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Nein, tut mir leid, diese Mod wird es für TpF2 nicht geben. Zeitaufwand ist gross und ich selbst nutze ihn zu wenig.
This happens, when the upgraded farm does not have the space it needs upgraded. Maybe you delete some roads around this crashing farm.
Bei anderen Fahrzeugen zeigt es deutlich mehr Kapazität an.
Allerdings hat die BR 628 eine Kapazität von 2 Personen und der ICE 3 eine Kapazität von 8 Personen.
Kannst du das beheben?
The 1850 passenger car goes from 14, your mod 56
The 1875 Clerestory passenger goes from 16. you mod 48
The much larger 1915 Heavyweight passenger car goes from 19, your mod 37.
Do you have any ideas How I could increase the capacity for this particular vehicle.
Thank you.
Thank you.
The calculation for the price is Line 340ff
Thanks for the reply. I was afraid it would not be possible. I spend much time calculating and changing values for the different vehicles to make the game feel more balanced. Your script is really helpfull since I can edit all vehicles in a single file. Is there a way to add Price and Maintanace cost to each vehicle? Just like I can edit Power and Year from. Now your script has lines that set all vehicle prices to -1 wich makes the game calculate the price. Can you tell me what code i should remove to make the auto calculation stop and what i should add to each vehicle to set price? Would really apreciate it!
Happy holidays!
@alle: Das Script hat keinen Fehler, allerdings können einige Nutzer offensichtlich nicht lesen.
@A Shit Pie: Das ist kein Bug. Wechsle die Ladereihenfolge der beiden Mods.
@OvergrownSkyscraper: There are a lot of things possible within this script, but for your wishes, there must be changed a lot of things, because waggons don't have power for example, so it does not work.
Some time back I asked about chaning the prices of vehicles. I just got back to transport fever but I cant make a price calculation work in lines 335,337, 340 or 342 like you said. Can you give me an example of how a calculation script like "((100+speed)*3)*(power+(tractive*2))*7" should be written? Or is it possible to set costprice and maintanacecost to each vehicle specific? Hope you can help :)
Steam\steamapps\workshop\content\446800\870446165
https://en.wikipedia.org/wiki/Goods_wagon
It's true that increased capacity more than compensates the throughput and real freight trains aren't exactly speed demons, but I'd still love to se all my trains zip along.
Is there a way to tweak out this feature, or better - reduce it's magnitude?
If you want other prices, you have to set it for every vehicle.
Line 25 (Passenger), Line 29 (Goods)