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Ranger cabins are also there in one of the mods. Check this out...
Oh and please elaborate does your mod compatible with Hunting Guild Mod? (I really wish it is!)
please help!
Fletching stations are usable after getting some perk at the right side of the archery skill tree, available without lvl, i think...
Talking about the perks: The "domesticating" perks are in some kinda sub-tree at archery, not requiring any perk of archery itself, the fletching and night eye/night sense perks are available after the first archery perk (marksman? I dunno since i don´t play in english...)
If i´m talking bullshit here, don´t mind, i already told you: I´m just testing it for a short time now and haven´t tried nearly every feature of this mod.
Is 'Night Sense' a direct copy of 'Night Eye'?
Sorry but I'm not sure what else to do :\
I created a Kajit Character, gave it a perk in 'Night Sense' after reaching its requirements, went out at night and used 'Night Eye'. I could see perfectly. Turned 'Night Eye' off and used 'Night Sense'. Nothing. If anything I could see worse! This is absolutely obsurd! Just copy the 'Night Eye' power and use it for 'Night Sense'.
If people complain about 'no one should be able to see as well as the Kajit in the dark' then remember they have to spend a perk to do so. Kajit are natural born hunters (hense why they excell at sneaking and archery) so will always see well at night and therefore don't need to spend a perk point on doing so. Everyone else has to use a perk point if they want that edge. I can't see any balancing issues there at all.