XCOM 2
Peek From Concealment
171 Comments
Lûte the Goblin 4 Aug, 2020 @ 7:34am 
This worked fairly well for me in WotC. Few instances where it didn't but that's a matter of reloading the autosave.
KingWarlordSCP 8 Feb, 2020 @ 6:27pm 
you have no idea how thankful i am, awesome mod
Throttle Kitty 3 Jan, 2019 @ 11:53pm 
This mod doesn't work right for me. I have the base game, so it's the right version.

When the mod triggers, it works right.... but then every enemy in the level gets dumb brain and can't see me ever.
Martman2000 24 Nov, 2018 @ 2:29pm 
I found an annoying bug if you play this with WOTC overwatch won't work from an ambus. The enemy just saunters by without you shooting. Use the WOTC version and it is fixed.
EatTheRich 22 Oct, 2018 @ 4:33pm 
will enemies detect you when you are not concealed
For example you already had one firefight, can you peek around a corner to see or how does this work?
PatientLandBeaver 14 Jun, 2018 @ 6:19pm 
Is there a way to get the enemy icons to update (above your soldiers ability icons) based on position of the mouse? Currently it only updates around the actual enemy which can sometimes be hard to see depending on how far away they are. Using this with LW2.
PatientLandBeaver 13 Jun, 2018 @ 7:20pm 
Just to confirm this is the version that works with LW2?
lexo1000 12 May, 2018 @ 8:29am 
Hello ! Can you confirm it is compatible with EU Aims Roll please ?
RunForRest 17 Feb, 2018 @ 11:05pm 
Great mod, must have imo, should be the in the basegame like this.

"All of these changes are configurable in the INI."

Would help to know where the ini is located so we can edit it
talkingmute 23 Jan, 2018 @ 8:46pm 
@Jacke did you try testing it? I thought the same thing (indicators said that I would be revealed) but I'm still able to cut through on LW2.
abuster 14 Jan, 2018 @ 1:56pm 
does this mod still work for Long War 2 or do I just dont understand it. I was standing on a roof, but they spotted me from the ground
Blabba754 16 Dec, 2017 @ 5:01am 
@macelharen i think it would be nice to have for vanilla xcom as well without war of the choosen ;)
Jacke 19 Sep, 2017 @ 3:39am 
Looks like LW2 v1.5 has disabled being able to cut through two spotted tiles if the beginning and end of movement is not spotted (point #2 under New Concealment Rules). Point #1 appears to still be working.
macelharen 17 Sep, 2017 @ 1:48pm 
got that ui fix for gotcha again handy? i think there's a bunchy of us stubbornly refusing to upgrade. =)
macelharen 1 Sep, 2017 @ 2:32am 
belay that last. i can't repro(duce) it, so i'm assuming user error - probably crossed 3 squares of LOS of a previously unspotted enemy.
macelharen 1 Sep, 2017 @ 12:58am 
ahhhh...dunno why, but this just broke during my last tactical mission (haven't bought wotc yet)
Anisotropic  [author] 29 Aug, 2017 @ 9:02pm 
New compatible version up.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1123555539

Hyomoto, it's not a big deal, think of it as my way of giving back to those great modders who gave me stuff like movement/LOS preview back already. Good god, how does anybody survive without that.
Hyomoto 29 Aug, 2017 @ 8:17pm 
There's really no reason to expect you to rush on this, it's a brand new game and there's bound to be issues. I'm shocked when any mods come out in the first week, go enjoy the game!
Anisotropic  [author] 29 Aug, 2017 @ 5:54pm 
FYI, although it might work, this isn't perfectly compatible with WotC right now.
Certain new concealment mechanics might not work quite right when it's turned on.
I'm testing an updated, fully compatible version now and, assuming nothing goes horribly wrong, it should be out soon.

ps. I am pretty sure the concealment mechanics of this mod will apply to enemies as well. It's all the same code. Just a warning ;)
Hyomoto 29 Aug, 2017 @ 11:47am 
It will now that you asked, god bless you sir.
Nasarog 29 Aug, 2017 @ 11:16am 
Willl this be updated for War of the Chosen?
Akrakorn 29 Aug, 2017 @ 7:48am 
Fantastic mod, a must have for me. It seems to be fully compatible with WoTC, at least for now.
Ningauble 23 Aug, 2017 @ 8:57pm 
Movement is slightly more forgiving. If the start and end of your move are hidden, you won't be revealed unless you are visible on at least 3 tiles of your movement path. --

