Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I like to ask your permission to modify this mod and combine it to 1 from all 3 of your mods + icons update and stats tunening.
Mod will be used in our server for close to 20~50 players!
For the Immortal EMPEROR!!!!
Thank you! :)
I got a bunch ( heavily modded ) 40k small grid builds if you are interested.
i am making a 40 imperial navy ship and i noticed that theres a lack of imperial decoration in general like saints statues skulls engravings aquillas and suchs.
me, yeah no, i no nothing of coding off any kind.
i use my PC to play games, listen to stuff and watch stuff.
dont think ammo over power and effects is the problem
problem is that right now its somewhere inbewteen a slow AA turret and a pop gun, instead of a propper ranged anti ship turret
could you not just boost damage per found, and ecrease range?
to make it more like the actual thing, just without beam effects
https://www.youtube.com/watch?v=pRLqT90n51I
because as proven by the star trek phasers
you cant currently make a weapon in SE that uses encreased power when fireing, it needs some for of ammo
Im using multiple mods that add different ammo types and I cant figure out what it takes