Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I have the version with the script file included. Strange that it doesn't work with existing saves though.
vD
As the description says, this should stack with any other scaling damage mods. The funny part is damage bonuses stack by multiplying, so if another mod also adds +100% scaling damage, that mod will multiply your damage by 2 and with max skill this mod will multiply that by 2, resulting in 4 times as much damage.
It shouldn't be too hard to do the same thing for Restoration magic, but I haven't played much with that tree and don't know how it would affect all the spells.
Thanks!
vD
help scaledestruction 0
to get the refid (first two numbers depend on the load order of mods: XX000D62), then type:
player.addperk the-refid-you-just-got
Then it works as intended. Very nice! :D
vD
I'm with Lord von Dobeln. The magic system doesn't need a massive overhaul. A mod along these lines is perfect. Weapon damage scales with the level, magic damage should do the same. I might even see the argument for 2% per skill level on damage. Hopefully an update will fix things?
I am definitely no expert in modding or the CK, but don't you have to add the perk in the script PowerShrineScript where all other spells and perks from the doomstones are added to the player for it to work? Again - definitely not an expert - just wondering. :)
Awesome mod BTW! I don't want a major overhaul of the magicka system, so this together with the 100% magicka regeneration in combat-mod is perfect.
vD
Trying it out now :)