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"[WOTC] Proficiency Class Plugin: Skirmisher" as it overrides the cost of the skirmisher abilities, notably Marauder
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1990637687
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1868288591
I've included the crit part, it was a good idea.
No, apparently not. Whch is a real shame. I've been hoping for a while that GauravDas will update it.
You don't have to, from the Description:
If you do not want to use ModConfigMenu or prefer to modify the INI files manually, look for details here.
I personally use it with just the default settings, which remove the overwatch penalty from Bladestorm, but otherwise keeps vanilla behaviour.
I remember having a Bladestorm ranger in vanilla, way before mods like these existed. He managed to land just 3 of a total of 17 Bladestorm attacks thanks to the overwatch penalty.
Need the mod config screen mod too.
That's Additional Icons by GrimyBunyip. I have disabled the loot indicator though.
but still, your mod makes the skill more "real" =)
Is it a visualization bug, or does the attack really have crazy range?
I have seen a visualization bug in vanilla where Bladestorm attack animation happens before enemy move animation completes. I haven't changed the visualization code, so it is not fixed in this mod.
Haven't really seen any range bugs, with or without this mod.
BIG_DAMN_PUNCH_RANGE=144 ; Unreal units away from body that is acceptable, one and a half tiles
Oh, I understand now. Yes, the walls definitely do not count.
1 tile = 96 in units
This is nerdy, but when a soldier is flanked, the soldier is no longer hugging the cover so the amount of units to reach the target should be increasing. i just wondered if tve game actually bother about walls at all or if them are all fake. Your answer answered the question = walls in xcom2 are fake.
Yes, Bladestorm will be triggered from attacking enemies adjacent to the Shinobi.
Do note however, that Bladestorm won't trigger on the same enemy twice in one turn.
Bladestorm doesn't trigger with a gun, just with swords.
The gun equivalent for Bladestorm is the Assault's Close Combat Specialist ability. And modifying Close Combat Specialist would be an entirely different mod.
I don't exactly understand the melee range thing you mention. Bladestorm has a 1 tile range by default, and lowering it will mean that Bladestorm will never trigger.
Do you mean you don't want Bladestorm to trigger on enemies which have cover relative to the attacker?