The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Huntsman Style Play v1.6
141 Comments
tnimick 29 Sep, 2019 @ 4:08am 
is this good with the longbow mod on steam
Will404 18 Feb, 2017 @ 12:43pm 
I want a mod that just adds in a ton of animals. Help?
Riocard Omega 5 Jul, 2016 @ 4:33am 
where is the cabin?
Chinczyk.oficjalnie 8 Jun, 2016 @ 11:00am 
I have a little problem because, I used a perk on 'Huntsman' skill and i dont see in every category of smithing that i can make those new bows. Please help me :)
pharaoh.mitlaszewski 19 Apr, 2016 @ 11:13pm 
your mod is great mate. have to ask, im not getting the option to craft the bows and the mods i use don't overap with yours. need a lil help for the bows?
Snowcurl 20 Jan, 2016 @ 2:25pm 
Hello ! I have a little problem for delete your mod... I don't find in my files a name of your mod. Can you give me the name about that, please =)
Ricardo Steve 17 Jan, 2015 @ 12:06am 
Animal Arrows and The Tusk bow are my Favourit things of this mod, cause they look very beauty and they dont are OP. Good mod
jaderivers 13 Dec, 2014 @ 4:30pm 
There's also a mod on Nexus called The Huntsman by InsanitySorrow , but this isnt it , this and the other are 2 completely different bows o.O, but InsanitySorrow 's bow mod looks like tis been taken over by IsharaMeradin ?
gregellis1998 12 Oct, 2014 @ 4:57pm 
you should design a portable fletching station so that if peoplehave a camping mod they could use it at there camps
Jabber 20 Jul, 2014 @ 1:00pm 
PPLEASE! For the sake of compatibility DO NOT TOUCH the wildlife so one could use both wildlefe of skyrim mods alongside with yours.
Ranger cabins are also there in one of the mods. Check this out...
Oh and please elaborate does your mod compatible with Hunting Guild Mod? (I really wish it is!)
Das Ben 1 Jun, 2014 @ 5:59am 
nice job dude,one of my favourite mods:D
Aidenwolf 15 May, 2014 @ 5:35am 
Just want to say this is a great mod and I appreciate your work, I just have a couple problems with it. I think the companion stays out too long and or can be summoned too frequently, perhaps give it a cooldown or design a way to let us de-summon the pet without killing it. Next issue I have is that the animal companions breath too loudly and too often.
Quadrana2 18 Mar, 2014 @ 11:27pm 
Sounds like an awesome mod though and will be sure to subscribe if i clean slate skyrim again or if it works with my current mods :)
Quadrana2 18 Mar, 2014 @ 11:26pm 
I have a mod from nexus called larcency it only mods the pickpocket perk and it also alters some of the stealth tree. im not sure how you guys change the perk trees around but im guessing theres value spots for each perk in a tree in which case the perks might be in seperate spots of the tree and still compatable. could you outline for me where the new perks are in the sneek perk tree? I'd mess around with the two different mods myself but between load orders and the combination of steam vs nexus mod id apreciate the information to save time.
HavocSquadDropout 23 Feb, 2014 @ 3:48pm 
For those having a hard time getting the companions, I unsubsribed and subscribed and then moved the mod to the bottom of my load order and it worked. The perks for the followers should appear in the marksman perk tree.
Red Shell 15 Feb, 2014 @ 9:00pm 
how do i get the campanions?
carloss53 30 Jan, 2014 @ 7:22pm 
is this compatable with the hunting guild
kongkim 15 Dec, 2013 @ 10:27am 
where do i find the Hunter's Quarry Town and a place to craft the new things?
kongkim 15 Dec, 2013 @ 10:24am 
simply love this mod :)
Blackcia1 4 Dec, 2013 @ 10:27am 
what is the item code for animal bone
MARIE MADELEINE 7 Nov, 2013 @ 11:35am 
where do we get the fox companion?
please help!
patrick 12 Oct, 2013 @ 8:27am 
lobo what are the console commands for it ?
Ajax 24 Aug, 2013 @ 4:14am 
You must slain some animals for Animal Bone, and at fletching stand you will make Bone arrows.
Cabbage Man 24 Aug, 2013 @ 3:42am 
where/how do you craft the animal bone arrows
SaltInTheCut 24 Aug, 2013 @ 2:51am 
reddragon44@ I would imagine you should re-subscribe, and use console commands to take them away, then un-subscribe.
patrick 17 Aug, 2013 @ 12:32pm 
i removed this mod but the bone breaker effect still is on my list how do i delete it ?
Koyil 8 Aug, 2013 @ 11:39am 
What perk is required for the crafting of arrows?
pedro 6 Jul, 2013 @ 8:48pm 
where is the trading hub
Lucy 5 Jun, 2013 @ 11:09am 
nice mod bro.....but where do you find the fox companion
Jerry Shrimpsticks 8 May, 2013 @ 3:42pm 
Hello, has anyone encounter the hunter's cabin overgrown with grass? Is the Hunter's cabin part of a quest? Thanks
Zappleberry 5 May, 2013 @ 7:04am 
Sabre Cats now drop 2 animal bones but no eyes or teeth
WhiskyDonut 15 Apr, 2013 @ 4:11am 
Is it me.. or did Goat's stop dropping Goat Horns since I subscribed to this mod..?
LanceDespinsTTV 6 Apr, 2013 @ 6:59pm 
Does this work with the Oslo or Jango mod?
Durza1315 19 Feb, 2013 @ 12:23pm 
It's very much appreciated man :) By the way, level 29 Wood Elf Druid/Huntress right now; a Master of Marksmanship, working on Alteration now to take advantage of Kenning's V1 Druid spells and the Druidism Skill Tree. That saber cat has saved my life *so many times.* Definitely worth the Marksman 90. Also, was it intentional that the required Marksman skills give it a very WoW Hunter vibe, what with Hunters being a heavy ranged DPS class and one of the primary pet classes? Had me wishing for Beastmaster style Commands. Maybe I can work that into a mod of my own; something like the ability to give pets Orc style Berserk Fury 1/day?
LibertyGamer  [author] 18 Feb, 2013 @ 10:31am 
@ Kristofersage, I haven'y been able to do much with Skyrim lately. I will see about getting this mod onto the Nexus.
Durza1315 17 Feb, 2013 @ 5:10am 
After all kinds of difficulties, orphaned scripts, ITM errors, and just things -not working- I had to uninstall *everything* - 150 mods, SkyUI, unsubscribe from all Steam mods, put in unofficial patches...I put ~14 hours into getting my game running again. Your mod is the ONE MOD I am going to install from Steam, but you make it really hard to make sure your mod works with all my other ones by not having it on Nexus. How can I get this reuploaded there, if you're unable or unwilling to do that? I don't want to sound demanding or ungrateful; this is something you put time into for free, and the results are impressive - this is awesome. Nexus is ultimately safer and more approachable, and puts your content in front of more people, however.
Durza1315 11 Feb, 2013 @ 2:17am 
Well, I found the fletching stations (also figured out I could just spawn 'em myself). To answer previous posters: @ Danny_Peach, the cabin is located in The Reach. Let me get back to you and I should perhaps be able to come up with a COC code for you. If you also go out of Falkreath along the road north to Markarth, and keep an eye to the right, the hunting camp is up on a hill. The fletching stations can also be spawned by opening console, then typing help "Fletching Station", and then typing player.placeatme using the Misc. code that you see on the Fletching Station. This is a great mod, only unsubscribing to try out other mods. To the mod author, it'd be great if you would please please please post this on Nexus. I wouldn't unsubscribe at all if it was on Nexus, Nexus Mod manager always points out conflicts between mods for me.
Durza1315 31 Jan, 2013 @ 10:58pm 
Where do I find a fletching station to make use of my Huntsman Perk?
「Bucket」 17 Jan, 2013 @ 8:46pm 
NVM lol
「Bucket」 17 Jan, 2013 @ 8:39pm 
where are fletching stations?
Goliath 15 Dec, 2012 @ 8:34pm 
I have the Huntsman talent, but when I go to a fletching station I have literaly no options come up at all. Blank list on the side, and nothing on display as an option to craft. Bug, or do I need the materials for these items before any options pop up?
SonTyp OhneNamen 31 Oct, 2012 @ 11:30am 
Some answers by someone that downloaded this mod two days ago:

