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my cats must be clever:)
i guess someone would have to make a patch for that mod....
Does this mod still affect them?
as for advice...you would have to go through the defs of the new cats and add/change the corresponding trainable tag....
Here's a link to the other mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=949283405&searchtext=animal+collab
as of this version it seems the devs acknowledged the intelligence of big cats so now this modonly has to raise the training intellect of the cat and lynx species
<?xml version="1.0" encoding="UTF-8"?>
<Patch>
<Operation Class="PatchOperationAdd">
<xpath>Defs/ThingDef[@Name = "BigCatThingBase"]/race</xpath>
<value>
<trainableIntelligence>Advanced</trainableIntelligence>
</value>
</Operation>
<Operation Class="PatchOperationReplace">
<xpath>Defs/ThingDef[defName = "Cat"]/race/trainableIntelligence</xpath>
<value>
<trainableIntelligence>Advanced</trainableIntelligence>
</value>
</Operation>
<Operation Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName = "Lynx"]/race</xpath>
<value>
<trainableIntelligence>Advanced</trainableIntelligence>
</value>
</Operation>
</Patch>
After this the def files are no longer needed.