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it was put on hiatus cuz I began focusing more on my studies.
However I'd like to revisit this project some day after I graduate.
Well done!
Thanks! I'll take them in consideration. :3
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=251265571 "Hammer for the flustered" and
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=668125032 This guide is like the first guide but with Much MUCH more detail.
These guides helped me a ton so id imgaine they'd help you too. Please read them! And good luck in your future mapping endeavours.
It's a Portal 2 Mod, I still don't know if I make a Workshop release too.
But I'm currently working on a design concept with a new Gameplay feature, so you can look forward to that. ;3
When the 2nd part?
That're the broken reflections, a very stupid error I've made. Sorry...
My next Map hopefully won't have this problem.
I've mainly planned to release the Mod on ModDB and the Portal 2 Workshop
Ha! I know that feeling! :D
But don't worry, there are no jumpscares or something similar. I just wanted to achieve a dark atmosphere.
Thanks for playing! :3
Thanks I'll try that! :)
Oh, nice! Glad you enjoyed it! :3
I've seen your Video and noticed that you have some broken reflections.
I don't know why some people have this problem. Some of my friends tested the map and the reflections looked fine to them (including me)...
Could you please tell me where the missing textures are?
(I had a few problems with them while making the map)
Also: There are a few env_cubemap entitys in the map. But the game crashed when I tried to activate them with the "buildcubemaps" command in the console.
https://www.youtube.com/watch?v=cp_nsclIRqA
I know. I tried to fix the reflections with cubemaps, but the game allways crashed when I tried to execute the 'buildcubemaps' command.
I'll try to do a better Job in my next Map.
The elevator door at the beginning is a 'func_door' entity brush with a door texture.
The other 2 doors in the lobby are 'prop_dynamic_override' entities with the 'vert_door_animated.mdl' model. + SetAnimation Triggers.