to stop doing a bunch of processing (like physics movement and collission calculations) and skips ahead several ticks to catch back up with the server, even if it's local. The game tries to maintain smooth flow of gameplay rather then pause everyone to catch up on it's calculations before continuing on. This results in skipping of multiple ticks and the calculations that might be done within them, so you end up glitching through things like the lifts, or even getting thrown out of a ship entirely.

This problem is gamewide, just more obvious to see when the lift continues up/down the shaft witohut you, and is not limited to this mod. Hopefully Keen can do something about it.
mattynipps 1 Nov, 2017 @ 9:54am 
I am also having the same issue all of a sudden, only when in the elevator the game will stutter for a second and then I fall through the floor of the elevator. It is a shame as it is a fantastic mod
Vicizlat  [author] 26 Oct, 2017 @ 12:46pm 
Unfortunately I don't think I can do anything in that case... :(
LeapedSiren97 26 Oct, 2017 @ 12:05pm 
When the game stutters for a second
Vicizlat  [author] 26 Oct, 2017 @ 9:27am 
Does it happen regularly or just occasionally when the game stutters for a second?
LeapedSiren97 26 Oct, 2017 @ 6:09am 
Damn phone, i meant to say wall breach, I leggit fell through the floor
Vicizlat  [author] 26 Oct, 2017 @ 3:59am 
@ LeapedSiren97, I don't understand what you mean by "reach trough". Do you fall trough the floor?
Darian Stephens 26 Oct, 2017 @ 3:11am 
@LeapedSiren97
Did you read the first word in the title of the mod?
LeapedSiren97 26 Oct, 2017 @ 3:06am 
Umm, when the elevator is moving, sometimes I will reach through the floor and celling
R-TEAM 7 Oct, 2017 @ 3:27pm 
Thats nice to hear, that this mod is not "full" forgotten ;)
Even if the "new" mod anytime run flawless in multiplayer, i can still see an good usage of this blocks for an simply elevator from level a to b ...
Vicizlat  [author] 7 Oct, 2017 @ 1:48pm 
Exactly! ;)
Shalmendo 7 Oct, 2017 @ 1:42pm 
It sounds like the best advice you can give for moving grids is 'park your ship before using the elevators' or somesuch since they seem to work fine on a stationary grid.
Vicizlat  [author] 7 Oct, 2017 @ 12:46pm 
I will fix any problems that may come to this mod while the other is still having issues. But when the other one is working without problems I will cease all support for this one. After all the multifloor version is replacement for this one. Also there won't be any new blocks added or any modifications done to the existing blocks here.

As for moving grids, this one is suffering from the same problem anyway and there is nothing I can do to fix that. It's a bug in the game, so waiting to be fixed by Keen. :)
Shalmendo 7 Oct, 2017 @ 9:26am 
I kind of have to agree that I've had to stick with this one for playing with friends even though we got the new one (replaced) and found there were some issues like the lift buttons (in car) not responding properly to non-owners. We ended up having to swap back and rebuild all our lifts as a result lol. I do like the look of the newer lifts, and the internal vent block and everything else, but we can't quite use it yet.
R-TEAM 7 Oct, 2017 @ 9:11am 
Would it be not more "smart" to support this version so long, as the new mod not working on multiplayer and movable grids ?
Sorry - the new mod look more "alpha" and not finished as this version .............
Vicizlat  [author] 1 Oct, 2017 @ 5:58pm 
Multifloor elevator has been released:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1154898843