I feel like this is a bit of a cheat ... but I love it. :)
Lampros 22 Aug, 2017 @ 10:45am 
Will this be updated to be DLC-compatible?
noahwhygodwhy 13 Aug, 2017 @ 10:36am 
This is what i've been looking for. Thank you! <3
macelharen 6 Aug, 2017 @ 7:40pm 
I have over 175 mods installed (mostly gameplay, hardly any items/voices/classes/maps) and this is by far my most beloved modification.
Kintaro 14 Jul, 2017 @ 2:10am 
VERY VERY nice mod. It is crazy good and makes much more fun to play like this cause it is actually more realistic. If you know how it works with the detection tiles with a short try and error, for me personally the native warnings are fine cause i know how to "read" this information.

My favorite part is still "visible on at least 3 tiles" to get revealed. TYVM!

PS: I got one thing. On 2 of my soldiers the detection range of enemies are reduced about 2-3 tiles. I could no figure out why. They got "increased defense to enemies within 8 tiles" armor. But I could not find any source which proofs that defense stats gives this bonus. Anyone knows something about this?

regards
Anisotropic  [author] 11 Jul, 2017 @ 5:16pm 
Stopped by and saw the discussion here, figured I'd point out a few things.

* The way concealment tiles are rendered is out of my control unfortunately, it's all native. Even a highlander would be very limited here. I'm also kind of lazy to try to do the highlander thing esp. since it would effect compatibility with other mods, which right now is extremely good.

* The detection range bump is ~0.3 tiles, it's very small. Drones do have absurd detection range, blame JohnnyLump for that, not me. Also, if you're moving into high cover the real detection range is (effectively) REDUCED at least 1 tile (up to 3!) by the mod's rules, so usually this mod makes stealth easier.

* All detection range changes are accounted for in the UI. Lux please do not spread misinformation :p
Lux Manifestus 11 Jul, 2017 @ 10:51am 
But it isn't just the cover tiles that are effected. Detection ranges have been buffed to balance the mod and those ranges are not indicated by the UI either so it's not very user friendly by any objective measure. It is, ultimately, the mod-developer's responsibility to make the mod user-friendly, not the users' to adapt to its shortcomings in order to make a successful mod. If the effort made to defend the mod could be implemented to make a highlander version of it that pleases everyone and is categorically better, then we'd have a better mod. I don't know if anyone here has that skill (I do not) but if they do, they may find an oportunity to demonstrate their development skills and contribute to this community by fixing this mod's broken UI.
Tanix 11 Jul, 2017 @ 8:27am 
So THOSE are the UI complaints...
It's easy to just call the detection tiles "risk zones". You won't get caught easily (with cover), but there's a chance you will if someone moves.
But why are people so dependent on a little UI to know that being behind cover won't get you caught.
120 BPM 11 Jul, 2017 @ 12:39am 
What an excellent mod, I've been using it for about 20 hours now. At first I was hestitant cause I saw some whiny kids complaining about ui but when I actually tried it myself it was flawelss, makes the game much more immersive and enjoyably to play, especially paired with other stealth mods, I always hated how enemies can see me through walls for no reason. And about the ui tiles - what the fuck is so hard about memorising that whenever you are above an enemy and in cover you won't be detected, if that is too much of a challenge then I don't know why are you playing this game anyway, youll probably struggle with completing the tutorial
Juravis 9 Jul, 2017 @ 12:21pm 
Please include an exception to the Tile Detection buff for the Drones by default. They see way too far and its easy to lost concealment from even playing correctly on LW2 maps.

I would also enjoy that the Red Eye tiles on the floor be active and visible at all times contrary to the current UI, i know it's not in this mod's spectrum but if you could it would make me very happy to see this kind of mod. Currently the UI only shows the edges of visible concealment breaking instead of the entire radius. It also doesnt show red tiles from units just outside of the fog of war and is annoying, but i dont have a solution for that one.
Tsalnor 2 Jul, 2017 @ 10:02am 
So obviously the solution is to be extremely pushy about how you don't have any UI issues because you don't use grace tiles and comment about it to pretty much everyone who does use grace tiles asking if there'll be UI changes, right?

