Space Engineers

Space Engineers

Skyguard Mobile SAM
45 Comments
--Kaos-- 3 Oct, 2022 @ 9:53am 
missing blocks when trying to paste this in?
The Atlas Enthusiast 13 Jun, 2022 @ 10:22am 
is there a way to make a subgrid camera target for missiles? been wondering
kota 21 Jan, 2021 @ 11:36am 
you can sort of autoload it using the build and repair mod, and https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1302186713
Reman Scimitar 6 Oct, 2020 @ 7:42pm 
safe to say, no autoloading system for it? kinda wanna populate my PvE and have some type of SAM site (already got the ground side a tad bit populated thanks to Rival AI/Modular encounters).
ORBI304 28 Aug, 2020 @ 11:03am 
whats the missile mod
edward42 6 Aug, 2020 @ 7:50pm 
You use this to rearm the tank, you will need the build and repair system to weld

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1302186713
edward42 6 Aug, 2020 @ 7:47pm 
I have been using this for a couple weeks, works fine, if the missile is exploding prematurely it is most likely getting hit by turrets, use decoy missiles along with the ones that go boom
AsDaniel 19 Apr, 2020 @ 2:37pm 
What possibility is there to fix the Missile Guidance Block mod since it does not work and before if
Kelvin04 26 Jun, 2019 @ 6:33am 
Missile is detonating prematurely, have changed the DMS and Proximity to 0 meters
andrew 3 Jun, 2019 @ 4:23am 
Its ok I put one on the missile part works fine 👍
Alysius  [author] 2 Jun, 2019 @ 6:29pm 
cannot be reloaded atm, no projector on the tank
andrew 2 Jun, 2019 @ 9:53am 
hello how do i rearm the sam thanks in advance
Aussie 30 Mar, 2019 @ 3:37am 
Can you please provide a link to the script used to fire the missiles?

Me and my friends would be eternally grateful.
cfhudson 20 Feb, 2019 @ 3:45pm 
Do you have a simple script that is available for the control of the rotors. I removed the truck portion and attached it to a station but would like to be able to control the launcher from a cockpit of a large grid as the launcher is a of a small grid. Just my guess?? maybe have control using a remote control??? any direction is appreciated as I do not know how to write code.
^5Cirno-09 16 Jan, 2019 @ 8:32pm 
rapid fire version?
Pioneer11 16 Aug, 2018 @ 2:01pm 
could u plz do this as a block so it can be used without missile mods as I like the capability to make homing missiles but am not a huge fan of the mods
Lt.Fars 27 Apr, 2018 @ 12:34pm 
do not work. heh
Tommy Finle 20 Mar, 2018 @ 12:21pm 
Ah thanks.
Alysius  [author] 20 Mar, 2018 @ 5:50am 
@Tigeer Keen changed camera hitboxes, the bottom 2 middle torpedos will hit the camera when fired. Unfortunately need a rebuild to make it work.

