Stellaris

Stellaris

We are the Imperial Navy
615 Comments
Voidrin 29 May @ 10:31pm 
Hey can u add an option where the ships are a bit smaller? Their too big.
Reise  [author] 20 May @ 5:21pm 
@Cpt.Saturn
Stellaris achievements prohibit any changes outside of gfx folder, which unfortunately also means this mod disables achievements due to it modifies files inside common folder to new graphical culture.

there's 2 way to enable achievement with ship models in this mod.
1. disable Stellaris' checksum check for achievements.
2. modify this mod: overrides official shipset entities with this shipset's entities. This can be done with only notepad and isn't complicate, but need to manually overrides every entities.
Cpt.Saturn 20 May @ 2:37pm 
Can this be edited to be compatible with achievements? Not asking you to do it, just want an experts opinion before I try to edit it myself :jumptarget:
UltramarineMD 16 May @ 6:08am 
I have not played Stellaris in a long time. Wanted to come back for 4.0. Saw this shipset, was VERY skeptical that it would look good or hold up...how wrong I was! This shipset is fire, thank you SO much for making it! The emprah protects brother!
Pedro1509 10 May @ 9:42am 
Thank you for the update, Omnissiah bless you.
Heissin 9 May @ 9:48am 
You are a blessing from the God Emperor himself
Inerael 8 May @ 7:38pm 
thanks you verry much ! :)
Reise  [author] 8 May @ 2:25pm 
I updated the species and graphical culture for 4.0. I did some test and it seems to be working without issue now.
λ 7 May @ 11:05pm 
I have same problem as OG-Gamer, i start with zero fleets and i cant build any
OG-Gamer 6 May @ 4:10pm 
kind of, they are now coded as biological ships for some reason and if you use them, you get no starting fleets and can't build more.
Inerael 5 May @ 4:31pm 
looks great, does someone know if it still working fine ? :)
SergeantAtom 18 Oct, 2024 @ 12:19pm 
@Femboy any release date in mind? Would love more Warhammer mods
Reise  [author] 5 Oct, 2024 @ 9:00am 
@Femboy
Do whatever you want with the assets as long as you give me credit for what I made.
Femboy 5 Oct, 2024 @ 7:38am 
Can I integrate your navy mods into my warhammer-inspired mod?
Ashura 5 Oct, 2024 @ 4:02am 
would it be possible to have a version that replaces the mamalian shipset so that it's ironman/achievement compatible?
Dekad The Everchosen 26 Sep, 2024 @ 7:29am 
Looks like it's still working
Aku 15 Jul, 2024 @ 7:22am 
does this still work?
Thundrakar 3 Nov, 2023 @ 3:32pm 
still work?
Valeur 5 Jul, 2023 @ 11:14pm 
is there a downscale patch?
ConqueringHero 10 May, 2023 @ 12:05pm 
I wish I found this earlier, oh well already started with logh imperial ships so still good
FIGHTING LION 10 May, 2023 @ 6:06am 
@Nickel

It is not compatible with achievements.
Nickel 6 Apr, 2023 @ 6:20am 
Can somebody tell me if this is compatible whit ironman mode / achievements ? (Sorry if its a dumb question)
Aetini 4 Mar, 2023 @ 7:55am 
@Reise
Sounds like a cool mod idea, but understandable given this game is still fluid with updates
lelkr 26 Feb, 2023 @ 6:56pm 
does this work?
Reise  [author] 18 Feb, 2023 @ 9:15pm 
@Ser Boshty
I thought about that several times, back when archaeology system first came out, it almost made me create space hulk archaeological dig site that can dig out "real" Imperium warships, beyond FE level warships, but ultimately scrap the idea due to I don't play Stellaris enough recently to have the motivation to maintain a mod that's not pure cosmetic in an ever changing game like Stellaris.

