Space Engineers

Space Engineers

Gothic - Lance Battery
86 Comments
Dragnorian 15 Feb, 2022 @ 3:08pm 
Hey, can you send me the source files? I would like to use it for a project I am working on
I.P.IShipyards 16 Jan, 2021 @ 7:12pm 
Hi Again I posted On the Macro cannon mod asking this so if you respond to it and say yes or no to it then if yes Can we get permission to use this one as well? If not then ignore the post [im trying to find mods that can be used on the Xbox version of Space engineers if you see this post first as to the reason and Im asking for permission from you for it to be allowed there provided if credit is given to you as the creator]
SPIKEDIESEL 16 Jan, 2021 @ 1:09pm 
send me the sourcefiles let me see what i can do
Chloe widow 24 Dec, 2020 @ 8:04pm 
one of my faves for my 40k world xxxx
Chaos Uncensored 26 Jul, 2020 @ 10:04pm 
Yeah would be cool to see this mod made whole and Weapon Core compatible
Dorimanx 13 Feb, 2020 @ 6:00am 
Hi,
I like to ask your permission to modify this mod and combine it to 1 from all 3 of your mods + icons update and stats tunening.

Mod will be used in our server for close to 20~50 players!

For the Immortal EMPEROR!!!!

Thank you! :)
[℘] Sarven 7 Jan, 2019 @ 6:32pm 
Fantastic 40k weapons! Will there be others from other factions? Like the Tau Railguns?
kris220b 25 Oct, 2018 @ 12:55pm 
@DDMWolf

I got a bunch ( heavily modded ) 40k small grid builds if you are interested.
DMMWolf 24 Oct, 2018 @ 4:57pm 
@Celestite What we really need is a 40k themed Encounters mod that uses the functionality added by MES and the 40k themed item mods........ Anyone up for contributing to something like that?
Ferus_Manus 22 Oct, 2018 @ 10:46am 
how mutch damage does is make?
Gustav der Schöne 4 Sep, 2018 @ 6:39am 
This Weapon is really great, but can you maybe add some depression to the guns? This would make the turret even better.
Navarone 8 Aug, 2018 @ 12:57pm 
*knuckles, has a k in front too. Don't ask why, it's English, it's built to confuse.
zelphion 8 Aug, 2018 @ 3:03am 
*cracks nuckles* Time to purge some Xeno scum
Spooky_Plankton 15 May, 2018 @ 2:03pm 
The textures appear to be pink for me, is there a fix?
Lovemuffin 27 Feb, 2018 @ 8:05am 
awesome! :)
Celestite 24 Feb, 2018 @ 10:12am 
woops i forgot to ask why i wanted to invite ya
i am making a 40 imperial navy ship and i noticed that theres a lack of imperial decoration in general like saints statues skulls engravings aquillas and suchs.
Peridot 1 Aug, 2017 @ 10:42am 
would be nice if you put crafting/building ingredients on the workshop item for building the cannon and its ammo
Navarone 27 Jun, 2017 @ 5:34pm 
Yeah, not beams.
⎝Trillium Starbreeze⎠ 27 Jun, 2017 @ 12:46pm 
Judging from screenshots, they are missiles, not beams, right?
Navarone 13 Apr, 2017 @ 5:17pm 
Hey, @HisDivinity, you said you were dissapointed in the effect when the beam hit other ships, right? Here's something you might like.
Navarone 23 Mar, 2017 @ 8:26am 
That's fair enough.
kris220b 23 Mar, 2017 @ 8:23am 
@Xenolith

me, yeah no, i no nothing of coding off any kind.
i use my PC to play games, listen to stuff and watch stuff.
Navarone 23 Mar, 2017 @ 6:11am 
Well, that's a fair point too, but my main concern is being able to murder things using only reactors and uranium. Although, reading this discussion has gotten me thinking about some changes. For instance, in addition to the laser modifications, I'd like the range to be increased to around 1.2 kilometers, as well as the AI modification where it carves a gash in enemy ships, as stated below. Speaking of, do you know of a way that might be achieved?
kris220b 23 Mar, 2017 @ 4:03am 
@Xenolith166