I don't know how to make this more clear: If they didn't want the grace tiles, they wouldn't be asking for UI changes. They'd be asking if it's possible to turn the grace tiles off.
=[NK]= Col. Jack O'Neil 2 Jul, 2017 @ 1:55am 
If the UI problems with this awesome mod puts some people off of their game, then I'm suggesting something for them to try.

There are a lot of people don't know how to change the ini's and some that don't even know you can easily modify mods.
Tsalnor 1 Jul, 2017 @ 11:00pm 
@=[NK]= Col. Jack O'Neil You're suggesting it to people who are asking for UI changes. Don't you think that if people would be happy with your settings, they would have done it already instead of asking for the mod dev to use the community highlander to fix the UI problems? Like I said, what people want is a UI that accurately reflects the grace tiles. Your settings don't fix that fundamental problem with this mod, and your somewhat obnoxious suggestions to sidestep the problem by giving up the grace tiles aren't helpful.
=[NK]= Col. Jack O'Neil 1 Jul, 2017 @ 12:44am 
What's more accurate and easy than not having trouble with ui and being able to move into a red like vanilla? And if a handful of people try the changes and prefer it, then I'm happy I've help them enjoy this mod more
Tsalnor 30 Jun, 2017 @ 9:49pm 
@=[NK]= Col. Jack O'Neil Has it ever occurred to you that people want to have an accurate UI indicator with the grace tiles set to more than 0? Have you ever realized that not everybody wants to use this mod with your exact settings? Why are you even suggesting it over and over again? It doesn't solve the problem people have with this mod.
Orionox 29 Jun, 2017 @ 1:20pm 
Anychance this could get added to the Community highlander to get the UI problems fixed?
=[NK]= Col. Jack O'Neil 24 Jun, 2017 @ 8:40am 
I don't have any issues with the ui.. Try the changes? Will take you 5 mins
Lux Manifestus 23 Jun, 2017 @ 7:08pm 
Does the Gotcha Again mod acuratly indicate reveals despite the incorrect tile indicators?
Helio 23 Jun, 2017 @ 3:44pm 
@=[NK]= Col. Jack O'Neil how exactly do your changes fix the UI issue? Can you please explain ? :)
=[NK]= Col. Jack O'Neil 4 Jun, 2017 @ 4:34pm 
I set it to 0 grace, 0 extra vision, hide behind full and hide behind low while elevated, and it works perfectly..i can step into the red on allowed tiles and not through them

No problem with tilds
cjcg000 4 Jun, 2017 @ 5:28am 
A Community Highlander mod is out!!! :)
any chance of the tiles issue being fixed?? (i want to use this is ironman play through's but too risky to just remember rules imo)
=[NK]= Col. Jack O'Neil 15 May, 2017 @ 12:19am 
You can just remove the tile from the ini?
Player 14 May, 2017 @ 11:18pm 
Great mod, now that there is a Community Highlander mod will the warning tile UI thing be addressed?
=[NK]= Col. Jack O'Neil 6 May, 2017 @ 2:52am 
Low profile makes low cover into high cover, this is just concealment
Arill Wiltker 5 May, 2017 @ 5:04pm 
I believe the Low Profile just affects the hit points/chance to hit against the soldier, not their visibility. So it should be that they can still see you it's just as hard to hit you as if you were behind full cover. Though, if this is wrong then by all means someone correct me on this here.
Terabix 5 May, 2017 @ 2:50pm 
Just a question, in regards to Long War 2, LWPP, and really any mod that has this perk, how does this mod behave in regards to the "Low Profile" perk? Will a soldier with this perk treat hiding in low cover as high cover in regards to this mod, or will enemies still spot him/her?
Blabba754 3 May, 2017 @ 1:00pm 
LW 1.3 mentions
- Adjust accessibility of some of the marker tile variables to make them more mod-friendly. 2260
would that help with the time pathing issue?
handsomegrape 28 Apr, 2017 @ 3:05pm 
@robojumper ... ... ... ... ... ... Yes, ...thank you.