But I can totally make models for a mod that I have interest, the models of this mod are created to fit in vanilla ships, they have a lot of fake turrets and what not which is a shame IMO.
Boshty 18 Feb, 2023 @ 12:50pm 
I would much prefer these as stand alone ships than as shipsets. so I could add different fleets of different looks on top of my human fleet. like mechanicus fleets in one sector, imperial navy in another, space marines off in smaller fleets here and there supporting my normal human fleets. i think it would be more fun than just picking one shipset. food for thought :)
JSHALO2025 9 Feb, 2023 @ 3:34pm 
Would really like to see Necrons Warhammer ships set and tech, any luck on that front?
Goldie 12 Dec, 2022 @ 7:35am 
Hey, I love these shipsets, but I have a question: do you plan on doing other faction shipsets? maybe the Eldar?
Reise  [author] 29 Nov, 2022 @ 6:32pm 
@Raw
No, because PDX is coded frigate to use corvette entity, saving them the trouble of modifying or adding new model for every existing ship sets
Nelson 11 Nov, 2022 @ 11:39am 
Finally I can make a empire great again
Raw the Uncooked 19 Oct, 2022 @ 6:25pm 
Won't you need to technically update the mod due to the new ship type or does it just use the Corvette hull
the 15th dalai lama kreanosaurus 14 Jul, 2022 @ 7:44am 
if you delete common and edit the entities files and change anything that is "wain_(whatever is inbetween)_entity" to "humanoid_(whatever is inbetween)_entity" it works for achievements. You can use notepad and go to edit and then replace and go through the 6 of so files (takes like half an hour or something, maybe less if you not as retarded and inept as myself)

these are the only files I edited: https://gyazo.com/968e85f535426d1aeb9dc05e97fa387f

cue the video...
https://www.youtube.com/watch?v=8Aii4QaicdI


the only thing missing is the namelist ;(
[7°DLR]gonzalomarx5 4 Jul, 2022 @ 3:00pm 
hey i can play the game whit the new ? and If not.. how low the verison of the game?
Rubaedo 25 Jun, 2022 @ 11:05am 
Do you have any intention of adding models for the new orbital rings?
Sacrament 12 Nov, 2021 @ 10:02am 
Any plans for Eldar and Drukhari ships?
Reise  [author] 14 Oct, 2021 @ 2:31am 
@Elite Rice Farmer
No. Add graphical culture will disable achievement for some reason.
Elite Rice Farmer 13 Oct, 2021 @ 11:17pm 
Is this compatible with Ironman?
이과빌런 19 Sep, 2021 @ 7:12pm 
Can we get a compatibility patch for BSW3?
Reise  [author] 13 Aug, 2021 @ 12:27am 
@VanquilKnight
increase the scale of Titan frame in .asset file
Just that and done. Don't confuse it with "titan_scale". I mean the scale inside titan frame entity bracket.
VanquilKnight 31 Jul, 2021 @ 5:03am 
Is there a way to increase the size of the Titan? I'm personally messing around in the gfx files and the methods in change the size value doesn't seem to give me any changes.
frankiejou 18 Jun, 2021 @ 9:35am 
I can't enable this mod because Launcher say "This mod is missing a descriptor file", Any help?
TortoTheConqueror 22 May, 2021 @ 3:59am 
Thanks!
Reise  [author] 21 May, 2021 @ 10:27pm 
@TortoTheConqueror
They finally decide to add(fix) frame to Mining and Research station.
Which I kinda feel pissed about it. That's why I don't want to fix it until someone report it.
Just delete all old codes and reconstruct those entities like all other ship/station. Treat it like a one section ship, like corvette.
TortoTheConqueror 21 May, 2021 @ 1:31pm 
@Reiseafa
How did you fix this glitch? I have been experiencing this problem when using another mod and I wish to fix it.
minoreror 11 May, 2021 @ 4:52pm 
Will you be making some xenos ship sets?
XR0N0S 25 Apr, 2021 @ 4:06am 
That was fast... thank you^^
Reise  [author] 25 Apr, 2021 @ 3:49am 
@XR0N0S
There's nothing you can do because I just fixed it.
I was kinda waiting for someone to point it out lol.
XR0N0S 25 Apr, 2021 @ 2:39am 
Love this mod. Best for purging Xenos:D But the Research Station und Mining Station model is merged with the default humanoid one. I already disabled all other mods -> still happens. Is there a way to fix this?
SEMECZKIJ 15 Apr, 2021 @ 4:37pm 
Was the old intro removed at the request of the copyright holders?
Flamie 12 Apr, 2021 @ 11:54am 
Stop complaining, the mod works just fine. All ships show up and look great. No update needed.