dont think ammo over power and effects is the problem
problem is that right now its somewhere inbewteen a slow AA turret and a pop gun, instead of a propper ranged anti ship turret
Navarone 22 Mar, 2017 @ 7:41pm 
Also, if you do decide to do so, would it be possible to modify the turret's tracking to make it drag the beam along the length of enemy ships?
Navarone 22 Mar, 2017 @ 7:38pm 
I was going to say something about lasers, but then I saw that it had already been discussed, so I propose a solution that should keep everybody happy. Is there a chance you'd be willing to release an alternate version that uses power instead of ammo, in addition to this one?
DMMWolf 9 Mar, 2017 @ 8:33am 
Thats how a plasma beam or Cutter actually Works though, is to burn away the target. You just up the damage out the yang so that when it hits instead of looking like its punching a small hole, the drag through of the shot while moving makes it look like a scalpel cutting lines accross the ship. However be that as it may, your mod your call. As is though, w/o some form beam effect to it all we get is the turret sprite, which isnt bad. The functioning is just that of an inaccurate rocket barrage. And the only reason I point on that is There is such a turret in 40k already that you could use the model for. But for function, a home brew turret made of Little Davids gives more of a Lance feel to its punches. I dont Dislike the turret. I am just giving a critical view on it.
kris220b 7 Mar, 2017 @ 10:02am 
@His Divinity

could you not just boost damage per found, and ecrease range?
to make it more like the actual thing, just without beam effects
His Divinity  [author] 7 Mar, 2017 @ 9:17am 
@squirejj is right; while a plasma beam is "possible", the effect is gives is so dissapointing that it just looks lackluster and without any real impact. Should Keen add options for this however, or someone figure it out, I'll certainly update the mod.
Squirejj 7 Mar, 2017 @ 4:46am 
I don't think His Divinity couldn't make the beam effect, what I understood from our conversation, he could make it but he couldn't get the desired effect when the beams hit a target. The beam weapons I saw on workshop all of them just eats away at a block until it is destroyed and what I understood from His Divinity he want it to have an explosion when it hits a target.
DMMWolf 28 Feb, 2017 @ 12:07am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=635057556 ; Energy Weapon Coding the Modder said people can use it in their own weapons. Also, If you want to still keep the need for Ammo but just have it LOOK like an energy weapon, look at how these Were done in the Star wars weapons pack https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=598138548
Squirejj 25 Feb, 2017 @ 2:36am 
@hickbelly I would love to have bombarment cannons myself for my current project, but they will need to be realy big for my ship, about 22 blocks (lenght "This includes the 10 block long barrel) x 9 blocks (height) x 13 blocks (width).
Undead Apollo 25 Feb, 2017 @ 1:29am 
is there a chance we could see bombardment cannons?
KILLFUCC SOULSHIEITTER 20 Feb, 2017 @ 9:48pm 
Shouldnt they all fire at once....? Or if like others say, replace with energy-consuming lance weaponry.
Warsmith_Skirata 20 Feb, 2017 @ 8:22pm 
First macro batteries, then the nova cannon, now lance batteries, keep it coming man. Next you should do chaos versions of the macro batteries and lance batteries.
BigForkingDaddy 19 Feb, 2017 @ 9:12pm 
cant u copy the system used by the laser and plasma turrets? they use power not ammo and they also fire like a an actual lance battery would.
sgtpockets 19 Feb, 2017 @ 5:07pm 
Is it possible to do ork weapons? Or ork like weapons?
Squiddy 19 Feb, 2017 @ 12:01pm 
Cool guns, but your a cuck.
Boczyslav 19 Feb, 2017 @ 10:45am 
MAKE BLUEPRINT OF THAT SHIP PLS
:facepunch:
Cap'n MacHaddish 19 Feb, 2017 @ 10:28am 
If you want to make it an energy weapon, there's a couple of mods on the workshop that have done an excellent job of it, such as the Energy Weapons mod. Have a look at the code for those perhaps?
Ranos 19 Feb, 2017 @ 3:39am 
Here is a mod review for this weapon. Fun to use.
https://www.youtube.com/watch?v=pRLqT90n51I
kris220b 19 Feb, 2017 @ 1:31am 
@Slye_Fox

because as proven by the star trek phasers
you cant currently make a weapon in SE that uses encreased power when fireing, it needs some for of ammo
Slye_Fox 19 Feb, 2017 @ 12:28am 
Why does the laser need ammo?
Netra Kara 18 Feb, 2017 @ 11:19pm 
Like from Russia. Very good work, comrade (tech-priest? :) ).
Archon 18 Feb, 2017 @ 9:41pm 
what ammo does it take?
Im using multiple mods that add different ammo types and I cant figure out what it takes
Magos ti-85 18 Feb, 2017 @ 9:29pm 
So far, I have loved ALL of your "gothic" mods. Just perfect! I think that you coud make the range of these lance turrets longer, as in the 40k universe they are long reange weapons. Still perfect though!
Flak 18 Feb, 2017 @ 8:00pm 
These mods are fucking incredible great job!
Weather Man 18 Feb, 2017 @ 5:53pm 
nice ship.:steamhappy:
Markov219 18 Feb, 2017 @ 3:13pm 
ooo i love that shield mod!
Terminus Est 18 Feb, 2017 @ 1:59pm 
What ships do you use?