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Right now I'm testing out the bots on the maps so far
they are now working great so far
How do i do this?
- Added new console commands for bot spawning and setting up the custom frag limit. These commands are saved for each match and also work for split-screen mode. The new commands are globals.setfraglimit(XX) and globals.setbotnum(XX) (The XXs being numbers).
- Added botmatch versions of Cairo City and Courtyards of Death.
- Music will not be able to reset after you respawn for the whole match instead of the first 30 minutes.
- Updated Pvt. Tea bot model.
- Updated the bot counter.
- Moved the custom kill messages to the top-right of the screen.
- Split-Screen mode is now fully supported!
- Custom player list will now only show the top 12 players/bots. This should fix the connection issues players were having.
- Added new music to Fiaca.
- Added a new bot counter to the top left of the screen. Also moved the custom frag limit counter to the top left of the screen.
- Tweaked the bouncer entity values a bit for Little Trouble, Slumoner and Unfinished Complex.
- Added a new bot test map for mappers. This map shows off the basics of making a bot map and has all of the entities you need for making a new bot map. To open the map, you will need to launch the editor and go to Content/SeriousSam3/Levels/Z5_Other and open ATestMapFor_Bots.wld.
- Added the ability to change the amount of bots in a map. To do this, the host must type in setbotnum XX (The XXs being numbers) in the in-game chat after the match has started.
- Tweaked the floor height map in Little Trouble so that it looks less blurry.
- Fixed the aiming for the regular and hard bots when the player is above them. They will now be able to aim at you properly while you're in the air.
- Adjusted the accuracy of the laser, assault rifle and minigun for the hard mode bots.
- Fixed an issue which caused bots not to be assigned any foe if they are continuously damaged while not having any foe.