@tanus11 This is a specific mod dependent script so it is not published. The missile guidance blocks MUST be named "Missile Guidance" in order for script to work, as it is getting the block by specific name.
Tanus11 19 Mar, 2018 @ 2:20am 
Hey could you put the script you use in this on steam i cant find it and it would be really usefull on other things
Tommy Finle 22 Feb, 2018 @ 6:17pm 
Missle randomlys explodes
Alysius  [author] 17 Feb, 2018 @ 2:24am 
@TAFFY No, projector can only show 1 grid. All subgrids will not be buildable. Unfortunately this is Projector behaviour.
888 27 Nov, 2017 @ 1:02pm 
No sorry what i meant was if i build the tank using a projector...will the torpedoes show with the blueprint of the tank? Hence a Blueprint of the tank and the Torps at the same time. Thanks
Alysius  [author] 27 Nov, 2017 @ 1:27am 
Should show ipup under the block list. This is a weird issue, so far i havent encounter missing blocks yet, but some people have this persistent. You can try unsub, restart SE, and then resub.
888 26 Nov, 2017 @ 4:54am 
How do i build the torpedos? i have built the tank using a projector but the torpedoes will not show. Am i missing something? I have subscribed to the large torpedo and the guidence block. Help please. Thanks
cacti_shammon 27 Oct, 2017 @ 5:29am 
ive managed to cut and paste just the turret and computers to my ship and use whips mouse script and the nantite factory with projectors and now have a (altough slow) reloadedable remote control turret system
Alysius  [author] 22 Oct, 2017 @ 7:13pm 
this SAM is controllable using mouse input (like a gatling turret) since its release. The rotors are safety locked in the blueprint, so you need to unlock before using.
cacti_shammon 22 Oct, 2017 @ 1:58pm 
if you use Whips mouse guided turret script you can controll it like a turreton a large staion. is there any easy or automatted way to reload this?
CodeNameSniper 13 Aug, 2017 @ 7:17pm 
i think it needs an update it just blows up if u try to move it
Alysius  [author] 14 Jul, 2017 @ 8:22am 
@nemesis You can paste the "Tank Turret Rotor X" and the top assembly to your base. However, current SE has a limitation, which only the Main Cockpit can control the rotor turret. Remote Control cannot do that even if set to Main Remote, unfortunately.
Mr_Moist 13 Jul, 2017 @ 8:44am 
hi i love it :) can u make one that you can merge to ships or base ? with a remote crontrol system ? i realy want this system on my ship :P
Alysius  [author] 16 Jun, 2017 @ 2:18am 
@Iam Been busy lately. Whip has released a script recently to do exactly this, with much more features like multi turret sync, so yoy can use his script instead.
Iam_a_cow 19 May, 2017 @ 6:16am 
Can we get said script? I tried to copy it into my build, but I can't make it work.
Alysius  [author] 18 May, 2017 @ 7:36pm 
@Dn2D3D I already know that, it doesnt matter since this is a test build and will never be chosen for inclusion.

@Abaddon It is specially scripted for my mobile SAMs. Script is generic so u can use it by copying and tweaking the const values.

@iam Its done using customized script.
Dan2D3D  [developer] 18 May, 2017 @ 9:46am 
Hi Alysius, just passing by to let you know about the ''Exploration'' Tag

There is rules for that and if all good = Keen Team may add your ship to the game but NO MODS.

The Exploration rules :

https://steamhost.cn/steamcommunity_com/workshop/discussions/18446744073709551615/412446890552493085/?appid=244850
Iam_a_cow 17 May, 2017 @ 12:39pm 
How did you make a rotating turret?
Abaddon 16 May, 2017 @ 5:59pm 
I'm planning on making a turret version of this for large torpedoes. Are the scripts you used published and are there any special setup considerations?
Mojo 16 May, 2017 @ 2:18pm 
@ JJstorm it uses Atmospheric Engines so it would not reach something orbiting higher than the Atmosphere.
LadyVal 16 May, 2017 @ 12:13pm 
does this have a limited range? ive tried to shoot something in orbit down and i cant hit it.
LeL 16 May, 2017 @ 11:40am 
@Alysius okay thank you :) go on with your developing i really like your work!
Alysius  [author] 16 May, 2017 @ 9:48am 
@lundanto Even ifnfired slowly, it can still lock on to the same missile fired by you. This is to be changed next on version of the Guidance Block, to allow selection of excluding friendlies and/or exclude grids previously launched and tagged as missile.
LeL 16 May, 2017 @ 8:00am 
Hello, I necountered a bug! I fired all missles rapidly fast, so some missles started lock on each other and where chasing themselfs.
Mojo 15 May, 2017 @ 10:42am 
It could also be that I didnt have the Missle Guidance Block Loaded in the world ,,,lol
Alysius  [author] 15 May, 2017 @ 10:12am 
need download this tank again, since the action name is changed. i have the issue with SE caching this old build on disk still.
Mojo 15 May, 2017 @ 9:46am 
Pressing button #1 no longer launcehs missle. Not sure what happened after the May 13 update. :(