This mod will no longer be supported, but I will leave it as requested by some people.
SimplyySerenity 27 Sep, 2017 @ 8:45pm 
awesome mod so far dude one of very few "stable" elevators that ive worked with. very nice. cant wait for the possible horizontal as well as especially the multiple level ones, was gonna ask aboout multiple levels until i read desc. either way great modand keep it up man
Vicizlat  [author] 24 Sep, 2017 @ 9:42am 
As I expected, blueprint pasting and projecting it were what's causing the problem.
Thanks for the feedback.
Shalmendo 24 Sep, 2017 @ 8:22am 
(Comment ran too long) Thank you for the update! I'll test it out and get back to you!
Shalmendo 24 Sep, 2017 @ 8:22am 
@Victzlat Yes, I get the error when PLACING the grid with an elevator on it, and when projecting the blueprint. I'm using a blueprint projector to allow my station to self reconstruct in combination with a nanite factory. But when I either pull out the blueprint to paste it, or project it, I get a bunch of 'subpart missing' notifications and it lags thingss to heck. This only seems to happen if both an elevator and any solar panel (including vanilla) is present on the same grid together.

I tested this by going back to an EARLY blueprint that I had made of the diamond shape, which was empty aside from three items (Aside from armor and glass blocks). These items were; a beacon, antenna, shaostol's catwalks pieces, and a 5 floor lift in the center to the glass area. When i placed a vanilla panel on it, cut it and attempted to paste it, i got the error. I also took out the beacon, the antenna ,and the catwalks to test my theory and still recieved the error.
SerdarCS 24 Sep, 2017 @ 7:31am 
Looks interesting! Hopefully clang wont take it over.
Vicizlat  [author] 24 Sep, 2017 @ 6:09am 
Update 4.6.1:
- Added a check for preview grids (for example when pasting a blueprint).

@ Shalmendo, I hope this small fix eliminates the problem you were having. :)
Vicizlat  [author] 24 Sep, 2017 @ 5:54am 
Hold on a second. Do you get the error only when you are trying to paste the grid with the elevators? Have you tried pasting the grid without elevators and then placing them to see if you get an error?
Darian Stephens 24 Sep, 2017 @ 12:07am 
Sounds pretty interesting, and very unusual. Good luck working with Clang! May he see your creation fit for mercy.
Shalmendo 23 Sep, 2017 @ 11:30pm 
Thank you for the advice. I'm hoping he can fix the problem, but yeah, that will work in the interim. For now I just set up some catwalk stairways up to the bridge. I have an unusual pyramid shape i'm using for the core of a station and I have the control center in the upper half of twin pyramids welded bottom-to-bottom, with slanted and triangular glass pieces to keep the shape but allow vision. The pyramidal structure really restricts available building space so I needed an elevator like this to occupy one block in the very center of the control room deck.

I guess I'll see about cobbling together a piston lift instead, since that seems to work. I'd prefer the fancy doors and nice glass walls of these lifts, but I can't use ANY solar panels (including vanilla) without getting those errors when trying to paste in the blueprint, or project it. (and this causes MASSIVE lag that brings the server to it's knees.)
Darian Stephens 23 Sep, 2017 @ 9:38pm 
If absolutely must remove them, you could substitute them for piston elevators (As risky as Klang may be, bless her mangled metal); Keen did a thing where going up and down on them is smooth now, so you don't bounce around. You still seem to bounce if you use the half armor blocks, though, so that's a thing.
Shalmendo 23 Sep, 2017 @ 9:17pm 
Okay so I think I've found a problem with your mod. I've spent about 3 days trying to narrow it down.

It appears that your elevators are causing 'subpart not found' errors when on a grid (Station or ship) that also includes any kind of solar panel. I'm not quite sure why but it's been causing us major headaches. As much as I enjoy your elevators and how functional and practical they are, it seems necessary to remove them if I'm going to use solar power on my builds. (I have a station that needs solar power to tide it over between offloads of uranium from mining ships.)
dRuPpI 21 Sep, 2017 @ 4:35pm 
nice news :steamhappy:
Vicizlat  [author] 21 Sep, 2017 @ 1:22pm 
Hi guys!
After a few loooong weeks of twisting my brain around it, I have finally managed to make a Multifloor Elevator that works. Now I need some volunteers to test it out in different conditions and mainly in MP and on DS as I can't test those.

I will start a thread with information on how to get the test version.
Vicizlat  [author] 14 Sep, 2017 @ 9:01am 
I will consider it...