Fletching stations are usable after getting some perk at the right side of the archery skill tree, available without lvl, i think...

Talking about the perks: The "domesticating" perks are in some kinda sub-tree at archery, not requiring any perk of archery itself, the fletching and night eye/night sense perks are available after the first archery perk (marksman? I dunno since i don´t play in english...)

If i´m talking bullshit here, don´t mind, i already told you: I´m just testing it for a short time now and haven´t tried nearly every feature of this mod.
SweetAnubis7 19 Oct, 2012 @ 4:54pm 
any chance of a raven pet?
RoombaWithAGun 15 Oct, 2012 @ 11:37am 
how do you use the fletching stations? i know it says you need perk, but what perk, i can't find it, anyone help?
BlazinChild 2 Oct, 2012 @ 9:08pm 
Quick question before I sub to this. Are the perks all new or are some of them alterations of current ones. Only asking because I have mod that alters Marksmen and I know that unless they are completely new perks that it will conflict. Thanks in advance for your response.
Werwolf383 22 Sep, 2012 @ 2:28pm 
It...... it woorks xD awesome!
Werwolf383 22 Sep, 2012 @ 5:37am 
i think im stupid :( have the spell for the fox but i cant summon him. its a bug or what should i do? xD
Pretty Little Psycho 18 Sep, 2012 @ 9:33am 
@Jory4001: Not trying to point the finger here but have you tried it with 'Realistic Lighting'? It's also on Steam here and your perk really doesn't work at night. 'Night Eye' does which leads me into thinking there's an issue with your perk.

Is 'Night Sense' a direct copy of 'Night Eye'?
LibertyGamer  [author] 17 Sep, 2012 @ 7:35pm 
@True Glint: I just tried the Night sense perk and it works fine on my current character and a new character I made to see if it was a spell ading problem. Nothing on my end shows anything wrong with night sense.

Sorry but I'm not sure what else to do :\
Pretty Little Psycho 17 Sep, 2012 @ 12:36pm 
Ok, I can confirm this now. 'Night Sense' Doesn't provide any night vision whatsoever.
I created a Kajit Character, gave it a perk in 'Night Sense' after reaching its requirements, went out at night and used 'Night Eye'. I could see perfectly. Turned 'Night Eye' off and used 'Night Sense'. Nothing. If anything I could see worse! This is absolutely obsurd! Just copy the 'Night Eye' power and use it for 'Night Sense'.
If people complain about 'no one should be able to see as well as the Kajit in the dark' then remember they have to spend a perk to do so. Kajit are natural born hunters (hense why they excell at sneaking and archery) so will always see well at night and therefore don't need to spend a perk point on doing so. Everyone else has to use a perk point if they want that edge. I can't see any balancing issues there at all.