Kenshi
TW & AWP Compatibility Patch (Outdated)
3 Comments
Tarsis 19 Feb, 2017 @ 8:45am 
Yeah, I'll be pulling wandering squads for this new start, I've been paying attention :P. They were neat and all, but like I said, I need more war, and they didn't really provide that.

I've noticed I've got a handful of other mods with your handle on them also, so thanks for your work, keep them coming!
Shidan  [author] 19 Feb, 2017 @ 7:09am 
I don't believe the vendor mod is required for it to work, but it certainly doesn't hurt anything. And will allow you access to the new weapons via shops and such.

I'd also point out that Wandering Squads often conflicts with other rmods that add squads to the world. I'd guess it is probably not compatible with Tribal Warfare (unsure about AWP - Squads overhaul). Due to the way it adds its new squads, it tends to nearly prevent squads from other mods from spawning.

Thanks for the heads up about the title, I've fixed it now. :P
Tarsis 19 Feb, 2017 @ 6:32am 
I've not used any of these yet, but getting ready for a new start and it sounds interesting. I'll need this, the three required files, and the suggested vendor mod as well for the full effect correct? Anything else that I should add to these 5 (6 I guess, already have multirace bandits).

I've been using wandering squads but I want a little more warfare in my life.

BTW spelled compability wrong on title, probably mistyped.